I've seen Gravonite for sale before, but I can't quite recall where. Any ideas where I might find this, aside from random pirate loot? I checked Forge, but they had basic materials.
I do sort of like the "participation award" change, as it at least gives incentive to learn to hunt, without completely gimping the ability to even dock at a station due to low funds, but I feel it was unnecessary, at least to me.
Some random thoughts/suggestions I had while playing:
A way of setting a minimum amount of energy that you want to reserve if your guns are on auto-fire. I normally use them manually, if only so three volleys don't completely deplete my energy bar, but I would still like a way of keeping a reserve of energy so that I'm not completely left sitting.
Some sort of quest log, or even a basic notepad where I can jot down the details of whatever random event I picked up, should I forget the name three random pirate battles later. Better yet, a chat history, as sometimes during combat I see messages that would pique my interest, if they weren't scrolling past so quickly.
Clicking on stations/quest points/cargo/escape pods doesn't fire your guns, if set to manual. Or a generic interact hotkey that allows you to dock and accept/pick up cargo/etc without clicking.
The ability to zoom out further. I'm still in the starter ship, and got the entry level railguns, but the targeting reticle extends past the top/bottom of my screen, even on a 1920x1080 monitor, making all that extra range pretty useless unless I'm running horizontal to them, and even then the shots make it past the edge ever so slightly.
Showing the health/shields of your current target in the top right. Something that would make it easier if the target goes off screen, which some fights tend to have happen.
A scanner module that would interact with the above, showing numerical value, and allowing you to better gauge the strength of an enemy for kill shots.
A little more clarification to the YES/NO answers for quests, or potentially multiple choices for them. One such quest
had me talking to this guy looking for his relative, taken by slavers. I was under the assumption that choosing Yes was supposed to be an offer of help, but instead it told me that I simply lied and he ran off.
So something to prevent misunderstandings of that nature, such as a bit of text indicating exactly what your intention is when clicking either option.