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Author Topic: RTD horrors 2: Finish him. game 1 turn 22  (Read 42955 times)

Evonix

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Re: Turn 6
« Reply #45 on: December 13, 2015, 10:33:04 pm »

((I don't want to die! I don't have enough forces to defend myself!))

Recruit as many nearby civilians as possible. Target those who are physically fit. Especially the ones who own handguns.

Have my cultists prepare the ritual of summoning me. DO NOT START IT.


Why delay? Do you want some countermeasures? Because your small army of inquisitors isn't going to keep tripping over it's own feet forever.
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Hiddenleafguy

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Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
« Reply #46 on: December 14, 2015, 08:35:31 am »

"It's called haggling! You offer a lower price now! And perhaps you, after you are summoned, give me the orb of stalwart?"
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Hiddenleafguy

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Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
« Reply #47 on: December 14, 2015, 04:16:05 pm »

"Deal! 2500 years, the apocalypse, and the orb!"
Send 175 of my cultists, and the slime mold, to help out Skyies.
« Last Edit: February 07, 2016, 09:14:29 pm by Hiddenleafguy »
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carp

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Re: RTD horrors 2: Cthulhu's sapient crisps - game 1 turn 6.
« Reply #48 on: December 14, 2015, 08:10:51 pm »

ME: recroot
50 cultists : search for an orb of stalwart
50 cultists: tie up the stumbling inquisitors
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Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

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Evonix

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Turn 7
« Reply #49 on: December 15, 2015, 12:24:55 am »

ME: recroot
50 cultists : search for an orb of stalwart
50 cultists: tie up the stumbling inquisitors

3: You got 25 cultists
4: You find one, it's somewhat underwater though.
6: It now looks as if a thousand strong swarm of drunken spiders had just passed by, lord knows where they got all the rope. The inquisitors are just lost, not cocooned, you suspect that it was a going away present.
found Orb of Stalwart 3(underwater) NY crater now surrounded by a vast RoperaryTM(Need to roll to find anything in it or get out)

"Deal! 2500 years and the orb!"
Send 175 of my cultists, and the slime mold, to help out Skyies.
1:They walk in through a wall of the barn, wander around, knock over the computers "They were ugly anyway", drink the red "cool-aid" and try to make sculptures out of the materials. The slime mold continuous enjoying it's banana.
-Skyies Dragons blood, Skyies barn damaged, Skyies materials scattered, -175 cultists.

((I don't want to die! I don't have enough forces to defend myself!))

Recruit as many nearby civilians as possible. Target those who are physically fit. Especially the ones who own handguns.

Have my cultists prepare the ritual of summoning me. Start it once Tax Goat's forces get here. Also, accept his offer, with the terms of what we discussed, and that there will be !!FUN!!

5: The followers of The Falling Star have found their messiah at last. THE APOCALYPSE SHALL BE BROUGHT UPON BLUE WINGS!
4: Although the dragon's blood was drunk the new guys are only to happy to retrieve it.
+Dragon's blood +100 trained heavily armed cultists +150 cultists, Banana Slime approves.
Also you can assign unassigned weapons without a roll.

100 OCD Cultists: arm with Flamethrowers and "Boil out" Kinesis's Cult, in other Words Let em burn.
I: Yell at Kinesis's Cult until they join me.
Everyone else: Start putting out the fire then attempt to Summon me!
6: Your cultists viciously explode at them.
5: Although your entire cult is on fire sadly you still have a better track record than Kinisis.
6: The bucket chain puts out all the fires and doesn't stop, It's like the sorcerer's apprentice's brooms.
+Roaperary fire, -100 OCD cultists, -shoddy flamethrowers, +50 impoverished cultists from Kinisis.


Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 100 hidden cultists, 100 cultists
Items: Access to orb of stalwart 1.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public do not like your one platform campaign.

Kinesis
Followers: 100 impoverished cultists. 25 cultists.
Items: Pontoon base, Orb of Stalwart 3(underwater) location
Haters: 50 impoverished inquisitors, 80 inquisitors, ritual of banishment.
Areas: NY crater(filled with water), Flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or get out) your cultists need to leave or get on the pontoon base and push off.

Skyies
Followers: 10 cultists in high places, 100 trained heavily armed cultists, 150 cultists, Servant of Tax goat
Items:Dragon's blood (You are pleased by the name), damaged barn with Orb of stalwart 1, scattered tungsten, scattered steel, scattered graphene, 52 light weapons.
Haters: 1 inquisitor, 20 inquisitors in high places, 100 inquisitors, kinesis's inquisitors, 100 researcher inquisitors.

Bont da lifas
Followers: 150 OCD followers, Kinesis inquisitor alliance , 150 cultists, 50 impoverished cultists
Items: Orb of Stalwart 2(Also flooded), Flooded temple base, some money, dragon's blood
Events: Kinesis attack/inconvenience needed in [3] turns.

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections in [4] turns
« Last Edit: December 18, 2015, 12:53:50 pm by Evonix »
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crazyabe

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Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
« Reply #50 on: December 15, 2015, 12:50:52 pm »

Impoverished Cultists: Drain the Temple, Quickly!

Normal Cultists: Start Setting up defenses around the Temple.


OCD Cultists: Gather All the round Summoning Objects you can find!


Kinesis inquisitors: Look for spells that could Stop Kinesis from even getting here.

I: Steal More of Kinesis's Followers!
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darkwarlock3

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Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
« Reply #51 on: December 15, 2015, 01:30:43 pm »

Spoiler: 4 Waitlist (click to show/hide)
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Hiddenleafguy

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Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
« Reply #52 on: December 15, 2015, 09:32:34 pm »

"Okay, that was horrible! All of those people were bad! They were heretics, and... I'm also gonna need to train some discipline into my overt ones."
Find the best suited of my non-hidden cultists to train the rest of the non-hidden cultists into an efficient Culting Force. Well sending 50 of my hidden cultists to gather firearms, and the remaining members of my cult to search for Dragon's blood.
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Evonix

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Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
« Reply #53 on: December 15, 2015, 11:19:23 pm »

Spoiler: 4 Waitlist (click to show/hide)

"Don't ask" ehh?
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carp

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Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
« Reply #54 on: December 16, 2015, 12:06:31 pm »

the thorn thing reminds me of the vilethorn.
and what happened to my recruiting action?
« Last Edit: December 16, 2015, 12:08:02 pm by carp »
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carp

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Re: RTD horrors 2: Giant flaming metaphorical spiders- game 1 turn 7.
« Reply #55 on: December 16, 2015, 12:10:11 pm »

ME: help with moving water away from the underwater orb of stalwart
plus plz let me recruit as an additinal action this turn cuz you missed it last turn
cultists: build a sealed compartment around the orb of stalwart and pump the water out
« Last Edit: December 16, 2015, 03:27:32 pm by carp »
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Caaarp car-AARRP carpity carp-arp carppp-aaaarP.

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Evonix

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turn 8
« Reply #56 on: December 17, 2015, 08:03:12 pm »

ME: help with moving water away from the underwater orb of stalwart
cultists: build a sealed compartment around the orb of stalwart and pump the water out

3: The water fountains up but you get bored before your cultists can even approach.
6: They spend the entire time on the pump.
Orb of stalwart moved to shallow water then balanced on a pillar of water

Inquisitors: Escape flaming death
1:[b/] By the sacrifice the flames shall burn eternal.
-Impoverished inquisitors

"Okay, that was horrible! All of those people were bad! They were heretics, and... I'm also gonna need to train some discipline into my overt ones."
Find the best suited of my non-hidden cultists to train the rest of the non-hidden cultists into an efficient Culting Force. Well sending 50 of my hidden cultists to gather firearms, and the remaining members of my cult to search for Dragon's blood.
6: The non-hidden cultists have gone to management school.
6: What happened, while fascinating, is banned from discussion by international law.
4: Some of the relevant nectar was bought, your cultists get a discount for being friends-of-TaxGoat.
100 cultists at management school [2] turns, 48 heavily armed cultists (Rumors of 2 more are unsubstantiated and definitely have nothing to do with a now pinkish cirrus cloud, no no not that one, the one just next to the ash cloud? ya beside that one, it has nothing to do with anything), dragon's blood, poor PR

"Well... I expect better next time."

Arm 52 unarmed civilians with light weapons.
10 rich cultists: Summon me.
100 cultists repair the barn with the steel.
100 others make armor out of the graphene.

No roll They pick up the pointy things
3: They get a komodo dragon with some tinfoil flaps, a bottle of blue food dye and a bottle of dragon's blood. A note on it by the "Router" says that there were "technical difficulties", apparently someone had placed an military grade transdimensional anchor on Skyies. The Router apologises for what's obviously someone's mistake and says it will be sorted by the next summon.
5: The cultists patch up the barn with what appear to be corrugated sheets maintaining that pass-right-by look yet are deceptively strong, they sorted the supplies while they were about it too.
2: This is just normal graphene like you find in graphite for pencils, the monomolecular wafers are far to small to use (You will need to invent a method for making monomolecular carbon sheets, and you'll need a proper lab/workers/budget for that.)
+komodo dragon, Barn reinforced

Inquisitors: Research ritual of banishment.
5: With their large workforce and lab they find a way to preserve the materials used.
+Efficient ritual of banishment

Impoverished Cultists: Drain the Temple, Quickly!

Normal Cultists: Start Setting up defenses around the Temple.

OCD Cultists: Gather All the round Summoning Objects you can find!


Kinesis inquisitors: Look for spells that could Stop Kinesis from even getting here.

I: Steal More of Kinesis's Followers!
2: The small swimming pool business they opened is far too profitable for that.
4: Several sets of Punji sticks have been set up in the underbrush, the front entrance is free of them but is also in plain view of 10 guards with crude cross-bows.
1: They disappear without a trace.
No roll They already got one.
6: It works well however kinesis's inquisitors see it as somewhat suspicious.
+Temple outside trapped and guarded, -150 OCD cultists, +50 cultists from kinisis, -[2] turns of alliance with kinisis inquisitors


Tax goatTM
Followers:A skunk. A 103 year old tortoise. The 5th segment of a man 'O' war. Some slime mold on a banana, 50 hidden cultists, 100 cultists at management school [2] turns, 48 heavily armed cultists
Items: Access to orb of stalwart 1.
PR: The town of belford thinks you are an alright guy, Brand awareness, The voting public do not like your one platform campaign. Servant to Skyies, poor PR

Kinesis
Followers: 100 impoverished cultists. 25 cultists.
Items: Pontoon base, Orb of Stalwart 3 on fountain spout
Haters: 80 inquisitors, ritual of banishment.
Areas: NY crater(filled with water), Flaming RoperaryTM surrounding NY crater(Need to roll to find anything in it or get out) your cultists need to leave or get on the pontoon base and push off.

Skyies
Followers: 10 cultists in high places, 100 trained heavily armed cultists, 98 cultists, komodo dragon, 52 lightly armed cultists
Items:Dragon's blood (You are pleased by the name), reinforced barn with Orb of stalwart 1, tungsten, scattered graphene, 52 light weapons.
Haters: 1 inquisitor, 20 inquisitors in high places, 100 inquisitors, kinesis's inquisitors, 100 researcher inquisitors, efficient ritual of banishment

Bont da lifas
Followers: Kinesis inquisitor alliance, 200 cultists, 50 impoverished cultists
Items: Orb of Stalwart 2(Also flooded), Trapped flooded temple base, some money, dragon's blood
Events: Kinesis attack/inconvenience needed in <[1] turns.

World
Locations/landmarks: -New york city
Pop: 7 bill - 8 mill
Events: elections in [3] turns

I think that's everything, sorry for not posting for a while, just tired and lazy.
« Last Edit: December 17, 2015, 08:25:55 pm by Evonix »
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Hiddenleafguy

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Re: RTD horrors 2: No funny title text for you game 1 turn 8.
« Reply #57 on: December 17, 2015, 08:40:23 pm »

((Hey, Skeles is MY servant, not the other way around.))
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crazyabe

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Re: RTD horrors 2: No funny title text for you game 1 turn 8.
« Reply #58 on: December 17, 2015, 09:04:22 pm »

Impoverished Cultists: Go sink Kinesis's Pontoon base, Or at least Kill some of his people!

100 Cultists: get that Orb of Stalwart on Dryer land.

50 Cultists: Gather Guns.

25 Cultists: Spread Bad PR on Kinesis Around the Internet.

I: Ask Drug Dealers, Gangsters, and Other Criminals to join my Cult!
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Hiddenleafguy

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Re: RTD horrors 2: No funny title text for you game 1 turn 8.
« Reply #59 on: December 18, 2015, 12:01:49 pm »

Send my 48 heavily armed cultists to, and I quote "Protect Skeles's farm, and bring back doughnuts whenever you return."
Whisper into the mind of TV station ad department, "Hey, that Tax Goat is an amazing goat, we should run ads for his appointment as President!
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