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Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 204578 times)

Bearskie

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1995 on: November 05, 2017, 12:04:52 am »

How does calculating gaits work?

Standard gaits are located in the creature variation raws. Each gait set has 6 gaits of differing speeds, acceleration, turning, energy use and various; read up on creature token GAIT for the syntax. If you wanted to, you could just define a single GAIT in-creature (eg. Fluffy wamblers), but the vast majority use standard gaits.

scourge728

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1996 on: November 05, 2017, 03:29:47 pm »

No I mean, how do I turn KPH into a gait

Bearskie

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1997 on: November 05, 2017, 08:05:04 pm »

Example and notes folder has a gait kph file. It's based on Toady's estimates.

scourge728

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1998 on: November 06, 2017, 06:59:43 pm »

Example and notes folder has a gait kph file. It's based on Toady's estimates.
thank you

Risto

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1999 on: November 08, 2017, 02:34:07 pm »

Hello, I have few questions:
* As to prescribe that the creature can reproduce without getting married?
* Can I use interactions and syndroms to make the one creature a companion, an ally, or a pet of another? For example, the druid makes the passing of a crow to attack his enemies.
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overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2000 on: November 08, 2017, 02:37:57 pm »

1) No, if I'm understanding you right. Asexual reproduction doesn't exist as of yet. However, nonsentients don't marry to breed.
2) Not that I'm aware of.
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Hugo_The_Dwarf

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2001 on: November 08, 2017, 02:51:23 pm »

Hello, I have few questions:
* As to prescribe that the creature can reproduce without getting married?
* Can I use interactions and syndroms to make the one creature a companion, an ally, or a pet of another? For example, the druid makes the passing of a crow to attack his enemies.

First statement answered. The PET tag on females allow them to breed freely but causes weirdness with controlled races.

No conversion of loyalty syndromes but you could cause the animal to become crazed or opposed to life making them go zerk on everything
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se05239

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2002 on: November 09, 2017, 08:33:30 am »

It says in the tokens that [THICKWEB] lets webs ensnare larger creatures but how large can a creature be before webs WITHOUT the [THICKWEB] token becomes useless?
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Eric Blank

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2003 on: November 09, 2017, 10:34:59 am »

if the creature doesnt have thick webs, their webs will only be able to catch vermin.
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se05239

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2004 on: November 09, 2017, 11:14:24 am »

if the creature doesnt have thick webs, their webs will only be able to catch vermin.
That doesn't make sense.. I were able to ensnare wolves with web shot from a no [THICKWEB] character.
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Hugo_The_Dwarf

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2005 on: November 09, 2017, 12:15:37 pm »

Show the character so we can verify. It could be different behavior for natural webs and interaction webs.

See WEBBER critters will have "webs" appear naturally in their biomes. However webs from these critters that also have [THICKWEB] will snare larger creatures (unless being harvested via job collect webs job)

Interactions may automatically default to THICKWEB (confirmation???)
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se05239

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2006 on: November 09, 2017, 12:26:51 pm »

Show the character so we can verify. It could be different behavior for natural webs and interaction webs.

See WEBBER critters will have "webs" appear naturally in their biomes. However webs from these critters that also have [THICKWEB] will snare larger creatures (unless being harvested via job collect webs job)

Interactions may automatically default to THICKWEB (confirmation???)
Here's the creature RAW;
Spoiler (click to show/hide)
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Hugo_The_Dwarf

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2007 on: November 09, 2017, 12:37:11 pm »

You are correct there is no THICKWEB. do they have a biome they spawn in I don't see one on them. Or are they a civ creature (intelligent spiders)
Also I noticed [BABY:0] I don't think 0 works, it will default, to 1 I believe, so BABY:1 would make more sense for the parser. Basically says they will be babies until they are 1 year old.

EDIT:
reason why I ask for a biome is so they lay webs in the area (world gen more or less, Vermin WEBBERs just randomly spawn webs on their tile) this would test walking into a naturally occurring web will trap someone if [THICKWEB] is omitted
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Hugo_The_Dwarf

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2008 on: November 09, 2017, 08:52:21 pm »

Can a material have two [SYNDROME]s

I want to have a contact one that effects a certain CREATURE_CLASS and an inhaled form for GENERAL_POISON
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Nahere

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #2009 on: November 09, 2017, 09:59:34 pm »

Can a material have two [SYNDROME]s

I want to have a contact one that effects a certain CREATURE_CLASS and an inhaled form for GENERAL_POISON
Yes.
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