Hi Everyone, I'm currently getting familiar with the advanced side of creating worlds but I'm struggling to generate a exciting world consistently.
What i mean by this is basically this. A param set that can consistently produce a medium/small sized world with good proportions of savage,evil,good with all civs (maybe with a slightly larger goblin mix), and a nice mix of major biomes and include all the other fun stuff ie. Volcanoes, Towers and Dragons.
If anyone uses one like this please please share with me...
Couple of points.
Are you looking for a world for fortress mode, adventure mode, or both?
From your description, the default worldgens (not the advanced ones) will produce what you're looking for.
If there's something specific missing from the default worldgens that you want, describe that and we'll work from there.
As I've described elsewhere in this thread and other older worldgen threads, if the only reason to have a volcano is access to magma, there are better, easier ways that don't have the negative impact of a volcano. True, sometimes a volcano is required for certain mega-projects, but that aside, access to magma for forges can be accomplished trivially.
To get a lot of towers requires lots and lots of civs. To embark near a tower in a 33 or 65 sized world (small/medium) can be problematic given the number of civs required. If you want towers everywhere, so there's always one nearby to embark next to as a neighbor, you'll end up increasing civs to the point where it impacts performance, and/or generation time is extraordinarily long.
A single dragon can wipe out all civs in a single pocket world, given enough time, no matter how many civs there are. In fact, it's quite rare NOT to see this happen.
If you make the world larger, then the dragon may not have any impact, simply because it wipes out all the civs in an area and then stops. However, a larger world, again, has significant performance consequences.
In pocket worlds, everyone can reach everyone else, most of the time. This makes embarkation locations easier to find, but with the above caveats in mind.