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Author Topic: How do i make my creature to be like an intelligent wilderness creature?  (Read 1570 times)

BobJoga

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So,i created a creature,but it doesnt work like a tiger man for example,i cant spawn as a hearthperson,i only spawn as an outsider,how do i fix that?How do i make these creatures be like intelligent wilderness creatures in adventure mode?
Here's the raw,MAYBE it will be useful.

       
        [CREATURE:HORNGOD]
   [DESCRIPTION:A very powerful tall creature with a horn.]
   [NAME:horngod:horngods:horngod]
   [CASTE_NAME:horngod:horngods:horngod]
   [OUTSIDER_CONTROLLABLE]
   [CREATURE_TILE:'h'][COLOR:9:0:0]
   [CREATURE_SOLDIER_TILE:154]
   [INTELLIGENT]
   [CANOPENDOORS]
   [BENIGN]
                [BLOODTYPE:B]
                [AMPHIBIOUS]
                [LIKES_FIGHTING]
                [BIOME:FOREST_TEMPERATE_BROADLEAF]
                [CARNIVORE]
                [GOOD]
                [NOFEAR]
                [NOEXERT]
                [SWIMS_INNATE]
                [SWIM_SPEED:800]
                [SIZE:15]
                [SPEED:800]
                [STANDARD_FLESH]
                [NOPAIN]
                [NOSTUN]
                [BRAINS]
                [NODRINK]
                [NOEAT]
                [NOSLEEP]
                [FREQUENCY:10]
   [PREFSTRING:stature]
                [POPULATION_NUMBER:50:100]
   [BODY:HUMANOID_NECK:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:HEAD_HORN]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:ADAMANTIUM:SILVER:IRON:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
   [USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
   [USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
   [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
   [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
   [PLUS_TISSUE_LAYER:ADAMANTIUM:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:FACIAL_HAIR_TISSUES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
   [USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
   [USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
   [SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:HAND:SKIN:EXERTION]
   [SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:HEAD_HORN:ALL:EXTREME_EMOTION]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit]
      [CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:30]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:1]
   [BODY_SIZE:0:0:4000]
   [BODY_SIZE:1:168:17500]
   [BODY_SIZE:12:0:70000]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [SET_BP_GROUP:BY_CATEGORY:EYE]
      [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:LIP]
      [BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
         [APP_MOD_NOUN:lips:PLURAL]
         [APP_MOD_DESC_RANGE:55:70:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:EAR]
      [BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:ears:PLURAL]
      [BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:ears:PLURAL]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_NOUN:ears:PLURAL]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_NOUN:ears:PLURAL]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
   [SET_BP_GROUP:BY_CATEGORY:TOOTH]
      [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:teeth:PLURAL]
      [BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
         [APP_MOD_IMPORTANCE:1000]
         [APP_MOD_NOUN:teeth:PLURAL]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:SKULL]
      [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:THROAT]
      [BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:HEAD]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
   [SET_BP_GROUP:BY_CATEGORY:HORN]
      [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
                                [BP_APPEARANCE_MODIFIER:SHARP:0:70:90:100:110:130:200]
                [SET_BP_GROUP:BY_CATEGORY:NOSE]
      [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:nose bridge:SINGULAR]
   [MAXAGE:300:300]
                [ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
      [ATTACK_SKILL:SLASH]
      [ATTACK_VERB:gore:gores]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PENETRATION_PERC:800]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
   [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:scratch:scratches]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PENETRATION_PERC:800]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_PRIORITY:SECOND]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PENETRATION_PERC:800]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_PRIORITY:SEOND]
      [ATTACK_FLAG_CANLATCH]
   [BABY:1]
   [CHILD:8]
   [EQUIPS]
                [NATURAL_SKILL:WRESTLING:180]
   [NATURAL_SKILL:BITE:180]
   [NATURAL_SKILL:GRASP_STRIKE:180]
   [NATURAL_SKILL:STANCE_STRIKE:180]
   [NATURAL_SKILL:MELEE_COMBAT:180]
   [NATURAL_SKILL:DODGING:180]
   [NATURAL_SKILL:AXE:180]
   [NATURAL_SKILL:SWORD:180]
   [NATURAL_SKILL:DAGGER:180]
   [NATURAL_SKILL:PIKE:180]
   [NATURAL_SKILL:MACE:180]
   [NATURAL_SKILL:HAMMER:180]
   [NATURAL_SKILL:WHIP:180]
   [NATURAL_SKILL:SPEAR:180]
   [NATURAL_SKILL:SITUATIONAL_AWARENESS:180]
   [NATURAL_SKILL:FIGHTING:180]
   [PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:KINESTHETIC_SENSE:5000:5000:5000:5000:5000:5000:5000]
   [ALL_ACTIVE]
   [HOMEOTHERM:10067]
                [GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [GAIT:WALK:Walk:900:NO_BUILD_UP:0]
   [GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
   [GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
   [GAIT:CLIMB:Scramble:1755:10:3:6115:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [GAIT:CLIMB:Faster Climb:5683:5:3:6115:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [GAIT:CLIMB:Fast Climb:6115:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [GAIT:CLIMB:Climb:6561:NO_BUILD_UP:0]
   [GAIT:CLIMB:Slow Climb:7456:NO_BUILD_UP:0]
   [GAIT:CLIMB:Creep:8567:NO_BUILD_UP:0]
   [GAIT:SWIM:Maximum Swim Speed:1254:10:3:4723:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [GAIT:SWIM:Faster Swim:4112:5:3:4723:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [GAIT:SWIM:Fast Swim:4723:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [GAIT:SWIM:Swim:5341:NO_BUILD_UP:0]
   [GAIT:SWIM:Slow Swim:6433:NO_BUILD_UP:0]
   [GAIT:SWIM:Creeping Swim:7900:NO_BUILD_UP:0]
   [GAIT:CRAWL:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [GAIT:CRAWL:Faster Crawl:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [GAIT:CRAWL:Fast Crawl:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [GAIT:CRAWL:Crawl:2990:NO_BUILD_UP:0]
   [GAIT:CRAWL:Slow Crawl:4300:NO_BUILD_UP:0]
   [GAIT:CRAWL:Creep:6100:NO_BUILD_UP:0]
   [CASTE:FEMALE]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
   [CASTE:MALE]
      [MALE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
         [TL_COLOR_MODIFIER:BROWN:1]
            [TLCM_NOUN:hair:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
   [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
            [TLCM_NOUN:skin:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:BLACK:1]


            [TLCM_NOUN:eyes:PLURAL]
« Last Edit: December 07, 2015, 06:30:09 pm by BobJoga »
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z3shep

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Re: How do i make my creature to be like an intelligent wilderness creature?
« Reply #1 on: December 07, 2015, 06:25:59 pm »

Code: [Select]
[LOCAL_POPS_CONTROLLABLE]
[LOCAL_POPS_PRODUCE_HEROES]

Add these.
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BobJoga

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Re: How do i make my creature to be like an intelligent wilderness creature?
« Reply #2 on: December 07, 2015, 06:29:38 pm »

Code: [Select]
[LOCAL_POPS_CONTROLLABLE]
[LOCAL_POPS_PRODUCE_HEROES]

Add these.
Yeah,it is...still not working.
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z3shep

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Re: How do i make my creature to be like an intelligent wilderness creature?
« Reply #3 on: December 07, 2015, 06:32:37 pm »

Then your creature isn't present in any wilderness population in your world.
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BobJoga

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Re: How do i make my creature to be like an intelligent wilderness creature?
« Reply #4 on: December 07, 2015, 06:37:22 pm »

Then your creature isn't present in any wilderness population in your world.
I am creating various worlds,but still not working at all.
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z3shep

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Re: How do i make my creature to be like an intelligent wilderness creature?
« Reply #5 on: December 07, 2015, 07:57:06 pm »

Here's the lowdown:

Firstly, your creature is missing the LARGE_ROAMING tag and will not appear in the wild without it.

Secondly, you have specified that it only be placed in a good-aligned temperate broadleaf forest with a frequency of 10. Finding them in the wild will be extremely rare. You'll either have to drop the specific biome (ANY_LAND, perhaps?) or the GOOD token. Bumping up the frequency wouldn't be harmful to your chances either.

Also, you're using a bunch of non-tokens and you've failed to define ADAMANTIUM (adamantine), IRON or SILVER as tissues.

Spoiler: errorlog.txt (click to show/hide)



Code: [Select]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:ADAMANTIUM:SILVER:IRON:SKIN:FAT:MUSCLE:BONE:CARTILAGE]This doesn't work like you think it does. VERTERBRATE_TISSUE_LAYERS takes five arguments, you've provided eight. I've prepared a set of tokens that will, at the least, coat all of your creature's main body parts in adamantine. The extremities will still be vulnerable.

Replace this:
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:ADAMANTIUM:SILVER:IRON:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]

With this:
Code: [Select]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
[TISSUE:ADAMANTINE]
[TISSUE_NAME:adamantine:NP]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[RELATIVE_THICKNESS:15]
[INSULATION:5000]
[TISSUE_LAYER_OVER:BY_CATEGORY:BODY_UPPER:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:HEAD:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:BODY_LOWER:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:ARM_UPPER:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:ARM_LOWER:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:HAND:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:LEG_UPPER:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:LEG_LOWER:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:FOOT:ADAMANTINE]
[TISSUE_LAYER_OVER:BY_CATEGORY:NECK:ADAMANTINE]
« Last Edit: December 07, 2015, 08:23:47 pm by z3shep »
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