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hOI!!!

i'm tEMMIE!
- 26 (70.3%)
I'm Bob.
- 11 (29.7%)

Total Members Voted: 36


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Author Topic: Undertale: Reach Out - aaaAAAAaaaA  (Read 84871 times)

SOLDIER First

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Re: Undertale: Reach Out - Keep your promise
« Reply #390 on: December 18, 2015, 08:23:53 pm »

"Then you are more of a fool than I thought."

"alright, bro. if undyne saw i know she would put you into the guard on the spot."
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Black lives matter.

Nunzillor

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Re: Undertale: Reach Out - Keep your promise
« Reply #391 on: December 18, 2015, 08:25:14 pm »

Alvin gasps and follows Lazarus, watching around them for any threats.
« Last Edit: December 18, 2015, 08:28:15 pm by Nunzillor »
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PrivateNomad

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Re: Undertale: Reach Out - Keep your promise
« Reply #392 on: December 18, 2015, 08:40:39 pm »

"Thanks, bro. Heh, they'll never figure out the first puzzle."

Going through the caves further, they would find a room with a mechanically locked metal door at the end; on the stone floor is multiple metallic beams in an E formation, as well as one more left off to the side. A note is on the ground, saying:

Quote from: Note
Downsize the beams with just the one.

Nunzillor

  • Guest
Re: Undertale: Reach Out - Keep your promise
« Reply #393 on: December 18, 2015, 08:42:27 pm »

Just to confirm, Alvin tests whether he can move any of the beams or only the one beam.
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PrivateNomad

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Re: Undertale: Reach Out - Keep your promise
« Reply #394 on: December 18, 2015, 08:43:52 pm »

Just to confirm, Alvin tests whether he can move any of the beams or only the one beam.
He seemed to be able to move every beam.

kj1225

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  • A tricky dick that can't be impeached
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Re: Undertale: Reach Out - Keep your promise
« Reply #395 on: December 18, 2015, 08:44:36 pm »

If Alvin fails, Lazarus smiles and puts the beam parallel to the top left one.
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Sl4cker

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Re: Undertale: Reach Out - Keep your promise
« Reply #396 on: December 18, 2015, 08:51:39 pm »

((these puzzles aren't stupidly easy 0/10 terrible))
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Quote from: Empiricist
I mean no one wants dead whales and abortion clinics juxtaposed with each other, but it's just something that happens! Like false vacuum decay!
carrot cakeu

Nunzillor

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Re: Undertale: Reach Out - Keep your promise
« Reply #397 on: December 18, 2015, 08:52:09 pm »

((I'm just awful at matchstick puzzles... Hmm.))
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PrivateNomad

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Re: Undertale: Reach Out - Keep your promise
« Reply #398 on: December 18, 2015, 08:53:18 pm »

After Lazarus pushes the beam into place, a loud clicking is heard and the door slides open.
"Did you hear that? They solved it!?"

SOLDIER First

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Re: Undertale: Reach Out - Keep your promise
« Reply #399 on: December 18, 2015, 08:54:06 pm »

((
     _
    | |
    | |
     -    ))

"probably just got lucky."
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Black lives matter.

Nunzillor

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Re: Undertale: Reach Out - Keep your promise
« Reply #400 on: December 18, 2015, 08:55:14 pm »

((Ookay, from now on Lazarus is the puzzle guy!))

Alvin cautiously starts walking through the door.
« Last Edit: December 18, 2015, 09:39:35 pm by Nunzillor »
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kj1225

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Re: Undertale: Reach Out - Keep your promise
« Reply #401 on: December 18, 2015, 09:07:09 pm »

Lazarus goes through the door as well.
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PrivateNomad

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Re: Undertale: Reach Out - Keep your promise
« Reply #402 on: December 18, 2015, 09:43:23 pm »

As they appear in the next room, they notice an extremely long room with what appears to be grey tiles extending along side of it. At the end is Gell and Hedron.
"Humans! In front of you is a vast puzzle devised by our Royal Scientist Dr. Alphys! Listen carefully, for when I pull this lever, each tile will randomly change colors and you must pass to the other side! Red tiles are impassible. Yellow tiles are electric and cannot be passed! Green tiles will summon a monster at the end! Orange tiles make you smell like oranges. Blue tiles are water tiles, which are electrified when adjacent to yellow tiles and are full of piranhas that like oranges; if you're orange scented, no-go. Purple tiles are slippery; you'll go right through them to the next tile. the lemon-scented soap will wash away your orange smell; piranhas do not like lemon scent. Pink tiles do... NOTHING!
Did you get that? Awesome!"

Gell pulled a lever connected to a console, and each tile began pulsating random colors until it settled...


((Outline your path in MSpaint or something))

Nunzillor

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Re: Undertale: Reach Out - Be smart, my children
« Reply #403 on: December 18, 2015, 09:46:48 pm »

"...What exactly is the point of all this?"
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PrivateNomad

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Re: Undertale: Reach Out - Be smart, my children
« Reply #404 on: December 18, 2015, 09:48:00 pm »

"...What exactly is the point of all this?"
"To stop you in your tracks..!"
"And to annoy you."
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