Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Purely player-triggered weapon?  (Read 2039 times)

Xazo-Tak

  • Bay Watcher
  • *Camping forever*
    • View Profile
Purely player-triggered weapon?
« on: December 12, 2015, 03:47:45 am »

After collapsing a structure (which somehow had a now-deceased child on it even though I checked to see that all the dwarf bodies on it were dead), I noticed that there was a suspended fortification hovering in the air which had almost finished building. I cancelled it, and that caused the construction material to fall away.
Falling construction materials can be very dangerous; the thing that killed that child was having his head exploded by a log, which is relatively light. What's the heaviest item this trick could be done with? Magicking gold blocks onto your enemies sounds like fun.
Also, is it possible to put a caged giant sperm whale (or just a corpse) in a minecart? If you got a gold minecart with a weight in the bajillions to collide with a lightweight wooden minecart, you would have a minecart travelling so fast it's pretty much a magic barrier around your fortress. 10k deceleration per tile doesn't mean much if the cart refreshes its speed with each circuit of your fort and is travelling so fast anyway that the cart isn't seen coming due to being blueshifted into ultraviolet.
Logged
How to have recursive Fun:
Have Fun
Reclaim fort
Destroy your main graveyard with a cave-in

taptap

  • Bay Watcher
    • View Profile
Re: Purely player-triggered weapon?
« Reply #1 on: December 12, 2015, 06:40:24 am »

After collapsing a structure (which somehow had a now-deceased child on it even though I checked to see that all the dwarf bodies on it were dead), I noticed that there was a suspended fortification hovering in the air which had almost finished building. I cancelled it, and that caused the construction material to fall away.
Falling construction materials can be very dangerous; the thing that killed that child was having his head exploded by a log, which is relatively light. What's the heaviest item this trick could be done with? Magicking gold blocks onto your enemies sounds like fun.
Also, is it possible to put a caged giant sperm whale (or just a corpse) in a minecart? If you got a gold minecart with a weight in the bajillions to collide with a lightweight wooden minecart, you would have a minecart travelling so fast it's pretty much a magic barrier around your fortress. 10k deceleration per tile doesn't mean much if the cart refreshes its speed with each circuit of your fort and is travelling so fast anyway that the cart isn't seen coming due to being blueshifted into ultraviolet.

Easiest player triggered signal is by lever. Faster player-trigger signals can be made.

1) You can trigger fluid flow through raised bridges by designating it for deconstruction and removing the command again - fluid can trigger plate (or act as trap by itself).

2) Even simpler and only a little slower is unlocking doors with prisoner behind - prisoner moves and triggers plate.

Once you have an in-game-signal, you can start every conceivable trap/weapon with it.

(( You should experiment with minecarts before brainstorming. They may not behave like you imagine it. ))

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Purely player-triggered weapon?
« Reply #2 on: December 12, 2015, 10:41:34 am »

You could probably drop a minecart on a pressure plate using the deconstruction trick.

Even if you could get a minecart moving that fast, it would likely just phase through the enemy and possibly off the track.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Innocent Dave

  • Bay Watcher
    • View Profile
Re: Purely player-triggered weapon?
« Reply #3 on: December 12, 2015, 04:53:15 pm »

Even if you could get a minecart moving that fast, it would likely just phase through the enemy and possibly off the track.

Hang on a moment... are you suggesting that 90% of the mass of the universe is in fact made of whales in over-accelerated minecarts?
« Last Edit: December 12, 2015, 05:07:46 pm by Innocent Dave »
Logged
Reaching one's life goal shouldn't come with a happy thought.  It should come with a sudden existential crisis.

Urlance Woolsbane

  • Bay Watcher
    • View Profile
Re: Purely player-triggered weapon?
« Reply #4 on: December 12, 2015, 05:17:16 pm »

Even if you could get a minecart moving that fast, it would likely just phase through the enemy and possibly off the track.

Hang on a moment... are you suggesting that 90% of the mass of the universe is in fact made of whales in over-accelerated minecarts?
It was inevitable.
Logged
"Hey papa, your dandruff is melting my skin. Is that normal?"
"SKREEEONK!!!"
"Yes, daddy."

Loci

  • Bay Watcher
    • View Profile
Re: Purely player-triggered weapon?
« Reply #5 on: December 12, 2015, 09:12:50 pm »

http://dwarffortresswiki.org/index.php/DF2014:Trap_design#Canceled_construction_deadfall

Slade boulders are the heaviest material you could drop, but they are rather difficult to come by. Platinum is second best, but there are many possibilities: http://dwarffortresswiki.org/index.php/Density
Logged

Button

  • Bay Watcher
  • Plants Specialist
    • View Profile
Re: Purely player-triggered weapon?
« Reply #6 on: December 13, 2015, 03:09:56 am »

ISTR a player-triggered "lever" design in which a cat was trapped behind a forbidden door. Making the door pet-passable would cause the cat to go through the door, allowing a minecart or liquid through to trigger something else.
Logged
I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Purely player-triggered weapon?
« Reply #7 on: December 13, 2015, 04:59:22 pm »

A heavy minecart hitting a light minecart will NOT result in an increase of speed, while the inverse WILL result in a decrease of speed. It's weird, but probably in order to prevent minecarts from accelerating to ridiculous map-warping phase-fusing speeds.
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!

Loci

  • Bay Watcher
    • View Profile
Re: Purely player-triggered weapon?
« Reply #8 on: December 14, 2015, 09:12:50 am »

A heavy minecart hitting a light minecart will NOT result in an increase of speed

This fine science disagrees: http://www.bay12forums.com/smf/index.php?topic=137557.0
Logged

taptap

  • Bay Watcher
    • View Profile
Re: Purely player-triggered weapon?
« Reply #9 on: December 14, 2015, 12:46:35 pm »

A heavy minecart hitting a light minecart will NOT result in an increase of speed

This fine science disagrees: http://www.bay12forums.com/smf/index.php?topic=137557.0

The circumstances under which Larix reported increased speeds (frontal collisions of moving carts of similar weight) are not the ones Xazo-Tak writes about. It is a superbly exploited exception rather than the rule of how collisions work in DF. Collisions with one standing cart behave like jwoodward describes. Heavy hits light = constant speed / loss of momentum, light hits heavy = constant momentum / reduced speed.

Dozebôm Lolumzalìs

  • Bay Watcher
  • what even is truth
    • View Profile
    • test
Re: Purely player-triggered weapon?
« Reply #10 on: December 14, 2015, 04:26:04 pm »

He may be talking about my second statement, which was wrong and I was more unsure about.

Edit: nvm, I didn't quite read your statement. So I was right...
« Last Edit: December 14, 2015, 04:28:06 pm by jwoodward48df »
Logged
Quote from: King James Programming
...Simplification leaves us with the black extra-cosmic gulfs it throws open before our frenzied eyes...
Quote from: Salvané Descocrates
The only difference between me and a fool is that I know that I know only that I think, therefore I am.
Sigtext!