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Author Topic: (42.06)[The Windy Universes] Turn 10a, Terrapin | Turn 11b, Bearskie [Adv. Suc.]  (Read 35226 times)

chaotic skies

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #135 on: January 02, 2016, 04:54:45 pm »

Honestly, I was pretty much just copying the Museum thread. I could add ale and stuff though. Probably some armor and weapons too, unless that would help everyone too much.
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hawkwing

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #136 on: January 02, 2016, 06:12:31 pm »

One way we could work this in is to add a single "fortress turn" after every 10 or so adventure mode turns. I'll admit i'm not very well versed in fortress mode and what can be accomplished in a week, though. The point would be to develop a fortress for the sake of future adventurers, not for the sake of the fortress itself.

(PS sorry for the huge delay! I lost my notes and had to do some digging through the save file to pull out some details.)
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chaotic skies

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #137 on: January 02, 2016, 07:04:22 pm »

Oh that's fine. And a relatively large amount can be done in a week, although I'm sure other people would be better at large amounts of progress in a week than me, but I do know that building a tower with a couple small buildings would not be too difficult, nor would it take more than a day or two IRL. I cannot say how long it would take in-game however.
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bahihs

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #138 on: January 02, 2016, 08:36:01 pm »

Oh that's fine. And a relatively large amount can be done in a week, although I'm sure other people would be better at large amounts of progress in a week than me, but I do know that building a tower with a couple small buildings would not be too difficult, nor would it take more than a day or two IRL. I cannot say how long it would take in-game however.

Not too long actually, depending on:
1. Starting site
2. Initial supplies

Assuming the best possible starting site (shallow metal+flux+volcano+safe) I'd say by year two in-game, you'd already have everything you need, including steel to sell to adventurers.
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chaotic skies

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #139 on: January 03, 2016, 01:03:27 am »

Honestly, I've never even seen a volcano.

But yes, you could do it, unless you miss-manage everything.

Like I tend to do.

*Le sigh*

Also, lave flooding. Lava flooding would be everywhere.

Quick question: What would happen if we extinctified the world? Would we quit the run, or would we regen a new world, using modding magic to bring in trophies from the past world(s)?
« Last Edit: January 03, 2016, 04:20:30 am by chaotic skies »
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Bearskie

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #140 on: January 03, 2016, 05:24:18 am »

^ Is that even possible? I was under the impression that unnamed historical figures simply respawned as soon as you left the site.

TheFlame52

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #141 on: January 03, 2016, 12:00:18 pm »

Sometimes, but usually not. That bug has been fixed.

chaotic skies

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #142 on: January 03, 2016, 12:09:59 pm »

Yeah, you can make the world totally empty with enough work, and the fun part is, it's been done.
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XhAPPYSLApX

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #143 on: January 03, 2016, 12:30:35 pm »

Terrapin's turn has gone on for 4 days with no answer, I'm gonna pm him, if he doesn't reply by the end of today, we skip to the next person on the list.

Question, can you mash 2 worlds together from 2 different save games somehow?

That way we could have 2 turns going at once.
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TheFlame52

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #144 on: January 03, 2016, 01:32:45 pm »

no

chaotic skies

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #145 on: January 03, 2016, 01:50:24 pm »

No, we can't mix worlds, but we should be able to re-create locations and artifacts, using a bit of DFhack-magic.

Of course, that requires a total description of the artifact, and a detailed map of what you're recreating.
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XhAPPYSLApX

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #146 on: January 03, 2016, 02:06:49 pm »

Thanks for the info, I should probably try to work out a way for more than 11 to play at once.

Maybe we could have 2 different timelines? (Two of the same save, but different people playing on both, sounds like it'd be complicated, but fun nontheless)

After all, it's not the Windy Universe, it's the Windy Universes. Could make for an interesting little gimmick of sorts.
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bahihs

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #147 on: January 03, 2016, 02:13:44 pm »

Thanks for the info, I should probably try to work out a way for more than 11 to play at once.

Maybe we could have 2 different timelines? (Two of the same save, but different people playing on both, sounds like it'd be complicated, but fun nontheless)

After all, it's not the Windy Universe, it's the Windy Universes. Could make for an interesting little gimmick of sorts.

This would be similar to the Parallel Fortress game, but with Parallel adventures instead. Anything that lets me take my turn sooner is cool with me :D
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XhAPPYSLApX

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #148 on: January 03, 2016, 02:19:49 pm »

I think we should at least try it, couldn't hurt, right?
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chaotic skies

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Re: (42.04) [The Windy Universes] (Turn 6, Terrapin) [Adv. Succession]
« Reply #149 on: January 03, 2016, 02:23:24 pm »

Hey, if we end up breaking the second world, it shouldn't affect the current one, and then we will just have to start from scratch in the new world.
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