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Author Topic: Differences In The New Edition - General  (Read 59702 times)

Klitri

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Re: Differences In The New Edition - General
« Reply #90 on: December 02, 2015, 02:43:42 pm »

No, the gods you can pick are the ones your dwarves in your fort are worshipping.
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Button

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Re: Differences In The New Edition - General
« Reply #91 on: December 02, 2015, 02:49:12 pm »

No, the gods you can pick are the ones your dwarves in your fort are worshipping.

That's not true. Last night I made temples for all the gods of my civ, including one that didn't have any worshippers at the moment.
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Wheeljack

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Re: Differences In The New Edition - General
« Reply #92 on: December 02, 2015, 03:01:41 pm »

No, the gods you can pick are the ones your dwarves in your fort are worshipping.

That's not true. Last night I made temples for all the gods of my civ, including one that didn't have any worshippers at the moment.

Yes, what Button said. Its very nifty like that. I still have one god with no followers at my fort, so its the only god without a temple right now. No reason to devote the resources yet so... xD
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Rince Wind

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Re: Differences In The New Edition - General
« Reply #93 on: December 02, 2015, 03:17:09 pm »


So if I want to assemble a particular instrument, I'm basically at the mercy of the RNG as to when I'm going to get all the pieces? Ah, DF, the more you change the more you stay exactly the same.

No, you can choose exactly what piece is produced. I have a large but simple percussion instrument, only two parts. At the leather workshop I made the "deb head" and at the carpenter the "deb body".
It is not like saying: make instrument parts and then hope that the one you need comes out.
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Darkwood71

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Re: Differences In The New Edition - General
« Reply #94 on: December 02, 2015, 04:51:31 pm »

Anyone else having extra !FUN! with moods? I've lost three out of 5 dorfs to moods. They kept asking for materials that I had, but they didn't seem to want. Have they got a lot pickier about what materials they want (such as a specific rock, over the 10 or so different ones I have)? However, the stark raving mad mood is a riot since they have a tendency to strip naked and run all over the fort. Luckily, there's been no berserks yet.

It also seems that I'm not getting reps with my dorf trade caravans (two years so far). I just get a message saying how it's odd that he's missing. I'm not sure how to tell if my home civ has been lost, but from the civ menu, I don't see anything that would suggest a collapsed home civ.

Also, anyone have any suggestions for breaking out of a fortress design rut? I always seem to follow the same pattern when I make a fort, and it's starting to annoy me.  ???

Finally, I love the tavern. It's too fun to see my dwarfs playing music and dancing. However, do I need to stockpile booze in the tavern for them to drink. I have my food and booze stockpile nearby, but I'm not sure if they're getting drinks.
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cochramd

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Re: Differences In The New Edition - General
« Reply #95 on: December 02, 2015, 05:05:21 pm »


So if I want to assemble a particular instrument, I'm basically at the mercy of the RNG as to when I'm going to get all the pieces? Ah, DF, the more you change the more you stay exactly the same.

No, you can choose exactly what piece is produced. I have a large but simple percussion instrument, only two parts. At the leather workshop I made the "deb head" and at the carpenter the "deb body".
It is not like saying: make instrument parts and then hope that the one you need comes out.
PHEW. That is a relief.

Also, anyone have any suggestions for breaking out of a fortress design rut? I always seem to follow the same pattern when I make a fort, and it's starting to annoy me.  ???
That depends. What's your current rut look like?

Quote
Finally, I love the tavern. It's too fun to see my dwarfs playing music and dancing. However, do I need to stockpile booze in the tavern for them to drink. I have my food and booze stockpile nearby, but I'm not sure if they're getting drinks.
Try putting the stockpile IN the tavern. Also, coffers for mugs.
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wierd

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Re: Differences In The New Edition - General
« Reply #96 on: December 02, 2015, 05:20:33 pm »

Now that dwarves read in libraries.... 

Is there any value in putting... tablets... on display there?
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Shonai_Dweller

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Re: Differences In The New Edition - General
« Reply #97 on: December 02, 2015, 05:48:15 pm »

Browsing legends with Legends Viewer (which I assume may be not be 100% working correctly yet with the new version) and I noticed the horse population of all of my civs now vastly outnumbers everything else. Does everyone else get this or is it just my world? I presume it's part of Toady's measures to get enemies back on mounts.

But...do Dwarves even ride horses? Ha ha.

Lets see:
civ 1: 21200 horses, 2467 Dwarves
civ 2: 42642 horses, 5914 Dwarves
civ 3: 134800 horses, 3772 Dwarves (!)

Humans about the same, goblins still outnumber their beakdogs but only just.

edit -- Hmm. Goblin overall population seems kind of low actually. Anti-dark fortress lag measures implemented? No time to check right now. Possibly it's just because I only had 125 years of history after a couple of attempts at my usual setting of 1050 crashed and burned.
« Last Edit: December 02, 2015, 06:11:23 pm by Shonai_Dweller »
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jaked122

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Re: Differences In The New Edition - General
« Reply #98 on: December 02, 2015, 06:39:04 pm »

I've never had a surplus of horses in legends or any other mode in this release.

What OS are you in?

Do you use graphics packs?

vjek

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Re: Differences In The New Edition - General
« Reply #99 on: December 02, 2015, 07:04:40 pm »

Browsing legends with Legends Viewer (which I assume may be not be 100% working correctly yet with the new version) and I noticed the horse population of all of my civs now vastly outnumbers everything else. Does everyone else get this or is it just my world?  ...
Pretty much every pocket world dwarven civ I see, in 42.01, has 2600 horses. 
Even if there's like... 2 cats, or 1 dwarf left in it.  2600. 2600. 2600.  It's very strange, and I'm gonna say it's likely a bug unless there's some REALLY good reason for it.  8)

pisskop

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Re: Differences In The New Edition - General
« Reply #100 on: December 02, 2015, 07:05:35 pm »

ego
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cochramd

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Re: Differences In The New Edition - General
« Reply #101 on: December 02, 2015, 07:37:18 pm »

To anyone who's managed to make one or more books so far: is there any way to tell what values they can pass on? You know, to make sure that the literature in your library inspires only proper values in its readers.
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Baffler

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Re: Differences In The New Edition - General
« Reply #102 on: December 02, 2015, 07:54:33 pm »

To anyone who's managed to make one or more books so far: is there any way to tell what values they can pass on? You know, to make sure that the literature in your library inspires only proper values in its readers.

I wondered about this too. I have a lot of immigrant humans who need to be shown the proper dwarven way before the combination of their outspokenness and disrespect for dwarven values (they don't see the value of craftsdwarfship, family, loyalty, or sincerity, and are well in tune with nature) starts causing problems.
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Shonai_Dweller

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Re: Differences In The New Edition - General
« Reply #103 on: December 02, 2015, 07:58:14 pm »

I've never had a surplus of horses in legends or any other mode in this release.

What OS are you in?

Do you use graphics packs?
Must be just random for this world then or perhaps just because Legends Viewer hasn't been updated yet. Since Toady mentioned part of the beakdog problem was that the population was too low and they were being butchered, I assume he boosted the pop and made mounts inedible. Hence massive surplus of Dwarven horses who don't even get to go to war probably.

Windows. Taffer tileset plus dwarf/elf/goblin/human graphics. Would that really boost the horse population?! Wow...
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Bumber

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Re: Differences In The New Edition - General
« Reply #104 on: December 02, 2015, 08:15:00 pm »

Now that dwarves read in libraries.... 

Is there any value in putting... tablets... on display there?
I think Toady himself stated he experienced some Fun with regards to that.

To anyone who's managed to make one or more books so far: is there any way to tell what values they can pass on? You know, to make sure that the literature in your library inspires only proper values in its readers.
I wondered about this too. I have a lot of immigrant humans who need to be shown the proper dwarven way before the combination of their outspokenness and disrespect for dwarven values (they don't see the value of craftsdwarfship, family, loyalty, or sincerity, and are well in tune with nature) starts causing problems.
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