I'll take AMMURRRRICA if I may.
adding to the OP!
Do not fret, for I'm probably going to be the lesser skilled of us two, lol.
EDIT: Also, RexMundi.. About factories..
If you have, say, 4 factories you can only produce 4 units that turn?
So, that means who's who then, or do I flip? Did the board flip there?
And no to your question. 1 factory max per tile, and the tile value is the max it can make in one turn. Pretend Rome is worth 8. it can deploy 8 units, land sea or air, on one turn, all extra would have to be placed elsewhere.
Question: Anything about the ComIntern? (USSR and the like)
I'm happy to answer any an all questions! As i'm not sure if that is the question I'll try to answer it. The USSR, asked for by Werty, is all one nation from the boarder of poland to the pacific in the east. They are in a strong position at start however will likely want aid form other allies because Japan and Germany will likely try to double team them.
EDIT: going to confirm who's who there on Germ/Italy, and then we can lurch this train into motion. I plan to send out PMs to people, when it's their turn. How you wish to do said turn is up to you, pm, post here, what not.
As well, I was testing a game with my brother earlier, and remembered another fact. dead units are chosen normally by the player who owns them. Otherwise, there is kinda a standard on what to lose. Always lose battleship first since it can take two hits (unlike anything else but maybe bunkers), on land infantry goes first, anywhere cheapest thing dies first, and so on.
So in terms of death order, I will go based on price and use. Weakest cheapest things die first. The only time I'll skip this is invasions including planes. They can't take land, need a foot unit or tank or such. So when you plot attacks, please try to indicate if the land is worth losing planes. Often it's not, but there are exceptions (like factories, high value, or hard to take back things)
EDIT2: in test game, just fiddled with trading territory between allies. It works, handed part of Mexico from UK to America. Brother is right though in that as GM I should handle swap between turns so as to not give both nations the income.