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Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 205081 times)

Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #660 on: March 29, 2016, 07:31:20 pm »

you can replace every single raw file, but you can't alter hidden fun stuff, no

BlackFlyme

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #661 on: March 29, 2016, 07:43:16 pm »

There was a blank world flying around in one of the old Dwarf Fortress From Scratch community games. I'll link it when I find it.

Here it be. Props to Halfling and the others in DFFS for leaving a near-empty world in case anyone wanted one.

May want to specify want Spoiler stuff you want to mess with. You can create custom creatures to roam Hell as your own type of Demon, but as mentioned, anything hardcoded isn't open to altering.
« Last Edit: March 29, 2016, 07:48:06 pm by BlackFlyme »
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Atomisk

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #662 on: March 29, 2016, 07:56:10 pm »

Thank you both very much this will be helpful.
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Urlance Woolsbane

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #663 on: March 29, 2016, 09:45:28 pm »

Hardcoded beaties can actually be altered, albeit not in the most straightforward of manners. Their raw tokens are stored in the Dwarf Fortress executable. Consequently, all it takes is a hex-editor and a creature variation and voila, the random beasties are yours to edit!

You'll also want to set the COMPRESSED_SAVES option in init.txt to NO, so as to view the finalized random raws.
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Bozdogan

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #664 on: March 30, 2016, 01:57:02 am »

Hi folks, i need help creating a custom race
For reference the race is Silicoids from Master of Orion
They:
are silicon based,so made of stone
quite large compared to humans
eat rocks,dont drink nor sleep
reproduce via mitosys, so no genders,also the process is very slow
arent emotional
no pain,nausea etc.
Thank you
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ZM5

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #665 on: March 30, 2016, 05:45:11 am »

Hi folks, i need help creating a custom race
For reference the race is Silicoids from Master of Orion
They:
are silicon based,so made of stone
quite large compared to humans
eat rocks,dont drink nor sleep
reproduce via mitosys, so no genders,also the process is very slow
arent emotional
no pain,nausea etc.
Thank you
The no eat, no drinking, no sleeping, no pain, no nausea, no emotion would be simple enough, those are just singular tokens. Size is easy too.

For the "silicon-based" it's simple enough, you'll need to create a custom "rock" material then put the appropriate tags so they are completely made out of it.

I don't think you can make a genderless race that reproduces though - I could be wrong about this. However you definitely can't make them eat rock.

For everything that's doable, all the tokens are on DFwiki - everything else, I highly suggest looking in the raws themselves - the bronze colossus has appropriate tags for making a creature entirely out of a material - you just need to copy them and edit them appropriately.

EDIT: Ok, I got a question myself - I have 2 creatures with layers of gas underneath some of their body parts - however it seems that any edged damage to the creature, regardless if it hits that specific body part or not, causes the gas to leak out. So i.e if the gas pustule is on the upper body, a hit to the leg will somehow puncture it as well and release it. Any way to change that?
Here's the raws just in case
Spoiler (click to show/hide)
« Last Edit: March 30, 2016, 07:44:10 am by ZM5 »
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TheOnlySolitaire

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #666 on: March 30, 2016, 09:15:08 am »

Hi guys,

Regarding the entity VALUE and creature PERSONALITY tokens; the wiki page seems to imply you can define a creatures personality regarding facets and beliefs like LAW, then set the cultural beliefs in the Entity file to something different, effectively meaning a creature (or a caste) can go against its own entities values.

Is this correct: can you define beliefs in creature and entity raws?

Are there any known problems with this?
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Jerry The Hellbound

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #667 on: March 30, 2016, 02:39:33 pm »

One word: underwear, seriously has noone in the worlds we create have no sense of modesty???
Granted we have the female lower body underwear but where is the rest for the others?!?
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Just Some Guy

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #668 on: March 30, 2016, 03:08:15 pm »

Is it possible for a race that can only reproduce through a reaction to survive worldgen?

Ryga_

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #669 on: March 30, 2016, 09:50:34 pm »

Hey! Trying to make gold clothes but getting stuck on making gold thread. I already added [PERMITTED REACTION:EXTRACT_GOLD_STRANDS] under [ENTITY:MOUNTAIN] but it's not showing up in the workshop menu.

Code: [Select]
[REACTION:EXTRACT_GOLD_STRANDS]
[NAME:extract gold strands]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:150:BAR:NONE:METAL:GOLD]
[PRODUCT:100:1:THREAD:NO_SUBTYPE:METAL:GOLD][PRODUCT_DIMENSION:15000]
[SKILL:EXTRACT_STRAND]

Any idea what's keeping it from appearing?
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Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #670 on: March 30, 2016, 09:58:01 pm »

Post the whole file.

Also, I would use THREAD:NONE and INORGANIC:GOLD (the latter is identical to METAL:GOLD, but METAL:GOLD is just an alias)

BlackFlyme

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #671 on: March 30, 2016, 10:14:05 pm »

Is this correct: can you define beliefs in creature and entity raws?

Yea. Personal beliefs and values can vary from the entity's. The main thing it changes is the creature's description making a note that they are unlike their society's standards.

Is it possible for a race that can only reproduce through a reaction to survive worldgen?

Probably not, no. Most reactions don't do much in world-gen.
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Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #672 on: March 30, 2016, 10:18:38 pm »

Is this correct: can you define beliefs in creature and entity raws?

Yea. Personal beliefs and values can vary from the entity's. The main thing it changes is the creature's description making a note that they are unlike their society's standards.

"Raws" is the operative word there, and no, AFAIK no values for creatures.

Jerry The Hellbound

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #673 on: March 30, 2016, 10:26:15 pm »

How  do i make clothes? And how do I especify if their work under like a vest under armor or something like that?
Also is cave spider the best string for things like bests or pants?
Along with all that can I have an example? Or a wiki link?
Thanks!
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

BlackFlyme

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #674 on: March 30, 2016, 10:32:49 pm »

"Raws" is the operative word there, and no, AFAIK no values for creatures.

Damn synonyms. My bad on the reading comprehension.

How  do i make clothes? And how do I especify if their work under like a vest under armor or something like that?
Also is cave spider the best string for things like bests or pants?
Along with all that can I have an example? Or a wiki link?
Thanks!

Silk is a good material.

To choose where it goes, change its LAYER token to an appropriate token. Here is the armour token page. In order, the layers are UNDER and OVER for plain clothes, ARMOR for armour, and COVER for things worn over armour, such as a cloak.

Usually, my advice on making things is to find something close to what you want that already exists, and create a copy of it that is changed to suit your need.
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