Thanks Putnam.
I did some experiments with the values here and there but it didn't seem to change animal men movement for the better.
It just seems like they are crawling all the way to the item and then going biped while holding item and running around.
Edit:
I am unable to make them move faster, no matter what. I used Hyena Men as they are the same size as dwarfs.
I have changed values in both animal man version and parent animal regarding their crawling/swimming speeds
Doesn't seem like it did anything good.
However, just to make sure, I spawned regular elves as well. Elves were moving around as fast as dwarves.
There is something wrong with Animal Men here, no doubt about that.
The question is, is it wrong by vanilla handling of them, or are there some tags/data missing/applied incorrectly in files?
HELP! O_O
Edit:
Found an issue.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9588Possible solution:
"Easy" solutions include removing the [MEANDERER] tag from an animal person's base creature, or adding [CV_REMOVE_TAG:MEANDERER] and [APPLY_CURRENT_CREATURE_VARIATION] after the [APPLY_CREATURE_VARIATION:ANIMAL_PERSON] in an animal person's raws. Either method appears to make affected animal people move normally in both modes of play. Both of these solutions might have unforeseen consequences, however: more testing is needed.
EDIT2:
By the great Gods of Modding, it worked! Now it is possible to have a fort full of animal people behaving in the same way as dwarves or elves!
Well. There comes my squad of fully armored elephant men >; )