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Author Topic: RTD horrors 2: Finish him. game 1 turn 22  (Read 42861 times)

Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #150 on: February 03, 2016, 12:13:18 am »

Yeah, I can quote that, I only said I'd reinforce you for thAt one time, and you would be my slave, and with that order to stop you from attacking me..... I can attack you, you cannot attack me, checkmate.
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Hiddenleafguy

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Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
« Reply #151 on: February 03, 2016, 12:16:01 am »

"Hey! Skyles, if you agree to become my slave for 4000 years, I will send you reinforcements!"

After this there was some haggling, which lowered the time done to 2500 years, and allowed me access to the orb, but nothing of too much importance.
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Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #152 on: February 03, 2016, 12:38:35 pm »

I did agree, want me to quote literally the next post?
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Evonix

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #153 on: February 03, 2016, 11:27:21 pm »

Sorry, atleast I finished skies turn and did the stats
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Salsacookies

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #154 on: February 04, 2016, 07:04:40 am »

« Last Edit: February 04, 2016, 07:34:20 am by Salsacookies »
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Yep, the sig is here
Whoops. Well, shit. Typical salsacookies.
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Evonix

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Turn 18
« Reply #155 on: February 04, 2016, 10:57:34 pm »

Although I have not finished soul contract mechanics I will say that any contract can be terminated by the agreement of all parties if not stated otherwise. I think you do agree so...
mah remaining cultists: you are now the elder council of my cult "wisened" "old" ones who follow my word as your first act carve ancient mysterious sound runes into the walls of my volcano base that still get across the message that they should join the cult of kinesis.
1: Your cultists carve glyphs of madness in the various surfaces of the cave.
Base with glyphs of madness



Spoiler: For Bont (click to show/hide)
Spoiler (click to show/hide)
1: They attempt to scavenge the weapons from the hands of Skyies guards, it does not go well as one might expect
5: They casually walk off with several tons of assorted equipment and materials, after that they go stand around Bont
Tungsten, graphene, 2 light weapons, 50 armor all stolen -50 cultists

Cult -1: Beat & Shoot At Skyies
remaining 1: convince Old man Henderson that the tax goat & Skyies stole his lawn gnomes!
I: use 'beam of doom' on Skyies Face.

4: They attack some unremarkable mooks that wander away from the base.
(I don't remember mentioning old man henderson, can you quote it?) 1: He throws his remaining gnome through the cultist.
No he does not because he is not stupid enough to romp around with mortal wounds, instead he tries to rest and heal. 5: Some medicine and bedrest and you're as good as new, you actually feel good enough to take a shot at Skyies as he conveniently just arrived, most of it is blocked but a few gaps around the hinges let a few lines through.
-1 cultist, healed, -25 Skyies armored trained boring cultists


Me: Finish off Bont da lifas. Initiate the APOCALYPSE! If Tax Goat (succeeds in) breaks his oath, redirect the balrog over to him. He'll have plenty of fun there.

Rich cultists: Buy ponies.

Everyone else: Start constructing a bunker. Get materials and whatnot.

6: You arrive just in time for Bont da lifas to blast you in the face, you scream stuff like "MY EYE! MY ^^^^^^^^^ EYE!" fronkly such a lucky shot could never have happened if you weren't in such a rush
6: You have so many ponies, your farm is now a pony farm. Some of yours and Bont's cultists start taking care of it full time.
lightly wounded -50 trained cultists -50 Bont Da Lifas cultists

Inquisitors: Hide far away
2: They walk farther away but it doesn't really do much.

Tax goatTM
Followers:A skunk. The 5th segment of a man 'O' war. Some slime mold on a banana, 25 hidden cultists, 50 cultists, 80 cultists with you, 48 heavily armed trained cultists(At Skyies base), 14 leader cultists, 5 cultists in high places, pro speaker.
Items: Purge ritual, Magnificent Palace in home plane, attuned island, Tungsten, graphene, 2 light weapons, 50 armor
haters: skies inquisitors
PR: The town of belford thinks you are an alright guy, Brand awareness

Kinesis
Followers: 15 cultists
You: summoned, Dead
Items: Orb of Stalwart 3, Incompetence-B-gone [1] charges (makes a roll a forgone conclusion), Volcano base damaged and filled with madness inducing scribbles
PR: disliked by humanity, card carrying villain

Skyies
Followers: 9 trained cultists in high places, 100 trained heavily armed cultists, trained giant bloodthirsty komodo dragon, 52 lightly armed very well trained cultists, 50 armored armed trained cultists, 50 trained cultists, 25 lightly armed trained boring cultists, balrog, 50 cultists armed cultists are on guard
You: Summoned, wounded, Very heavy armor
Items:Dragon's blood (You are pleased by the name), damaged reinforced barn with 48 heavily armed guards, Training facility, Invincible wood rune, 50 armor
PR: Servant to Tax goat, -PR with scientists
Haters: 10 inquisitors in high places, 25 researcher inquisitors, NULL crystal.
Misc.: local law enforcement insane.

Bont da lifas
You: Summoned
Followers: 199 cultists
Items: Orb of Stalwart 2 with summoning platform, Trapped temple base flooded with kool-aid, some money, dragon's blood, weapons cache location, subterranean mansion, scrap, 50 weapons
PR: Bad PR

World
Locations/landmarks: -New york city, Tortoise temple
Pop: 7 bill - 8 mill (I should total up all the cultist and inquisitor deaths too)
Events: Election in [7] turns
Misc: "Inquisitor con" where inquisitors convene, helicopters have replaced cars, Tactical nuke somewhere
[/quote]
[/quote]
« Last Edit: March 12, 2016, 01:17:59 pm by Evonix »
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Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #156 on: February 05, 2016, 01:03:29 pm »

I don't agree with terminating the contract!!!
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Evonix

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #157 on: February 05, 2016, 11:46:22 pm »

I was pretty shur you did agree Skyies, "Deal!"
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Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #158 on: February 06, 2016, 02:05:17 pm »

Spoiler (click to show/hide)
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Evonix

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #159 on: February 06, 2016, 04:48:34 pm »

Woah, wtf. The only reason Bont was alive was because of the mercy save. I chose to kill him. Why the fk did I even leave his base in the first place?
Because the balrog carried you back to your base
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crazyabe

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #160 on: February 06, 2016, 04:55:40 pm »

EVERYONE: DOGGY PILE SKYIES NOW WE WILL DESTROY HIM!!!
I: hit Skyies with my 'beam of doom' again.
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“Don’t quote me.”
nothing here.

Evonix

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #161 on: February 06, 2016, 11:01:17 pm »

So... you're saying... that the mercy save LET HIM LIVE?

I disagree. I clearly stated my intention to kill, and the mercy save should not have stopped that. Please tell me how a single 5 fully healed death wounds. He should've died before he could say 'Help me cultists!'. Since his cultists were stabbing him too. If I'm not mistaken.
His cultists you asked to attack kinisis and the mortal wounds activate regardless, also you are a bit of a wimp, 0 physique and all that.
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Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #162 on: February 07, 2016, 08:48:43 pm »

I did agree to the apocalypse thing, you didn't say WHEN! I had to help you, or the fact that the Apocalypse, could be translated to Unveiling, or revelation, not end of the world.
(Here is the meaning of the word: An apocalypse (Ancient Greek: ἀποκάλυψις apokálypsis, from ἀπό and καλύπτω meaning "uncovering"), translated literally from Greek, is a disclosure of knowledge, i.e., a lifting of the veil or revelation. In religious contexts it is usually a disclosure of something hidden. )
« Last Edit: February 07, 2016, 08:51:32 pm by Hiddenleafguy »
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Hiddenleafguy

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Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
« Reply #163 on: February 07, 2016, 09:14:11 pm »

"Deal! 2500 years, the apocalypse and the orb!"
Send 175 of my cultists, and the slime mold, to help out Skyies.
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Hiddenleafguy

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Re: RTD horrors 2: 3 1/2 horrors from beond the rift. game 1 turn 15.
« Reply #164 on: February 07, 2016, 09:24:59 pm »

I realized I misspelled Apocalypse, and men.
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