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Author Topic: Roll to become the legend: turn 29: soiled chainmail and a voice in the air  (Read 28778 times)

lawastooshort

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Re: Roll to become the legend: turn 8: questions
« Reply #75 on: January 02, 2016, 05:34:34 pm »

"Uh. Yes, the deserts... Say, do you think a man such as I could settle in a place such as this? Do you think they may have been impersonating the Empire to have got this far unnoticed? Is there anyone in the area worth discussing this with?"

Introduce myself to Misses Lana and Anna and speak to the adult.

"Hello..."
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Dustan Hache

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Re: Roll to become the legend: turn 8: questions
« Reply #76 on: January 02, 2016, 05:57:13 pm »

"Forgive me for that, knight. If I had not, you would have bled to death. who are you, and why were you and your fellow men here?"
With the wound tended to as best as he could, he would retrieve his belt from the man's leg, and sit down next to them, being careful to monitor their breathing and heart rate as best as he could from a glance and a light two-finger press to the artery at the wrist.
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Dustan Hache

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Re: Roll to become the legend: turn 8: questions
« Reply #77 on: January 03, 2016, 10:38:51 pm »

(Awaiting updop..)
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Pancaek

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Re: Roll to become the legend: turn 8.5: more questions and a rider
« Reply #78 on: January 04, 2016, 04:00:29 pm »

(Awaiting updop..)
((I'm flattered that you enjoy this enough to give it a bump. However, I ain't no Piecewise. I'm not promising updates every day, or even every other day. If all players have posted I'll do my damnest to get an update out as soon as possible of course. Still, I like giving people at the very least 48 hours to post their action, if not a bit more.))

"Uh. Yes, the deserts... Say, do you think a man such as I could settle in a place such as this? Do you think they may have been impersonating the Empire to have got this far unnoticed? Is there anyone in the area worth discussing this with?"

Introduce myself to Misses Lana and Anna and speak to the adult.

"Hello..."
The blacksmith scratches his head

"Well, yes, any lad with a strong back who wants to work hard can settle down in a place like this. But I'll be honest, it seems to me your skills would be wasted here. Shouldn't you be looking to settle down in one of the cities as a doctor?"

You then go over to Lana. Her daughter and the blacksmith's daughter have gone somewhere else. You say hello.

"Oh!" She exclaims, looking you over. "You must be the funny man who helped Anna! Thank you so much for helping her, you're a dear! I'm Lana, the village apothecary. Pleased to meet you!"

"Forgive me for that, knight. If I had not, you would have bled to death. who are you, and why were you and your fellow men here?"
With the wound tended to as best as he could, he would retrieve his belt from the man's leg, and sit down next to them, being careful to monitor their breathing and heart rate as best as he could from a glance and a light two-finger press to the artery at the wrist.
You ask your piece, but the knight doesn't immediatly stir. You put out your hand to check his pulse, and his hand suddenly shoots out and grabs you be the wrist. His eyes are open and bloodshot, staring to a point just behind your head.

"You'll get nothing from me, char'gel, nothing! I sahn't betray my comrades!"

He slips back into uncounciousness.

...Not exactly what I meant.

Ask who attacked. Then attempt to rally the villagers to fight back!


((this is so in character right here :D))
"Well," says the monk "from their uniforms I would say they're empire soldiers. Certainly matches the descriptions I've heard over the years."

You go and stand on an overturned cart and speak to the villagers. You're rallying them to strike back at their attackers. It seems to work for moment, people are in high spirits and talking animatedly to eachother. Until a boy, barefooted and dressed in baggy clothes, speaks up while picking his nose.

"Oy, miss, what you are on about? The guv's that attacked us are dead. You don't mean to attack the empire by ourselves, right?"

And like that, the spirits are gone. The crowd disperses and calms down again.


--------------

As the crowd dispurses a rider approaches from outside town, riding a dark brown horse, dressed in a chainmail shirt and wearing a dark blue cloak and a leather helmet with two wings on the side. As he gets off in the center of town, you can all see that he has a sword on his hip and the sign of a hippogryph with a letter in his beak embroidered on the back of his cape. He grabs a large brown bag from the back of his horse and goes over to a well dressed man and starts to chat.
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Dustan Hache

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Re: Roll to become the legend: turn 8.5: more questions and a rider
« Reply #79 on: January 04, 2016, 07:59:52 pm »

Letting the knight rest, he would investigate the newcomer, and notice he is not the only one out of place. he would still have the sword he looted in hand, without a sheath to put it in.
"who are you, rider? and where am I?"
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

lawastooshort

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Re: Roll to become the legend: turn 8.5: more questions and a rider
« Reply #80 on: January 05, 2016, 07:49:57 am »

Ask Lana!

”Aha, you are a healer of sorts also? Pleased to meet you too. Tell me, are there any particular useful plants or substances from this area that you could show me? I am a stranger to these parts…”


Ask the Blacksmith!

”One of the cities? Well, I don’t know about that. I’ve always been a country kind of man. But then it seems rude to fate not to use what one has been gifted with. Where are these cities? Geography and maps has never been my strongest thing, I tend to just wander…”

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ATHATH

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Re: Roll to become the legend: turn 8.5: more questions and a rider
« Reply #81 on: January 05, 2016, 11:22:53 am »

T-1: "Oh, that'd be lovely. Thanks."

Give the lich control over the skeleton. Cast another divination spell to see if I am in the same universe that my soul's last body before this one died in.

T-0: "Thank you again. I'm Akinaro, by the way. I used to lead the Cult of the Arcane. What's the adventurers' guild, if I may ask?"

To the knight: "Who do you work for, and why did you attack this village?"

Cast a divination spell to see if anyone travelled with me to this universe, if I found out that I'm in a different universe last turn. Activate my Mage Sight.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Pancaek

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Re: Roll to become the legend: turn 9: special plants and more questions
« Reply #82 on: January 05, 2016, 04:32:16 pm »

Letting the knight rest, he would investigate the newcomer, and notice he is not the only one out of place. he would still have the sword he looted in hand, without a sheath to put it in.
"who are you, rider? and where am I?"
((Dang it :D))

Try to see what the rider's talking about, then ask him who he is. And what he's doing.
The two of you head over to the rider. As you approach, you overhear him talking about a mail route and what had happened here. As you approach, the well dressed man points to you and the rider turns to face you. One of you asks him who he is and what he is doing. He replies in a rather cheerful manner.

"Aha! The adventurers who saved this charming little hamlet, I presume. I'm postman Cheery, with the Royal Amandian post office" He salutes as he recites the next bit "Neither snow nor rain nor monsters nor enemy encampments stays these postmen from the swift completion of their appointed rounds." He stops saluting and laughs. "Hah, but I guess you lot cleaned up before the bad guys could stop me on my round from Thuryn to here in Arendhold, eh? Haha."

Ask Lana!

”Aha, you are a healer of sorts also? Pleased to meet you too. Tell me, are there any particular useful plants or substances from this area that you could show me? I am a stranger to these parts…”


Ask the Blacksmith!

”One of the cities? Well, I don’t know about that. I’ve always been a country kind of man. But then it seems rude to fate not to use what one has been gifted with. Where are these cities? Geography and maps has never been my strongest thing, I tend to just wander…”


"Well" She says "Elf's Ear is small grean leafed plant that help against infections, colds and fever. Butterflowers are small yellow flowers that can help a person relax and find sleep when you make tea of it. Then there is a mushroom with a red cap that can help ease pain in small doses. And Magesfire is a bright red flower with yellow streaks that...that..." She blushes "that can help when your little man doesn't want to get up to work the fields, if you know what I mean. Other than that there's a bunch of plant that can be eaten but have no direct healing propreties. They do say that in the forest not far from here there are two rare plants. The Feyflower is said to grant a wish to whoever finds it, and the root of the rotleaf plant is said to be able to raise the dead. I've never seen any, so they might not exist, folk here don't go into the forest."

You then head to the blacksmith.

"Well, you can't miss Thuryn. You just take the road Cheery just rode in from and it will lead you straight there. From there, you can follow the signposts to the other cities and the capital. Can't really help you much more, though. Thuryn is the fartherst I've ever gone and I never did pay any attention as a lad when the monks tried teaching geography."

T-1: "Oh, that'd be lovely. Thanks."

Give the lich control over the skeleton. Cast another divination spell to see if I am in the same universe that my soul's last body before this one died in.

T-0: "Thank you again. I'm Akinaro, by the way. I used to lead the Cult of the Arcane. What's the adventurers' guild, if I may ask?"

To the knight: "Who do you work for, and why did you attack this village?"

Cast a divination spell to see if anyone travelled with me to this universe, if I found out that I'm in a different universe last turn. Activate my Mage Sight.
T-1: You give him control of the dead soldier. The necromancer snaps his fingers and dark surges of energy flash just below the soldiers skin. His body spasms painfully and air escapes his throat in a silent scream. nary a moment later he is standing up by himself, arms and legs bent at weird angles, his eyes bloodshot. You try to divine what universe this is. [4] You're positive that this is a different universe than the one who you were buried in.

T-0: "Nice to meetcha. Never heard of that particular cult, but I don't get out much. The guild is an organisation that works as a kind of middle man between adventurers and other folks. People who want to become adventurers can go to them and get screened, after which they get given a rank. Then the guild collects work suited for adventurers and gives out contracts to adventurers of the appropraite levels." He sighs "It's all so bureaucratic, these days. I remember the time any lad with a big stick and a deathwish could just go out and try his hand at adventuring."

You then turn towards the knight. At first he doesn't answer, but Utamur snaps his fingers and a bolt of dark energy wracks the knight's body.

"We are Edhassian soldiers. We were here to capture the townfolk for our priests."

You then try your hand at another divination. [3] The spell shows you that a lot of inter-universe travel has happened and is happening at this time. You have no idea who or what is travelling or how they do it.

You want to activate your what?
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lawastooshort

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Re: Roll to become the legend: turn 9: special plants and more questions
« Reply #83 on: January 05, 2016, 05:38:26 pm »

Remember the directions and remember the descriptions!

Then back to Lana:

"I'm used to ailments of the mind and body, Miss Lana, there's no need to blush... Would you mind accompanying me on a gathering trip to find some of these herbs and plants that you speak of? Two can gather twice as fast as one, and we could split all we find? We can ask the blacksmith to come if I am too much a stranger. And why do people not go to the forest? I can't conceive of missing out on such a beautiful place as a forest..."
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Dustan Hache

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Re: Roll to become the legend: turn 9: special plants and more questions
« Reply #84 on: January 06, 2016, 12:43:29 pm »

"alright... what exactly is an Amandian, and what is an Edhassian? They both don't sound like European folk. Also, do you know where can I get some gunpowder?"
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

ATHATH

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Re: Roll to become the legend: turn 9: special plants and more questions
« Reply #85 on: January 06, 2016, 03:37:14 pm »

Mage-Sight allows me to see magic.

"Oh. Oh my. I... think I might be in a different universe. And, from my scans, others have been transported too. That doesn't bode well- inter-dimensional travel is one of the few things I can't intentionally do. Either someone has a truly massive source of power, someone has refined the process, or this rule has different dimensional laws than mine."

"Oh, sorry for the ramble there. Did you say that someone has commercialized adventuring? Do they create artificial monsters or something? I'd imagine the natural supply of them would fall rather quickly as soon as people began to hunt them on a large scale."

@Zombie: "What is the Empire, and why did you join its army. Give me a summary of each of the known nations of this world. What deity do your priests serve, and what do they need sacrifices for?"

Divine whether the laws (of physics, magic, etc.) of this universe are the same as the laws of mine. Scan for large sources of power with my Mage-Sight.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Pancaek

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Re: Roll to become the legend: turn 10: plants and tourist guides
« Reply #86 on: January 07, 2016, 04:08:30 pm »

Turn 10: in which the gm remembers that he planned to, and even wrote down, to run an elder scrolls game the next time he started an rtd. But then he forgot and made this instead.

Remember the directions and remember the descriptions!

Then back to Lana:

"I'm used to ailments of the mind and body, Miss Lana, there's no need to blush... Would you mind accompanying me on a gathering trip to find some of these herbs and plants that you speak of? Two can gather twice as fast as one, and we could split all we find? We can ask the blacksmith to come if I am too much a stranger. And why do people not go to the forest? I can't conceive of missing out on such a beautiful place as a forest..."
Ya sure do remember em, yessir.

"Sure, we can go gather some. I'll need to stock up again anyway, I feel like I'll need all the herbs I can get after this. And don't you worry about me." She takes a small knife from her belt, the kind used to cut herbs with. She playfully twirls it around. "If you get any ideas I'm sure I could take you." She gives you a mock scowl, then smiles and gives you a playful punch on the shoulder. "Anyway, it's not like people don't go into the forest. They just don't go deep. Nothing good comes from going deep into the forest, every lad and lass born around here knows it, as if it's in their bones."

The two of you head out of town and into the forest. After a while, you've gathered a bunch of all the plants she mentioned, minus the Magesfire. She stand up and dust off her hands on her apron.
"Well, that about does it I think. Any more of these and we'll have to go get a wheelbarrow. Can't go any further into the forest, either."

"The bad guys you speak of seem to be from Empire. Could you tell me about this Empire."
"Empire, huh? Empire's a pretty big place. They started to our North, beyond the great mountains. Used to be smaller nations, but then they banded together under their emperor. In time, they expanded eastward, then south once they hit oceans. Everyone expected them to come and discuss war or have peace talks with us sooner or later, but suddenly they just stopped." He scratches his head "Other than that, uh. They also have mages, only they use them to make magical apparati. Their magic powered engines of war and such are why they were able to expand so fast. Can't remember if their a religious sort. Sorry, I'm not that good at history and stuff."

"alright... what exactly is an Amandian, and what is an Edhassian? They both don't sound like European folk. Also, do you know where can I get some gunpowder?"
"What's a yu-ro-peon? Anywho, Amandian is someone from here, the kingdom of Amand. Doesn't really matter if you live in the territy of the royal Amandian family or one of their vassals, it's all Amand. Edhassians are people from, you guessed it, Edhassa. They live south of us, beyond the deserts. Weird guys, keep to themselves mostly though.

Gunpowder? Never heard of it. If you mean alchemists fire, you'll probably have to ask either someone from the mages guild or a freelance mage, I guess."

Mage-Sight allows me to see magic.

"Oh. Oh my. I... think I might be in a different universe. And, from my scans, others have been transported too. That doesn't bode well- inter-dimensional travel is one of the few things I can't intentionally do. Either someone has a truly massive source of power, someone has refined the process, or this rule has different dimensional laws than mine."

"Oh, sorry for the ramble there. Did you say that someone has commercialized adventuring? Do they create artificial monsters or something? I'd imagine the natural supply of them would fall rather quickly as soon as people began to hunt them on a large scale."

@Zombie: "What is the Empire, and why did you join its army. Give me a summary of each of the known nations of this world. What deity do your priests serve, and what do they need sacrifices for?"

Divine whether the laws (of physics, magic, etc.) of this universe are the same as the laws of mine. Scan for large sources of power with my Mage-Sight.
((Aight, I'll allow it. Be careful though.))

"Eh, you'd think so, but monster tend to pop up whenever you look away for a second. Never any shortage of the buggers. And I don't think commercialized is the right word. They just made it an official kind of thing, you know? With forms and all of that horse hockey. I guess people just got fed up with being asked for work or having their houses searched for loot by complete strangers at some point. It works, but it loses some of that je ne sais quoi of free spirited adventuring, you know?"

"The empire, our enemy to the north and east. I am Edhassan. Joined army because I needed money for my family." He gives you a summary of each of the nations of the world. When you ask about the priests, he stays silent, gnashing his teeth together. The necromancer once again sends arcs of dark magic through his body, causing his spine to bend in quite an unhealthy way. "AAAGH, they serve, serve the moon godess. Don't know, what the sacrifices are for."

You [3] try to divine if the laws of this universe are the sale, but you come up with not much at all. Your divinations are wierd, that's for sure. Instead of just gathering information from the streams of magic as you're used to, it's as if you're trying to find a particular stone a large muddy pool. You also get the feeling that someone, or some thing, is watching you when you divine things.

You open your mage-sight and look around. Magic seems to be a little bit everywhere here, and your mage-sight doesn't work all that well from large distances. The only really concentrations that you can see are from deep inside the forest down below, and from Utamur. In fact, when you turn to face him you're blinded by the sheer amount of dark energy coming from him. Shattered images of horrifying things squeeze their way into your mind before you manage to turn off the mage-sight, and you're left with a bit of a headache as a result. The necromancer doesn't seem to have noticed.

-----------------------------------------------------------------------

For the record, the villagers have been busy removing the corpses and repairing their homes. In case you were wondering if everyone was just faffing about knee deep in corpses and blood or something.

Also, here's what you know about the different nations, so that we don't need to go five more turns asking who's who. If you've got any more questions about them, just put it in an OOC spoiler and if you should realistically know it I'll tell you outright. I love the rp, but I'm no tourist guide. We can use those actions for more fun things than asking about geographical locations and whatnot. Other worldbuilding stuff is also fair game, it's easy to imagine you guys overhearing lots of snippets of information from townsfolk and the like.

Amand: kingdom, one royal family and a number of vassals. It's where you are right now. State religion is that of the Sun God.
Edhassa: Theocracy. Priests rule everything. Lies beyond the deserts in the south. Revere the Moon Goddess.
Empire: Lies beyond the great mountains to the north of Amand, and also has a large chunk fo the land to the east of Amand. Biggest of the nations in pure size. Their religion is not known.
Wilderness: to the west. Untamed, lawless land. No formal rulers, though different settlements have sprung up. No unified religion to speak of.
The sea: all around the other nations. Pretty wet. Lots of fish.

EDIT: I realize this might seem a bit harsh. By all means, continue asking question IC. I just want to give you all the oppertunity to ask them OOC if you don't wish to spend actions/time on stuff like that.
« Last Edit: January 07, 2016, 06:06:22 pm by Pancaek »
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Dustan Hache

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Re: Roll to become the legend: turn 10: plants and tourist guides
« Reply #87 on: January 07, 2016, 07:01:53 pm »

"Alchemist's fire? can you describe it for me? it's not something I am familiar with."
after the man gave his answer, he would check back on the Edhassian knight.
"you feeling alright, aside from the leg?"
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

lawastooshort

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Re: Roll to become the legend: turn 10: plants and tourist guides
« Reply #88 on: January 08, 2016, 08:13:28 am »

Split up and store some of the plants - both healing and edible, as I guess I may need to eat at some point.

"Thanks, Lana, it is always nice to be shown new places by someone who knows them well. Now I shall see if any of the wounded need any further attention, and then find somewhere to rest. Tomorrow I'd like to wander into the forest myself, and listen to it."

Also - check any wounded need any more attention, then sleep until the next morning, whereupon I'd like to travel deeper into the forest i.e. farther than Lana thought reasonable to go.
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ATHATH

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Re: Roll to become the legend: turn 10: plants and tourist guides
« Reply #89 on: January 08, 2016, 01:48:02 pm »

Question the knight until I learn all of the stuff at the bottom of your previous post.

"Alright, I think that's about it. You can keep this guy, if you want."

"Say, you don't happen to have any experience with divinations, do you? Somethings trying to monitor me when I cast them, and it worries me a little bit."

"Anyway, thank you for your help. Here's one of my Cards, break it when you want me to return the favor later."

Conjure a Card, a card that, when broken, gives me a detailed description of the area the card was broken so that I can teleport there. Head towards the center of the forest to investigate the magic there.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping
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