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Author Topic: Hearts of Iron IV  (Read 104835 times)

Orange Wizard

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Re: Hearts of Iron IV
« Reply #315 on: June 15, 2016, 02:22:38 am »

the best general use doctrine seems to be Superior Firepower?
I've been using SF so far and it seems really good. GBP not so much, though to be fair I didn't really get to test it much before losing a civil war.

In other news, apparently Belgian intelligence needs to work on their arithmetic:
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Blue_Dwarf

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Re: Hearts of Iron IV
« Reply #316 on: June 15, 2016, 12:50:37 pm »

Is this infantry division going to work well?

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It's expensive as hell, but it has 3-4 times more firepower than the default design, for the same amount of manpower. Manpower is a problem.

And the combat width is nice. I can fit three of them in a space of 60.
« Last Edit: June 15, 2016, 12:52:16 pm by Blue_Dwarf »
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Jopax

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Re: Hearts of Iron IV
« Reply #317 on: June 15, 2016, 12:54:24 pm »

I'd say cut the AT guns unless you're facing heavy heavy armour. You need one at most imho. Heck, if you're not facing anything bigger than light tanks, cut them out and just leave the support battalion AT in, and maybe add some support AA and you're good to go against most armour threats, plus you get a bonus against enemy air support wrecking your shit.
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Glloyd

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Re: Hearts of Iron IV
« Reply #318 on: June 15, 2016, 12:55:01 pm »

It's not bad, but you're going to need a fuck ton of industry to produce all the arty/AT you'll need.

evilcherry

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Re: Hearts of Iron IV
« Reply #319 on: June 15, 2016, 02:05:34 pm »

Such industrial capacity should be geared towards Mechanized Infantry + Panzers instead. Unless you are fighting in mountains.

Blue_Dwarf

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Re: Hearts of Iron IV
« Reply #320 on: June 15, 2016, 02:47:39 pm »

I tried a mechanized/tank path, and it didn't work too well. I attacked a tiny german province, and the fight was going for months. They were rotating troops and gave me 20k casualties for just that fight. I had full air support too.

This time I'm bringing some big guns.
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Neonivek

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Re: Hearts of Iron IV
« Reply #321 on: June 15, 2016, 04:23:26 pm »

From what little I seen the game makes tanks so expensive that you never quite get the Tank numbers you did in the actual World War.

With your people outnumbering total ordinances by huge margins in typical play.

Though in most games it is the reverse. Where for some reason the number of vehicles to infantry are reversed.
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Urist McScoopbeard

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Re: Hearts of Iron IV
« Reply #322 on: June 15, 2016, 04:35:42 pm »

From what little I seen the game makes tanks so expensive that you never quite get the Tank numbers you did in the actual World War.

With your people outnumbering total ordinances by huge margins in typical play.

Though in most games it is the reverse. Where for some reason the number of vehicles to infantry are reversed.

Tanks do seem quite hard to come by, BUT, I confess I have yet to play as a Major Power.
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Glloyd

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Re: Hearts of Iron IV
« Reply #323 on: June 15, 2016, 06:13:55 pm »

Yeah, in my German game I ended up having tank divisions that were 90% light tanks because it just wasn't worth it for mediums and heavies, whereas if you use the classifications from the game, the IRL German tank forces were mostly comprised of mediums and heavies. But my light tank fleets took me across Russia and the US so ¯\_(ツ)_/¯

Didn't have an issue with numbers though, most of my armies were about half infantry/specialists (mountaineers etc), a quarter mechanized/motorized and a quarter tanks.

EnigmaticHat

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Re: Hearts of Iron IV
« Reply #324 on: June 15, 2016, 08:47:38 pm »

Does anyone know why France starts with a -19k infantry equipment stockpile?  The tooltip claims the deficit comes mainly "from reinforcement" but I'm not sure what that specifically means.
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Urist McScoopbeard

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Re: Hearts of Iron IV
« Reply #325 on: June 15, 2016, 08:54:14 pm »

I believe that means your infantry require 19k inf. equipment to get to fully supplied.
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Karlito

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Re: Hearts of Iron IV
« Reply #326 on: June 15, 2016, 09:20:14 pm »

Or to rephrase, the divisions you start with in the field are not fully mobilized.
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EnigmaticHat

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Re: Hearts of Iron IV
« Reply #327 on: June 15, 2016, 11:41:05 pm »

Fuck, by the time they're all fixed up the war is going to be started :/  Well probably not, France starts with a lot of civilian infastructure and terrible military factories, I'm going to be using one to produce the other so that should speed things up.

Is it worth it to convert civilian factories to military factories?  I'm thinking no, but I'm preparing for the worst and that might be a necessary sacrifice.  Do you at least get 3 military factories if you convert a civilian factory?
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Glloyd

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Re: Hearts of Iron IV
« Reply #328 on: June 16, 2016, 12:26:29 am »

Fuck, by the time they're all fixed up the war is going to be started :/  Well probably not, France starts with a lot of civilian infastructure and terrible military factories, I'm going to be using one to produce the other so that should speed things up.

Is it worth it to convert civilian factories to military factories?  I'm thinking no, but I'm preparing for the worst and that might be a necessary sacrifice.  Do you at least get 3 military factories if you convert a civilian factory?

It's only really worth it if you're desperate during wartime, or if you're building up for war and not meeting your needs.

Blue_Dwarf

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Re: Hearts of Iron IV
« Reply #329 on: June 16, 2016, 01:09:13 am »

The main French army starts almost fully equipped (Weapons I), so no need to worry about it.

It's the colonial troops that all have Basic Equipment. You probably don't need to fully equip them before the war starts.
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