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Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 204866 times)

Roses

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #360 on: January 07, 2016, 06:29:12 pm »

Though the game will still differentiate on the source level. One will be regarded as PLANT:X:Y, while the other is INORGANIC:X. It may affect some reactions, but I do not know of any off the top of my head.

Which is exactly what I want, so that I can use [CE_MATERIAL_FORCE_MULTIPLIER] to make some units weaker to spell materials and stronger to other materials without having to list out each individually, for example...

Code: [Select]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:INORGANIC:NONE:70:100:START:0]
[CE_MATERIAL_FORCE_MULTIPLIER:MAT_MULT:PLANT_MAT:SPELL_MATERIALS:NONE:130:100:START:0]

Just wanted to make sure that there wasn't something hidden that I was missing (like all plant mat velocities are modified by 0.75x for some strange reason).
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sv-esk

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #361 on: January 07, 2016, 06:33:29 pm »

Oh, that's a shame, no idea how to use DFHack for this. Any idea if it's possible to remove bags from the reaction and keeping the dyes as a powder? Maybe being able to use glass vials or something.
I tried to make custom dyeing reaction and ended up with this:
Spoiler: dye_cloth.lua (click to show/hide)
Encountered several problems: [NOT_DYED] - not a thing. [NOT_IMPROVED] is valid reagent token, but dye is not improvement. Possible workaroud - actually improve cloth with bands or so. So reaction will not target already dyed (improved) cloth.
Reaction should produce something, reaction-product-trigger will not run command without PRODUCT.
Custom improvement's quality seems to be 0 regardless of skill.
Cloth brought on embark is not made out of thread (has no thread improvement). So it is not dyeable.
« Last Edit: January 07, 2016, 06:41:23 pm by sv-esk »
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Jerry The Hellbound

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    • This is also for my Custom Race: Solari!
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #362 on: January 09, 2016, 04:31:08 pm »

I installed the werewolf curse from the interaction examples, modified it so it's at will, changing the I source to be CREATURE_ACTION And took the moonphase away, however it keeps turning me imyo a toad, I need this for my custom race, send me a message for the answer, if you can take the bother, thanks
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #363 on: January 09, 2016, 04:32:19 pm »

There is no WEREWOLF creature in the raws.

Jerry The Hellbound

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #364 on: January 09, 2016, 05:33:57 pm »

Actually I'm not planning on using the werewolf race, I'm actually trying to transform into my custom race, Solari, essentially humanoid bird fallen angel, which are only female, so, I would change the Werewolf, to Solari, and default, to female, it kept doing it so I changed it to dwarf, which also has female
Editi found my problem the I'd is BIRD_SOLARI not SOLARI: actually, its supposed to change to male then again to female, this power is called Angelic Healing, however like I previously said its a female only race, but it gets stuck at male and it says, "wait your currently male! You can't increase your testosterone like this!"
« Last Edit: January 09, 2016, 05:47:50 pm by Jerry The Hellbound »
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #365 on: January 09, 2016, 07:03:50 pm »

A transformed creature cannot be transformed again; the only way to do that is to transform back, then transform again.

Jerry The Hellbound

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    • This is also for my Custom Race: Solari!
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #366 on: January 09, 2016, 08:52:57 pm »

OK, imma simplify what I did, (I know your a wizard but I think I may have mixed up)
OK so, purpose: full body regen
Starts off as solari, the race that is transforming into, essentially.
Then it changes the caste, in other words turns female to male, ive already gotten this to work. My problem is.
Idk how to change the caste back to female, female to male then back to female, simple, however I don't know how to get it back to female, what tokens and such do I use? How would it look I'd be happy to post my code that I've gotten half working but the most important part isn't but I'm on my phone, can't really type code on it much
« Last Edit: January 09, 2016, 08:54:47 pm by Jerry The Hellbound »
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #367 on: January 09, 2016, 09:03:24 pm »

You simply have the transformation end. END:x

Jerry The Hellbound

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    • This is also for my Custom Race: Solari!
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #368 on: January 09, 2016, 09:13:10 pm »

I tested it out, works! Thank you. Tomorrow I could send you the code for the rave if you'd like
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Max™

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #369 on: January 10, 2016, 03:52:52 am »

1. yes, not sure which it is but i'm pretty sure it's a specific_ref
Noticed this, I think it's under misc_traits actually?
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Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #370 on: January 10, 2016, 03:55:10 am »

1. yes, not sure which it is but i'm pretty sure it's a specific_ref
Noticed this, I think it's under misc_traits actually?

probably, haven't checked in a while, if you think it is that means you've probably checked recently which means you're probably right

Max™

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #371 on: January 10, 2016, 06:42:42 am »

Yeah, I recall trying to figure out how to assign rooms to a human queen and noticing that was where the pesky room/assign bad thoughts were, plus the needs drink (13), doesn't care about anything (14 or 15?), and I'm pretty sure cave adaptation was 18 or 19.
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Jerry The Hellbound

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    • This is also for my Custom Race: Solari!
Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #372 on: January 10, 2016, 12:44:25 pm »

After some extensive wiki research i finally found out how to add syndromes to materials, however, im trying to make it into the stone vapor trick thing, as you can see the boiling temp is 9000 and the fixed temperature is 9001, still doesn't explode, however thats not what im looking for, (but it be a treat if it actually exploded like it says in the wiki and if someone told me) im trying to paralyze their legs, and arms, however their lungs and organs get paralyzed as well, causing them to suffocate, aswell, also, what number is the highest pain can go before they pass out? i don't want them to pass out as you can tell, this is effectively a very painful and looooong demise, however, their body gets numb before they die (which is quite incomplete, im thinking on doing what is happening right now, but later, like after they've gone unconscious. however i also made a healing tear, essentially it transforms others to something, and it heals them, completely. called it healing tear: (BTW these codes may be subject to change)
This is the code for poison and healing tears
Spoiler (click to show/hide)
This is the ENTIRE and current code for my Solari Race:
Spoiler (click to show/hide)

This is also for the transformation regen
Spoiler (click to show/hide)
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Dirst

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #373 on: January 11, 2016, 09:26:13 am »

Hmmm... how can this be weaponized?

At least it seems impossible for DF to trigger that behavior by accident.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #374 on: January 11, 2016, 12:00:33 pm »

Hmmm... how can this be weaponized?

At least it seems impossible for DF to trigger that behavior by accident.

Quote
No reason has been given as to why the bug occurs

dunno

also that seems, uh, immoral
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