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Author Topic: old tileset, new df?  (Read 3626 times)

indyofcomo

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old tileset, new df?
« on: December 01, 2015, 04:43:33 pm »

In general, is it 'safe' to play with an outdated tile set? Can I use Ironhand with the new DF release even though it hasn't had time to be updated yet?

Will wrong tiles be used for new objects? Will it crash? Will it just show the ASCII instead?
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Button

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Re: old tileset, new df?
« Reply #1 on: December 01, 2015, 04:57:23 pm »

If you are willing to go mess around in the raws, you can almost certainly make it work.

I haven't had a chance to look at the new version's raws yet, but in the past a plain old drop-in-the-modded-raws tileset application would have broken the game, or at least disabled a number of new features.
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I used to work on Modest Mod and Plant Fixes.

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CLA

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Re: old tileset, new df?
« Reply #2 on: December 01, 2015, 05:06:15 pm »

Check out the "file changes.txt" - there are quite some new items, inorganic, entity, creatures, etc. have all changed. A tileset like Ironhand that changes the raws would require some work to play nice with the new version.
In addition, some new objects (all the new book stuff) use tiles which now might look weird with Ironhand.

EDIT:
While we're at it, here's a list of the new objects and their default tiles:

scrolls: 236;
quire, bookcase: 240;
sheets: 245;
scroll rollers, book binding: 246

They all can be changed in the raws, except sheets, which seem to be hardcoded. At least I couldn't find their entry.

Note that tile #245 was unused before, and some tilesets might use it for something else. Also note that tile #240 is used for barrels/screwpumps, so that might look silly in some tilesets.
« Last Edit: December 01, 2015, 05:15:48 pm by CLA »
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CLA - an ASCII-like Graphic Pack with simplified letter-like creature graphics. The simple and clean looks of ASCII with distinct creature graphics - best of both worlds!

http://www.bay12forums.com/smf/index.php?topic=105376.0

indyofcomo

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Re: old tileset, new df?
« Reply #3 on: December 01, 2015, 05:10:55 pm »

ok, thanks!
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FortunaDraken

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Re: old tileset, new df?
« Reply #4 on: December 02, 2015, 04:39:46 am »

It also looks like a lot of stuff was changed such as plants. I installed the Spacefox graphics (because I can't stand the ASCII and it's the one I'm used to) and it broke a lot of stuff - in particular all the underground plants were suddenly unbrewable.

I went through and it looks like the only major changes to raws were the plants and the tile numbers changing places (I went in and carefully edited, and suddenly all the dwarves were being displayed with the dead dwarf tile - it was kind of alarming). I don't think it'd take too much to change, or so I hope, but it'd probably take someone cleverer than me ;;
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Re: old tileset, new df?
« Reply #5 on: December 02, 2015, 10:01:03 am »

Pardon the shameless plug, but BAMM! is perfect for applying graphics from old raws to new ones, while retaining all the functionality of the new graphics set. There'll still be some tileset weirdness with the new items, though.

Unfortunately since this is still in development I don't have it packaged up all pretty yet, but if you're jonesing for a graphics set, you could do worse.
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I used to work on Modest Mod and Plant Fixes.

Always assume I'm not seriously back