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Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 205025 times)

Valikdu

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #570 on: February 29, 2016, 11:23:44 am »

Is the ethics code still broken? I mean the thing earlier in 0.42, when the correct ethics tokens still didn't allow you to butcher sapients.

Orbotosh

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #571 on: March 04, 2016, 07:13:21 pm »

I'm trying to create a material that's highly dangerous to any undead. However, tests show that weapons made out of it have no effect on their targets besides the standard amount of deadliness. Could someone explain to me why it's not working?

Code: [Select]
[INORGANIC:SILVER_MAGIC]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:moonsilver]
[STATE_NAME_ADJ:LIQUID:molten moonsilver]
[STATE_NAME_ADJ:GAS:boiling moonsilver]
[DISPLAY_COLOR:7:7:1]
[BUILD_COLOR:7:7:1]
[MATERIAL_VALUE:20]
[SPEC_HEAT:230]
[MELTING_POINT:11731]
[BOILING_POINT:13892]
[ITEMS_WEAPON][ITEMS_AMMO]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
[SOLID_DENSITY:10490]
[LIQUID_DENSITY:9320]
[MOLAR_MASS:107868]
[IMPACT_YIELD:350000]
[IMPACT_FRACTURE:595000]
[IMPACT_STRAIN_AT_YIELD:350]
[COMPRESSIVE_YIELD:350000]
[COMPRESSIVE_FRACTURE:595000]
[COMPRESSIVE_STRAIN_AT_YIELD:350] 100
[TENSILE_YIELD:100000]
[TENSILE_FRACTURE:170000]
[TENSILE_STRAIN_AT_YIELD:120] 83
[TORSION_YIELD:100000]
[TORSION_FRACTURE:170000]
[TORSION_STRAIN_AT_YIELD:333]
[SHEAR_YIELD:100000]
[SHEAR_FRACTURE:170000]
[SHEAR_STRAIN_AT_YIELD:333] 30
[BENDING_YIELD:100000]
[BENDING_FRACTURE:170000]
[BENDING_STRAIN_AT_YIELD:120]
[MAX_EDGE:10000]
[STATE_COLOR:ALL_SOLID:SILVER]
[SYNDROME]
[SYN_NAME:undeath corrosion]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[IT_REQUIRES:NOT_LIVING]
[CE_REMOVE_TAG:NOFEAR:NONAUSEA:NOPAIN:NOEXERT:NO_THOUGHT_CENTER_FOR_MOVEMENT:NO_CONNECTIONS_FOR_MOVEMENT:START:10:END:2000]
[CE_PAIN:SEV:100:PROB:100:LOCALIZED:START:10:PEAK:1000:END:2000]
[SYN_CONCENTRATION_ADDED:100:1000]
[SYN_CONTACT]
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It's a buyers market. The author writes what sells, catering to the lowly demands of uneducated masses. In this case, apparently, charioteers.
Can we get migrant sponge cooks, a squid for bookkeeper, a starfish peasants, squirrel mechanics, vermin invaders, and cook roast crab meats? 

Bearskie

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #572 on: March 05, 2016, 09:19:43 am »

Weapons do not transmit syndromes without DFhack. The usage of contact syndromes are only limited to spatter and contaminants. If this undead of yours is a custom creature, you can use material force multipliers instead.

hexatic

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #573 on: March 05, 2016, 01:26:21 pm »

Hello, working on some glass reactions with sand, can't seem to get it to spit out an empty bag of the same type as the reagent bag, any tips would be great.
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Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #574 on: March 05, 2016, 01:40:00 pm »

Just [PRESERVE_REAGENT] on the bag

hexatic

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #575 on: March 05, 2016, 02:13:37 pm »

Just [PRESERVE_REAGENT] on the bag

Thank you, that did it.
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soul4hdwn

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #576 on: March 05, 2016, 10:42:31 pm »

teeny tiny question but... "Impoverished Word Selector" likely means used too many "cull word" tags in entity file right?
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Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #577 on: March 05, 2016, 10:47:15 pm »

Probably.

Orbotosh

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #578 on: March 06, 2016, 04:35:06 pm »

How do I define a material for a plant wholecloth without loading a template?
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It's a buyers market. The author writes what sells, catering to the lowly demands of uneducated masses. In this case, apparently, charioteers.
Can we get migrant sponge cooks, a squid for bookkeeper, a starfish peasants, squirrel mechanics, vermin invaders, and cook roast crab meats? 

Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #579 on: March 06, 2016, 05:50:37 pm »

with [MATERIAL:name]

soul4hdwn

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #580 on: March 07, 2016, 12:09:19 am »

multiple questions...
1) i have a self applied werebeast curse, but the transform seems to be permanent not phasing in and out like moonphase is supposed to do...  interaction/syndrome:
Spoiler (click to show/hide)
2) a different creature was supposed to be milkable... and despite even copying milk template from sheep, the creature isn't being milked.  it does have intelligent tag however... and is a playable civilization... no idea what would be problem.

3) how difficult would it to make a liquid silver reaction so players can weaponize it against creatures just like gnomeblight/kobold-bulb?  the difficulty i see would be the melting/freezing thresholds.

edit: fixed/simplified transform to apply to self only for insurance, given a moderate wait period elsewhere for less awkwardness.
« Last Edit: March 09, 2016, 04:19:39 pm by soul4hdwn »
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Tarsius

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #581 on: March 11, 2016, 11:28:44 am »

trying to make goat shearable, i have copied
Code: [Select]
[SELECT_MATERIAL:HAIR]
[STATE_NAME:ALL_SOLID:wool]
[STATE_ADJ:ALL_SOLID:wool]
[YARN]
from sheep's raw to goat's, but it is still unshearable, what did i do wrong? and how can I fix it

thanks!
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and this is something that shows up below your post

scamtank

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #582 on: March 11, 2016, 11:45:35 am »

Jump down to the part in sheep raws where the hair and skin colors get defined.

Code: [Select]
...
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:wool:SINGULAR]
[TISSUE_LAYER_APPEARANCE_MODIFIER:LENGTH:0:0:0:0:0:0:0]
[APP_MOD_NOUN:wool:SINGULAR]
[APP_MOD_RATE:1:DAILY:0:300:0:0:NO_END]
[APP_MOD_DESC_RANGE:10:50:100:150:200:300]
[SHEARABLE_TISSUE_LAYER:LENGTH:300]

Compare that to the same area in goat raws. See what you're missing yet? The hair on your goats doesn't have a defined length, much less a rate of growth.
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Atomisk

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #583 on: March 13, 2016, 04:22:32 am »

Hey mod wizard putnam... didn't you say somewhere it was possible to attach syndromes to specific worn objects? ...does this make a Majora's mask mod more feasible? wink wink hint hint nudge nude ... if you don't do it I'll have to learn how to mod it myself. Side note, caaan I drop force sufficient enough to be similar to a moon on people? possibly with df-hack.
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Button

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #584 on: March 13, 2016, 05:01:01 am »

wink wink hint hint nudge nude

nudge nude



What part of "say no more!" do you not understand?
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