Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Why does my creature keep falling over?  (Read 1220 times)

BobJoga

  • Bay Watcher
  • Hot dog never changes
    • View Profile
Why does my creature keep falling over?
« on: December 07, 2015, 10:53:31 am »

i fixed the melting problem,but now it keeps falling over.
Anyways,here's the raw.
        [CREATURE:HORNGOD]
   [DESCRIPTION:A very powerful tall creature with a horn.]
   [NAME:horngod:horngods:horngod]
   [CASTE_NAME:horngod:horngods:horngod]
   [OUTSIDER_CONTROLLABLE]
   [CREATURE_TILE:'h'][COLOR:9:0:0]
   [CREATURE_SOLDIER_TILE:154]
   [INTELLIGENT]
   [CANOPENDOORS]
   [BENIGN]
                [BLOODTYPE:0]
                [AMPHIBIOUS]
                [LIKES_FIGHTING]
                [BIOME:FOREST_TEMPERATE_BROADLEAF]
                [CARNIVORE]
                [GOOD]
                [NOFEAR]
                [NOEXERT]
                [SWIMS_INNATE]
                [SWIM_SPEED:800]
                [SIZE:10]
                [SPEED:800]
                [LIGHT_GEN]
                [STANDARD_FLESH]
                [NOPAIN]
                [NOSTUN]
                [FREQUENCY:10]
   [PREFSTRING:stature]
                [POPULATION_NUMBER:50:100]
   [BODY:HUMANOID_NECK:2EYES:2EARS:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE:HEAD_HORN]
   [BODY_DETAIL_PLAN:STANDARD_MATERIALS]
   [BODY_DETAIL_PLAN:STANDARD_TISSUES]
   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:IRON:SILVER:MUSCLE:BONE:CARTILAGE]
   [BODY_DETAIL_PLAN:HEAD_HAIR_TISSUE_LAYERS]
   [USE_TISSUE_TEMPLATE:EYEBROW:EYEBROW_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:HEAD:EYEBROW:ABOVE:BY_CATEGORY:EYE]
   [USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
   [USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
   [TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
   [TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
   [SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
   [PLUS_TISSUE_LAYER:IRON:BY_CATEGORY:THROAT]
      [TL_MAJOR_ARTERIES]
   [BODY_DETAIL_PLAN:FACIAL_WOOD_TISSUES]
   [BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
   [BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
   [USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
   [TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
   [LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
   [HAS_NERVES]
   [USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
   [BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
   [CREATURE_CLASS:GENERAL_POISON]
   [GETS_WOUND_INFECTIONS]
   [GETS_INFECTIONS_FROM_ROT]
   [USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
   [PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
   [USE_MATERIAL_TEMPLATE:SWEAT:SWEAT_TEMPLATE]
   [USE_MATERIAL_TEMPLATE:TEARS:TEARS_TEMPLATE]
   [USE_MATERIAL_TEMPLATE:SPIT:SPIT_TEMPLATE]
   [SECRETION:LOCAL_CREATURE_MAT:SWEAT:LIQUID:BY_CATEGORY:HAND:IRON:EXERTION]
   [SECRETION:LOCAL_CREATURE_MAT:TEARS:LIQUID:BY_CATEGORY:HEAD_HORN:ALL:EXTREME_EMOTION]
   [CAN_DO_INTERACTION:MATERIAL_EMISSION]
      [CDI:ADV_NAME:Spit]
      [CDI:USAGE_HINT:NEGATIVE_SOCIAL_RESPONSE]
      [CDI:USAGE_HINT:TORMENT]
      [CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
      [CDI:MATERIAL:LOCAL_CREATURE_MAT:SPIT:LIQUID_GLOB]
      [CDI:VERB:spit:spits:NA]
      [CDI:TARGET:C:LINE_OF_SIGHT]
      [CDI:TARGET_RANGE:C:30]
      [CDI:MAX_TARGET_NUMBER:C:1]
      [CDI:WAIT_PERIOD:1]
   [BODY_SIZE:0:0:4000]
   [BODY_SIZE:1:168:17500]
   [BODY_SIZE:12:0:70000]
   [BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
      [APP_MOD_IMPORTANCE:500]
   [SET_BP_GROUP:BY_CATEGORY:EYE]
      [BP_APPEARANCE_MODIFIER:CLOSE_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
      [BP_APPEARANCE_MODIFIER:LARGE_IRIS:25:70:90:100:110:130:200]
         [APP_MOD_NOUN:eyes:PLURAL]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:LIP]
      [BP_APPEARANCE_MODIFIER:THICKNESS:50:70:90:100:110:130:200]
         [APP_MOD_NOUN:lips:PLURAL]
         [APP_MOD_DESC_RANGE:55:70:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:EAR]
      [BP_APPEARANCE_MODIFIER:SPLAYED_OUT:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:ears:PLURAL]
      [BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:ears:PLURAL]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_NOUN:ears:PLURAL]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_NOUN:ears:PLURAL]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
   [SET_BP_GROUP:BY_CATEGORY:TOOTH]
      [BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
         [APP_MOD_NOUN:teeth:PLURAL]
      [BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
         [APP_MOD_IMPORTANCE:1000]
         [APP_MOD_NOUN:teeth:PLURAL]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
   [SET_BP_GROUP:BY_CATEGORY:SKULL]
      [BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:THROAT]
      [BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
   [SET_BP_GROUP:BY_CATEGORY:HEAD]
      [BP_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
      [BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
         [APP_MOD_IMPORTANCE:700]
         [APP_MOD_DESC_RANGE:91:94:98:102:106:109]
   [SET_BP_GROUP:BY_CATEGORY:HORN]
      [BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
         [APP_MOD_DESC_RANGE:30:60:90:110:150:190]
      [BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
      [BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
   [MAXAGE:300:300]
                [SPECIALATTACK_SUCK_BLOOD]
                                [ATTACK_SKILL:BITE_BURN]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:900]
      [ATTACK_PENETRATION_PERC:900]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_CANLATCH]
   [ATTACK:INJECT:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:inject:injects]
      [ATTACK_CONTACT_PERC:900]
      [ATTACK_PENETRATION_PERC:900]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_CANLATCH]
      [SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
   [ATTACK:OBLITERATE:BODYPART:BY_CATEGORY:FINGER]
      [ATTACK_SKILL:GRASP_BURN_SLASH_GORE_STRIKE]
      [ATTACK_VERB:obliterate:obliterates]
      [ATTACK_CONTACT_PERC:999]
      [ATTACK_PENETRATION_PERC:999]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
      [ATTACK_FLAG_CANLATCH]
                [ATTACK:GORE:BODYPART:BY_CATEGORY:HORN]
      [ATTACK_SKILL:SLASH]
      [ATTACK_VERB:gore:gores]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PENETRATION_PERC:800]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:punch:punches]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:MAIN]
   [ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
      [ATTACK_SKILL:STANCE_STRIKE]
      [ATTACK_VERB:kick:kicks]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_FLAG_WITH]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_BAD_MULTIATTACK]
   [ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
      [ATTACK_SKILL:GRASP_STRIKE]
      [ATTACK_VERB:scratch:scratches]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PENETRATION_PERC:800]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_PRIORITY:SECOND]
   [ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
      [ATTACK_SKILL:BITE]
      [ATTACK_VERB:bite:bites]
      [ATTACK_CONTACT_PERC:800]
      [ATTACK_PENETRATION_PERC:800]
      [ATTACK_FLAG_EDGE]
      [ATTACK_PREPARE_AND_RECOVER:0:0]
      [ATTACK_PRIORITY:SECOND]
      [ATTACK_FLAG_CANLATCH]
   [BABY:1]
   [CHILD:8]
   [EQUIPS]
                [NATURAL_SKILL:WRESTLING:180]
   [NATURAL_SKILL:BITE:180]
   [NATURAL_SKILL:GRASP_STRIKE:180]
   [NATURAL_SKILL:STANCE_STRIKE:180]
   [NATURAL_SKILL:MELEE_COMBAT:180]
   [NATURAL_SKILL:DODGING:180]
   [NATURAL_SKILL:AXE:180]
   [NATURAL_SKILL:SWORD:180]
   [NATURAL_SKILL:DAGGER:180]
   [NATURAL_SKILL:PIKE:180]
   [NATURAL_SKILL:MACE:180]
   [NATURAL_SKILL:HAMMER:180]
   [NATURAL_SKILL:WHIP:180]
   [NATURAL_SKILL:SPEAR:180]
   [NATURAL_SKILL:SITUATIONAL_AWARENESS:180]
   [NATURAL_SKILL:FIGHTING:180]
   [PHYS_ATT_RANGE:STRENGTH:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:TOUGHNESS:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:AGILITY:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:ENDURANCE:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:RECUPERATION:5000:5000:5000:5000:5000:5000:5000]
   [PHYS_ATT_RANGE:DISEASE_RESISTANCE:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:FOCUS:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:WILLPOWER:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:SPATIAL_SENSE:5000:5000:5000:5000:5000:5000:5000]
   [MENT_ATT_RANGE:KINESTHETIC_SENSE:5000:5000:5000:5000:5000:5000:5000]
   [ALL_ACTIVE]
   [HOMEOTHERM:10067]
                [GAIT:WALK:Sprint:225:10:3:675:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [GAIT:WALK:Run:450:5:3:675:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [GAIT:WALK:Jog:675:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [GAIT:WALK:Walk:900:NO_BUILD_UP:0]
   [GAIT:WALK:Stroll:1900:NO_BUILD_UP:0]
   [GAIT:WALK:Creep:2900:NO_BUILD_UP:0]
   [GAIT:CLIMB:Scramble:1755:10:3:6115:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [GAIT:CLIMB:Faster Climb:5683:5:3:6115:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [GAIT:CLIMB:Fast Climb:6115:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [GAIT:CLIMB:Climb:6561:NO_BUILD_UP:0]
   [GAIT:CLIMB:Slow Climb:7456:NO_BUILD_UP:0]
   [GAIT:CLIMB:Creep:8567:NO_BUILD_UP:0]
   [GAIT:SWIM:Maximum Swim Speed:1254:10:3:4723:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [GAIT:SWIM:Faster Swim:4112:5:3:4723:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [GAIT:SWIM:Fast Swim:4723:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [GAIT:SWIM:Swim:5341:NO_BUILD_UP:0]
   [GAIT:SWIM:Slow Swim:6433:NO_BUILD_UP:0]
   [GAIT:SWIM:Creeping Swim:7900:NO_BUILD_UP:0]
   [GAIT:CRAWL:Scramble:731:10:3:2257:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [GAIT:CRAWL:Faster Crawl:1525:5:3:2257:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [GAIT:CRAWL:Fast Crawl:2257:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [GAIT:CRAWL:Crawl:2990:NO_BUILD_UP:0]
   [GAIT:CRAWL:Slow Crawl:4300:NO_BUILD_UP:0]
   [GAIT:CRAWL:Creep:6100:NO_BUILD_UP:0]
   [CASTE:FEMALE]
      [FEMALE]
      [MULTIPLE_LITTER_RARE]
      [LAYS_EGGS]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:COPPER:SOLID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
         [EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
         [EGG_SIZE:201000]
         [CLUTCH_SIZE:1:2]
   [CASTE:MALE]
      [MALE]
   [SELECT_CASTE:ALL]
      [SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
         [TL_COLOR_MODIFIER:BROWN:1]
            [TLCM_NOUN:hair:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:ALL:IRON]
   [TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
            [TLCM_NOUN:iron:SINGULAR]
      [SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
         [TL_COLOR_MODIFIER:BLACK:1]


            [TLCM_NOUN:eyes:PLURAL]
« Last Edit: December 07, 2015, 12:18:20 pm by BobJoga »
Logged

MobRules

  • Bay Watcher
    • View Profile
Re: Why does my creature keep melting?
« Reply #1 on: December 07, 2015, 11:13:33 am »

Is this file the only one you've edited, or are there also mods to material templates?
Logged
Ninja dragons! Protect the masterwork roasts!
Is this biome reanimating? I really don't want to know what happens when "absurd numbers of megabeasts" is combined with "reanimating biomes".

BobJoga

  • Bay Watcher
  • Hot dog never changes
    • View Profile
Re: Why does my creature keep melting?
« Reply #2 on: December 07, 2015, 11:14:18 am »

Is this file the only one you've edited, or are there also mods to material templates?
Nah,i've just made this thing.
Logged

BobJoga

  • Bay Watcher
  • Hot dog never changes
    • View Profile
Re: Why does my creature keep melting?
« Reply #3 on: December 07, 2015, 11:24:40 am »

Is this file the only one you've edited, or are there also mods to material templates?
Fixed the melting thing,but now it falls over everytime it spawns.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Why does my creature keep melting?
« Reply #4 on: December 07, 2015, 11:25:43 am »

The [HOMEOTHERM:15067] tag is causing the problem... your materials are mostly standard so they can't withstand the body temperature.  You can try adding

   [SELECT_MATERIAL:ALL]
      [IF_EXISTS_SET_HEATDAM_POINT:16000]
      [IF_EXISTS_SET_IGNITE_POINT:16000]
      [IF_EXISTS_SET_MELTING_POINT:16000]
      [IF_EXISTS_SET_BOILING_POINT:20000]


or lower the body temperature to something reasonable.

Edit: typo.
« Last Edit: December 07, 2015, 11:28:48 am by Dirst »
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Why does my creature keep melting?
« Reply #5 on: December 07, 2015, 11:28:14 am »

Is this file the only one you've edited, or are there also mods to material templates?
Fixed the melting thing,but now it falls over everytime it spawns.
That's because 3BRAINS is not a valid body token.  Neither are 2HEARTS or 4LUNGS.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

BobJoga

  • Bay Watcher
  • Hot dog never changes
    • View Profile
Re: Why does my creature keep melting?
« Reply #6 on: December 07, 2015, 11:31:00 am »

Is this file the only one you've edited, or are there also mods to material templates?
Fixed the melting thing,but now it falls over everytime it spawns.
That's because 3BRAINS is not a valid body token.  Neither are 2HEARTS or 4LUNGS.
looks like i am going to another level of dumb
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Why does my creature keep melting?
« Reply #7 on: December 07, 2015, 11:33:42 am »

Is this file the only one you've edited, or are there also mods to material templates?
Fixed the melting thing,but now it falls over everytime it spawns.
That's because 3BRAINS is not a valid body token.  Neither are 2HEARTS or 4LUNGS.
looks like i am going to another level of dumb
It's not particularly intuitive, but for body tokens a digit is just like any other character in the name.  The BRAIN token will put one brain inside each HEAD.  If you want three brains tucked inside the same skull then you need to make your own bodyplan.

It is not possible to define a unique body part inside a creature raw.  You need to reference bodyplans via body tokens.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

BobJoga

  • Bay Watcher
  • Hot dog never changes
    • View Profile
Re: Why does my creature keep melting?
« Reply #8 on: December 07, 2015, 11:38:44 am »

Is this file the only one you've edited, or are there also mods to material templates?
Fixed the melting thing,but now it falls over everytime it spawns.
That's because 3BRAINS is not a valid body token.  Neither are 2HEARTS or 4LUNGS.
looks like i am going to another level of dumb
It's not particularly intuitive, but for body tokens a digit is just like any other character in the name.  The BRAIN token will put one brain inside each HEAD.  If you want three brains tucked inside the same skull then you need to make your own bodyplan.

It is not possible to define a unique body part inside a creature raw.  You need to reference bodyplans via body tokens.
Ok,fixed the "3brains",but still falling over.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Why does my creature keep melting?
« Reply #9 on: December 07, 2015, 12:09:15 pm »

Ok,fixed the "3brains",but still falling over.
BRAIN, not BRAINS.

The raw parser is a picky bastard.
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

BobJoga

  • Bay Watcher
  • Hot dog never changes
    • View Profile
Re: Why does my creature keep melting?
« Reply #10 on: December 07, 2015, 12:12:15 pm »

Ok,fixed the "3brains",but still falling over.
BRAIN, not BRAINS.

The raw parser is a picky bastard.
Sorry,what i mean is that i got it back to the original setting
Logged

BobJoga

  • Bay Watcher
  • Hot dog never changes
    • View Profile
Re: Why does my creature keep melting?
« Reply #11 on: December 07, 2015, 12:13:52 pm »

Ok,fixed the "3brains",but still falling over.
BRAIN, not BRAINS.

The raw parser is a picky bastard.
OH WAIT HAHAHA,I AM SO STUPID,I WROTE "BRAINS" INSTEAD OF BRAIN
Logged

DrunkGamer

  • Bay Watcher
  • Beer loving Gentledwarf
    • View Profile
Re: Why does my creature keep falling over?
« Reply #12 on: December 07, 2015, 12:24:39 pm »

Heh, I remember doing a gargoyle for my Victorian mod and then being all like "Wait, why isn't it flying?"

I raged for a long time until I noticed it lacked a brain.
Logged

Dirst

  • Bay Watcher
  • [EASILY_DISTRA
    • View Profile
Re: Why does my creature keep melting?
« Reply #13 on: December 07, 2015, 12:29:37 pm »

Ok,fixed the "3brains",but still falling over.
BRAIN, not BRAINS.

The raw parser is a picky bastard.
OH WAIT HAHAHA,I AM SO STUPID,I WROTE "BRAINS" INSTEAD OF BRAIN
Although the BRAINS token won't let your creature move around, apparently it will attract all zombies in the area... :)
Logged
Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

BobJoga

  • Bay Watcher
  • Hot dog never changes
    • View Profile
Re: Why does my creature keep melting?
« Reply #14 on: December 07, 2015, 01:33:27 pm »

Ok,fixed the "3brains",but still falling over.
BRAIN, not BRAINS.

The raw parser is a picky bastard.
OH WAIT HAHAHA,I AM SO STUPID,I WROTE "BRAINS" INSTEAD OF BRAIN
Although the BRAINS token won't let your creature move around, apparently it will attract all zombies in the area... :)
One last question,tho.
How do i make the horngods spawn normally around the map?I mean,how do i make them act exactly like a normal intelligent wilderness creature?
Logged