I'm skimming the wiki but I can't seem to find what I'm looking for.
I took some modded creatures I made in the past and ported the raws directly to 43.05. I find that these creatures eventually wind up with a yellow down arrow indicating that they are "distracted" all the time. My understanding of distraction and focus is that these are results of unmet needs for creatures like dwarves. Most default animals, ie non civilization creatures, don't blink like this. So presumably there's some token to differentiate between creatures effected by needs and focus and distractions and those without.
Anyone know what I'm looking for? I don't want to have a bunch of giant cave animals for example constantly blinking yellow arrows. Want to fix this so it doesn't happen, but don't know what's wrong.
This isn't exclusive to modded ones; it happens with tame animals in vanilla sometimes and I just figured out why. According to their stats in arena mode, the distraction is caused by either the need to pray to a deity (which can't be met because it requires the ability to speak) or the need to drink alcohol (which can't be met if the creature has no hands).
A sample of 65 adult animals (40 normal/25 distracted) yielded these results:
(Horse, Water buffalo, Reindeer, Donkey, Cow, Llama, sheep, alpaca, rabbit, chicken, guineahen, peafowl, turkey, eagle, duck, peregrine, cat, dog, fox, skunk, Panda, echidna, crundle || wild echidna, wild giant mole, wild bugbat, Hill Titan, Forgotten Beast)