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Author Topic: Custom race  (Read 1082 times)

Glueable

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Custom race
« on: December 09, 2015, 10:33:40 pm »

I need help on this "Custom race" modding stuff, How do I accomplish this and is there any links to tutorials I can use?

Thanks.
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Codyo

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Re: Custom race
« Reply #1 on: December 09, 2015, 10:49:27 pm »

Well, as always, there's the wiki
http://dwarffortresswiki.org/index.php/DF2014:Modding_guide

First off, you should download notepad++ for modding. It has tools to make your life a little easier and makes .txt files easier to look at.

You will have to cross reference with tokens a lot. The wiki is a must here.
http://dwarffortresswiki.org/index.php/DF2014:Body_token
http://dwarffortresswiki.org/index.php/DF2014:Creature_token
The links at the bottom of those pages have references to other articles on race modding.

RAW/objects/creature_standard.txt  will provide examples of how creatures are structured.
If you're going to create a civilization for this race, you will have to use the entity_default.txt as well in RAW/objects to define it.
« Last Edit: December 09, 2015, 10:52:09 pm by Codyo »
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Shonai_Dweller

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Re: Custom race
« Reply #2 on: December 10, 2015, 12:07:01 am »

A new simple civ is pretty easy to get going. I'm a complete modding noob, but a couple of copy-paste sessions in entity.txt got me a race of city building minotaurs who are essentially a mix of the goblin and human entities with (possibly, not tested yet) access to steel. Should be some Fun sieges there. Wonder if they'll actually ride their beakdogs into battle...

Designing new beasts altogether seems much more complex. Will leave that for a bit. :)
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