The Journal of 'Galena' Bridgeveils- 15th Granite - The year of our dwarf 125
We have finally arrived! Although I wanted to immediately get started and build my tavern, the other dwarves quickly convinced me it was best to actually dig out the fortress first. My two entertainers, Asmel and Oddom, refused to do any work.
27th Granite
We have made a startling discovery- you can't grow crops on glaciers or mountains! We'll have to dig deepTM if we want to grow crops- the water up top is still frozen, so irrigating isn't an option yet. We'll also have to put our animals in the caverns. While creating our new tavern "Icetown" is top priority, a military is going to have to start soon or troglodytes will be my main patrons.
17th Slate
These miners are the slowest I've ever bossed around- to be fair to the miners, I haven't ever ordered any miners around before. I've ordered one miner to dig out a cistern connected to the frozen river, in hopes that it'll thaw out for a day at some point during the summer.
4th Felsite
While the miners decided to stop mining out the stockpile half way through, I decided it was big enough for us to start moving stuff into the area- finally, some work for me to do!
14th Felsite
The stockpile area is complete, the cistern is 90% done and I've sent a miner off to find the caverns, so we can grow some beer. So far, a good month.
1st Hematite- Early Summer
The cistern reached completion this month, but we have yet to find the caverns and morale & food supplies are wearing down. We've gone very deep with our staircase, which worries me- if we find the second cavern as opposed to the first, there will be trouble.
19th Hematite
We've discovered a cavern- but it's not one we wanted to opened up- my miners tell me the blood thorns down there are common vegetation of lower, more dangerous cavern levels. I order the area to be floored off, and I continue my search- until we find a suitable cavern, we cant grow any food. Suddenly, migrants appear- why they would come to the fortress at this time, I don't particularly know, but I do know they are extra mouths to feed. Almost in anticipation of my food needs, every single one of the migrants are farmers.
Someone must have listed our fortress in "Farmers Only".
23rd hematite-
Word made it up to me that adamantine had been seen in the third cavern- This is a sign! Against all my better reasoning, and in light of the lack of success we have had in finding the other caverns, I send the miners to open up the third cavern so we can begin farming.
4th Malachite-
Construction of "Icetown" begins. I've ordered all animals to be pastured in the cavern and I've started making the farm era down there. Hopefully the dogs can protect the farmers down there if any threats arise. Luckily, the resident Elk Bird population seems docile.
3rd Galena-
Construction of the farms has been completed, and the tavern has been dug out- now I just need to fill it with furniture. I officially created the tavern today- soon, people from all over we'll come here to give me their sweet, sweet money. It's also become apparent the river is not going to melt.
14th Galena-
I've started to have the miners carve out rooms for workshops and a kitchen area. We also got our first visitor today- Uzol Domasshim, a hammerdwarf. She came here to relax. Soon after, a human bard came. While our goal was technically to help dwarves relax in order to reduce crime, I'll accept anyone who helps to make my fortune. I also began brewing drinks.
23rd Galena-
It turns out the entertainers I brought along are practicers of a type of poetry called "The Smiles of Music", a poetic form that is typically very sad.
1st Limestone- Early Autumn
So far, nothing bad has happened in our cavern farms. The tavern is starting to grow, but our mason, Imush, is working quite slowly right now. He's also our carpenter. As soon as he finishes churning out tables and chairs, I'll have him make some beds so we can get an inn and a dormitory up.
6th limestone-
8 dwarfs and visitors joined together today to make a band consisting entirely of simulated instruments and singing. The sound... was interesting.
11th limestone-
We've discovered another cavern- where was this about 4 months ago? Someone walked up to me and told me that they wanted to pray- I guess I should probably get on that. The old cistern ought to function well as a temple.
17th limestone-
The caravan has arrived! We don't have anything to trade, but it's still alright. From the outpost liason, I requested a lot of sheet and instruments to get our library and taverns going, respectively. I also made a temple for all gods that's just for our citizens in the upper half of the temple, and a temple to 'The Silvers of Mining', the predominant god among our residents. I'm going to floor over the cistern's old entrance and connect the temples to the main area.
27th limestone:
More migrants have arrived! I've also just secured the completely fair trade of 10 blocks of ice for 2 wooden crutches.
OOC: Sorry for the lack of formatting and/or pictures- I'll add them in later.