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WHO SHALL BE ELECTED AS BARON or BARONESS? LINK TO DETAILS: http://bit.ly/1rYwMDL

Ilre Obeycarry
- 0 (0%)
Shud Rubbedmoisten
- 0 (0%)
Thrun Nestleshields
- 0 (0%)

Total Members Voted: 0

Voting closed: April 12, 2016, 05:21:02 pm


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Author Topic: BLAZECOOKS III - Human Fort  (Read 46938 times)

Cthulhu_Pakabol

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #105 on: January 19, 2016, 07:59:34 pm »

For the housing problem, I'd suggest the classic medieval solution: a big slum outside the city walls proper. Dirt floors, small buildings, and plenty of mud and stray animals- cheap and efficient. As for when a siege comes, well, you COULD bring everyone inside the safety of the walls- but you could also not. I think it'd add on to the period feeling we seem to be going for here.

And on top of that, who doesn't like horrible, squalid living conditions for the peasants?

Ohh, you can to a tean-to type shanty. 2x2 dirt floor, but only 1x2 is roofed over the bed and cabinet.

Exactly, that'd be perfect. You could build them right up against the wall.
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Dunamisdeos

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #106 on: January 19, 2016, 08:09:56 pm »

Actually, we have spare room INSIDE the walls. They were built with a great deal of room to spare. Its open and away from everything important, with no roads or water nearby. So that still works.

I think it is indeed time for mass lean-to's. Better than unhappy thoughts from sleeping in the mud that got everywhere when we drained the area around the Queen's Mansion.

EDIT:
I'm also concerned that, while period-accurate, the concept of slaughtering peasants by the dozen each siege might result in terminal unhappiness for the rest of the population. Also, I think we might end up being the last bastion of humanity on earth soon. There's a large goblin force conquering all the other sites. Those peasants might become very valuable very soon.
« Last Edit: January 19, 2016, 08:59:34 pm by Dunamisdeos »
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90908

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #107 on: January 19, 2016, 08:11:10 pm »

For the housing problem, I'd suggest the classic medieval solution: a big slum outside the city walls proper. Dirt floors, small buildings, and plenty of mud and stray animals- cheap and efficient. As for when a siege comes, well, you COULD bring everyone inside the safety of the walls- but you could also not. I think it'd add on to the period feeling we seem to be going for here.

And on top of that, who doesn't like horrible, squalid living conditions for the peasants?
You could also make it hellishly difficult to move through and use it as a sort of defense against invaders. I am of the opinion that making something complex makes it better, or at least allows it to rack up a higher body count.
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We have a rich tradition of percussion instruments as well, all of which are based around a musician smacking variously sized hollow rocks.
It was quite brutal actually. Who knew you could suffer major head trauma from undergarments?

Cthulhu_Pakabol

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #108 on: January 19, 2016, 09:37:47 pm »

For the housing problem, I'd suggest the classic medieval solution: a big slum outside the city walls proper. Dirt floors, small buildings, and plenty of mud and stray animals- cheap and efficient. As for when a siege comes, well, you COULD bring everyone inside the safety of the walls- but you could also not. I think it'd add on to the period feeling we seem to be going for here.

And on top of that, who doesn't like horrible, squalid living conditions for the peasants?
You could also make it hellishly difficult to move through and use it as a sort of defense against invaders. I am of the opinion that making something complex makes it better, or at least allows it to rack up a higher body count.

Just a dense maze of crappy buildings and twisty walkways? That sounds like it'd work pretty well. You could station archers on the lean-to roofs and everything.

As for the whole psychological impact, yeah, it'd probably be better to build the shantytown inside the walls. Maybe you could extend it into lower levels, if things get really cramped- living underground is terrible and all, but beggars can't be choosers.
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Amperzand

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #109 on: January 19, 2016, 10:45:34 pm »

Glorious monarchic-communist inhabitation towers are clearly the answer.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Cthulhu_Pakabol

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #110 on: January 19, 2016, 10:52:36 pm »

Capitalism will never be defeated. Poverty forever!
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Amperzand

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #111 on: January 19, 2016, 10:53:18 pm »

Merchants are to be drafted as shock troops.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Dunamisdeos

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #112 on: January 20, 2016, 01:54:42 pm »

The masses have spoken. Let the dystopia begin. Update pending.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Sanctume

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #113 on: January 20, 2016, 03:25:00 pm »

I can picture the squatter quarters now: 

Code: [Select]
z+1   z+0
++++  ####  # = walls
++++  #bf#  +=floor, b=bed, f=cabinet
v..v  ^++^  .=open space, v,^=ramp

Dunamisdeos

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #114 on: January 20, 2016, 03:29:44 pm »

I can picture the squatter quarters now: 

Code: [Select]
z+1   z+0
++++  ####  # = walls
++++  #bf#  +=floor, b=bed, f=cabinet
v..v  ^++^  .=open space, v,^=ramp

Doors are for people. I think I'm going to start dividing the city into sectors. You and your family get to move from the Dystopian Failure Quarter or whatever we call it if you hit legendary or otherwise commit an act of heroic notice. As of now, the North-eastern section is designated as the future Filthy Peasant Quarter. Central + South is where the artisan's shops are, and the western side of the city is evolving into a noble's district.
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

90908

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #115 on: January 20, 2016, 04:31:04 pm »

The masses have spoken. Let the dystopia begin. Update pending.
Oh dear lord...
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We have a rich tradition of percussion instruments as well, all of which are based around a musician smacking variously sized hollow rocks.
It was quite brutal actually. Who knew you could suffer major head trauma from undergarments?

LordBrassroast

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #116 on: January 20, 2016, 04:34:27 pm »

The masses have spoken. Let the dystopia begin. Update pending.
Oh dear lord...
May all the gods have mercy upon our souls.
« Last Edit: January 20, 2016, 06:31:51 pm by LordBrassroast »
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Sanctume

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #117 on: January 20, 2016, 06:09:31 pm »

This is what I signed up for as human, a legendary baby maker.  How many rebel kids did Sanctumea pop out so far?

Dunamisdeos

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #118 on: January 20, 2016, 07:00:45 pm »

None yet, they are just lovers. I've got a 2x2 love shack set up to start passing couples through to move em' along to tying the knot. You're next. (ominous)

Also, I need an archer Captain. Any takers?
« Last Edit: January 20, 2016, 07:28:25 pm by Dunamisdeos »
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FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Timeless Bob

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Re: Dawn of Time - BLAZECOOKS III - Human Fort!!! v.42.03
« Reply #119 on: January 20, 2016, 07:50:33 pm »

You guys have inspired me to create "The City".  You're all awesome.
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