Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Designations for tearing up dead roots and tree saplings  (Read 554 times)

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Designations for tearing up dead roots and tree saplings
« on: December 04, 2015, 08:50:11 am »

One of the problems with trying to farm outdoors is that you can't build a field over any tile but grass or bare dirt. For stone there's the (admittedly somewhat involved) process of muddying the tile, and trees can be cut down. However, if there's a tree sapling or a dead shrub, you can't do anything- live saplings have to grow into trees before they can be dealt with, and there's no solution for dead shrubs or saplings.

I think a good solution would be to add a designation that instructs dwarves (probably just any idle ones) to pull up any dead shrubs or saplings, leaving the dirt underneath. It'd be easy (at least from a UI standpoint- I can't speak to the code), it solves a somewhat obnoxious problem, and it's certainly something real farmers have done since the dawn of farming.
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Designations for tearing up dead roots and tree saplings
« Reply #1 on: December 04, 2015, 08:53:08 am »

Build dirt road?

It's somewhat unintuitive because it's on the buildings menu but doesn't actually leave a building behind.
« Last Edit: December 04, 2015, 08:56:42 am by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

FearfulJesuit

  • Bay Watcher
  • True neoliberalism has never been tried
    • View Profile
Re: Designations for tearing up dead roots and tree saplings
« Reply #2 on: December 04, 2015, 08:55:37 am »

Build dirt road?

Oh. TIL.

(Now I just need to get the little bastards to dump water where I need them to. I really wish you didn't have to play with staircases to get bucket brigades to work...
« Last Edit: December 04, 2015, 08:59:34 am by FearfulJesuit »
Logged


@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Shazbot

  • Bay Watcher
    • View Profile
Re: Designations for tearing up dead roots and tree saplings
« Reply #3 on: December 04, 2015, 10:34:39 am »

For some reason I use paved roads. I think that tears up the tiles that aren't boulders. Smooth boulders, then get mud on it. But I use screw pumps and ponds or brooks. You can dig some ditches or tap an aquifer (don't forget about pressure!) if you need the water somewhere specific.
Logged