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Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 205024 times)

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #600 on: March 17, 2016, 12:33:52 am »

Thanks for the tips, and for your continued Modest Mod custodianship :p MM is one of my must-downloads after every new update.

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I used to work on Modest Mod and Plant Fixes.

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Eric Blank

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #601 on: March 17, 2016, 04:52:56 am »

You could also try a transformation. Transform them into a non-sentient, immobile caste that has a shell that falls off because it's attached to another tiny 'neck' body part that liquefies, for about 800 ticks (about how long it takes to fall off in fort mode) The shell can then be butchered, which needs at least two tissue layers because you cant butcher something that has only one tissue. bad idea for any of the tissues on the shell or 'neck' to have vascular tissue or it'd bleed to death when they fall off if the creature is too small.
And the crab turns back to normal after the 800 ticks, plus heals any damage it suffered since its last molting. Arthropods like spiders can regrow lost limbs after molting in reality.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Dirst

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #602 on: March 17, 2016, 12:12:19 pm »

The paralysis is easy: just make a self-targeting interaction with a longish cooldown, which applies a short-lived paralysis syndrome.

To create an item, you'll want to make a material emission - see the dwarf or magma crab raws for examples, and modify them to be self-targeting. You may have to play around with the properties of the material in question to keep it from harming the critter, as the material emission is usually launched at high velocity at a different target, and I'm not sure how it would react when the target is the source...

Or if you don't mind DFHackery, there's a plugin that can automatically detect when a syndrome is applied and spawn an object or creature into the game at the location of the affected creature. Dirst(?)'s mod The Earth Strikes Back is a good place to look for inspiration on how to use that.
Although I would probably go with Eric's solution, what you are describing Button is how The Earth Strikes Back worked in its early versions. Version 1.22 is still available in the Dropbox folder where I keep all of my old versions.  Since 1.30, it watches for job completion events, and spawns a creature or item at appropriate times.  Salmuek, if you want to see that in action, look to the current version of the mod.

You could trigger the molting to a sleep or worship "job" if that's not too often.  With some nontrivial effort, you could maintain a counter for each creature and spawn a shell after, say, 4 sleep "jobs."

Edit: and Modest Mod is awesome :)
« Last Edit: March 17, 2016, 12:18:22 pm by Dirst »
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #603 on: March 17, 2016, 02:01:55 pm »

Keep in mind with the transformation effect that it will allow a mortally wounded, starving, dehydrated Crab Person to completely regenerate and replenish all physical needs. While some arthropods can regrow individual limbs, generally molting won't stop them from starving to death ;).

But it's your race Salmeuk, so it's up to you!
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Teneb

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #604 on: March 18, 2016, 02:00:11 pm »

What is the proper way to use alcohol as a reagent in a reaction so that it empties one barrel?
Is this: [REAGENT:A:150:DRINK:NO_SUBTYPE:NONE:NONE] correct? Are there any modifiers that need to be added?
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Zanzetkuken The Great

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #605 on: March 20, 2016, 09:17:23 am »

I remember someone had once made a script to modify the surnames of creatures so the family lines were easier to find.  What was it called?
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Jerry The Hellbound

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #606 on: March 20, 2016, 11:24:09 am »

FUDGE. i had it in my brain!!! (*thinks for a moment*)
AH YES!  :-\
Is there a syndrome ability to make the blood clot into a solid? like a: "Blood hardens and the creature is restrained due to all the solid blood in its body!!" type o' thing.
« Last Edit: March 20, 2016, 11:26:11 am by Jerry The Hellbound »
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Jerry The Hellbound

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #607 on: March 20, 2016, 11:34:10 am »

Also another thing:
In lanp's mod: Regenerator. he made these interaction messages that i was trying to replicate on my mod, but for some reason its not working to no avail. Heres the code.
Code: [Select]
creature_solari

[OBJECT:CREATURE]

[CREATURE:BIRD_SOLARI]
[DESCRIPTION:A bird of prey so large and ferocious it dwarfs many dragons.  All beneath its mighty wings should fear the Sky, Moon and Sun. But due to it being damned back to the ground, its size is now of a 8ft tall elf.]
[NAME:solari:solares:solarie]
[CASTE_NAME:solari:solares:solarie]
[GENERAL_CHILD_NAME:solari hatchling:solarie hatchlings]
[CREATURE_TILE:'R'][COLOR:7:0:2]
[PETVALUE:50]

[DIFFICULTY:20]
[PET_EXOTIC]
[TRAINABLE]
[MOUNT_EXOTIC]
[OUTSIDER_CONTROLLABLE]
[COMMON_DOMESTIC][TRAINABLE][PET]
[PREFSTRING:loyalty]
[BIOME:MOUNTAIN]
[FREQUENCY:5]
[FANCIFUL]
[EQUIPS]
[INTELLIGENT]
[TRANCES]
[BENIGN]
[CANOPENDOORS]
[LOCKPICKER]
[EXTRAVISION]

[PARALYZEIMMUNE]
[LOW_LIGHT_VISION:12000]

[POWER]
[NO_PHYS_ATT_RUST]
[NO_FEVERS]
[NO_DIZZINESS]
[NOEXERT]
[NONAUSEA]
[NOPAIN]
[NOSTUN]
[LOCAL_POPS_CONTROLLABLE]
[LOCAL_POPS_PRODUCE_HEROES]
[MAGMA_VISION]
[AMPHIBIOUS]
[NATURAL]
[AT_PEACE_WITH_WILDLIFE]
[LARGE_PREDATOR]
[FLIER]
[FIREIMMUNE_SUPER]
[STANCE_CLIMBER]

[SPHERE:SKY]
[SPHERE:WIND]
[SPHERE:HUNTING]
[CURIOUSBEAST_ITEM]
[CURIOUSBEAST_EATER]

[CHILD:1]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[LAIR:WILDERNESS_LOCATION:100]
[HABIT_NUM:TEST_ALL]
[HABIT:GIANT_NEST:100]
[NATURAL_SKILL:BITE:15]
[NATURAL_SKILL:STANCE_STRIKE:15]
[NATURAL_SKILL:MELEE_COMBAT:15]
[NATURAL_SKILL:DODGING:15]
[NATURAL_SKILL:SITUATIONAL_AWARENESS:15]
[NATURAL_SKILL:DODGING:15]
[NATURAL_SKILL:SWORD:15]
[NATURAL_SKILL:SHIELD:15]
[NATURAL_SKILL:ARMOR:15]
[NATURAL_SKILL:SNEAK:15]
[NATURAL_SKILL:WRESTLING:15]
[NATURAL_SKILL:CLIMBING:15]
[NATURAL_SKILL:SWIMMING:15]
[NATURAL_SKILL:BITE:15]
[NATURAL_SKILL:GRASP_STRIKE:15]
[NATURAL_SKILL:MISC_WEAPON:15]
[NATURAL_SKILL:SHIELD:15]
[NATURAL_SKILL:THROW:15]
[NATURAL_SKILL:WHIP:15]
[NATURAL_SKILL:CONCENTRATION:15]
[NATURAL_SKILL:MAGIC_NATURE:15]
[NATURAL_SKILL:APPRAISAL:15]
[NATURAL_SKILL:LOGIC:15]
[NATURAL_SKILL:SING:15]
[NATURAL_SKILL:PLAY_WIND_INSTRUMENT:15]
[NATURAL_SKILL:LOGIC:15]
[NATURAL_SKILL:BUTCHER:15]
[NATURAL_SKILL:TANNER:15]
[NATURAL_SKILL:LEATHERWORK:15]
[NATURAL_SKILL:BONECARVE:15]
[NATURAL_SKILL:ARMOR:15]
[NATURAL_SKILL:DAGGER:15]
[NATURAL_SKILL:WRITING:15]
[NATURAL_SKILL:PROCESSPLANTS:15]
[NATURAL_SKILL:KNAPPING:15]
[NATURAL_SKILL:COOK:15]
[NATURAL_SKILL:CROSSBOW:15]
[NATURAL_SKILL:KNOWLEDGE_ACQUISITION:15]
[NATURAL_SKILL:CRUTCH_WALK:15]
[NATURAL_SKILL:ALCHEMY:15]
[NATURAL_SKILL:CLIMBING:15]
[NATURAL_SKILL:SET_BONE:15]
[NATURAL_SKILL:SURGERY:15]
[NATURAL_SKILL:SUTURE:15]
[NATURAL_SKILL:DRESS_WOUNDS:15]
[NATURAL_SKILL:DIAGNOSE:15]
[NATURAL_SKILL:COMEDY:15]
[NATURAL_SKILL:CONSOLE:15]
[NATURAL_SKILL:FLATTERY:15]
[NATURAL_SKILL:INTIMIDATION:15]
[NATURAL_SKILL:JUDGING_INTENT:15]
[NATURAL_SKILL:LYING:15]
[NATURAL_SKILL:NEGOTIATION:15]
[NATURAL_SKILL:PERSUASION:15]
[NATURAL_SKILL:TEACHING:15]
[NATURAL_SKILL:DANCE:15]
[NATURAL_SKILL:MAKE_MUSIC:15]
[NATURAL_SKILL:PLAY_KEYBOARD_INSTRUMENT:15]
[NATURAL_SKILL:PLAY_PERCUSSION_INSTRUMENT:15]
[NATURAL_SKILL:PLAY_STRINGED_INSTRUMENT:15]
[NATURAL_SKILL:PLAY_WIND_INSTRUMENT:15]

[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:351:234:117:1900:2900] 75 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:2206:1692:1178:585:3400:4900] 15 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:3512:2634:1756:878:4900:6900] 10 kph
[SWIMS_INNATE]
[PREFSTRING:awe-inspiring size]
[PREFSTRING:dedication to their young]

# Reactions: TruePoison, TransPoison, Dragonfire Emmision, Healing Tears

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe fire]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:FLOW:DRAGONFIRE]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:0]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe TransPoison]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:POISON:LIQUID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:TARGET_VERB:You feel pain as your saliva glands switch into the poison glands of the transformation variation, and the slime glob jumps into a highspeed flying glob towards your enemy, and switches back.:She seems in pain. The saliva glands switch into the poison glands of the transformation variation, and the slime glob jumps into a highspeed flying glob towards you!:NA]
[CDI:WAIT_PERIOD:0]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Breathe TruePoison]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:TRUEPOISON:LIQUID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:TARGET_VERB:You feel pain as your saliva glands switch into the poison glands of the painful variation, and the slime glob jumps into a highspeed flying glob towards your enemy:She seems in pain. The saliva glands switch into the poison glands of the painful variation, and the slime glob jumps into a highspeed flying glob towards you!:NA]
[CDI:WAIT_PERIOD:0]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Angelic Heal]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:HEALING_TEARS:LIQUID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:0]

[CAN_DO_INTERACTION:MATERIAL_EMISSION]
[CDI:ADV_NAME:Angelic Fluffy!]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_CATEGORY:MOUTH]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:FLUFFY_PODGE:LIQUID_GLOB]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:15]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:500]

[CAN_DO_INTERACTION:SOL_REGEN]
[CDI:ADV_NAME:Angelic Healing]
[CDI:TARGET:A:SELF_ONLY]
[CDI:USAGE_HINT:ATTACK]
[CDI:WAIT_PERIOD:1]

[BODY:HUMANOID_NECK:2WINGS:2EYES:2LUNGS:HEART:GUTS:ORGANS:GIZZARD:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES:BEAK:TONGUE:FACIAL_FEATURES:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[REMOVE_MATERIAL:HAIR]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[REMOVE_TISSUE:HAIR]

[TISSUE:DIAMONDREDSKIN]
[TISSUE_NAME:skin:NP]
[SCARS]
[TISSUE_MATERIAL:INORGANIC:DIAMOND_RED]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:1]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE:STEELFAT]
[TISSUE_NAME:fat:NP]
[THICKENS_ON_ENERGY_STORAGE]
[SCARS]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[RELATIVE_THICKNESS:1]
[HEALING_RATE:100]
[VASCULAR:3]
[PAIN_RECEPTORS:5]
[CONNECTS]
[INSULATION:100]
[TISSUE_SHAPE:LAYER]

[TISSUE:RUBYMUSCLE]
        [TISSUE_NAME:muscle:muscles]
[THICKENS_ON_STRENGTH]
[ARTERIES]
[SCARS]
[MUSCULAR]
[TISSUE_MATERIAL:INORGANIC:RUBY]
[RELATIVE_THICKNESS:3]
[HEALING_RATE:100]
[VASCULAR:5]
[PAIN_RECEPTORS:5]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE:ADAMANTINEBONE]
[TISSUE_NAME:bone:NP]
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:INORGANIC:ADAMANTINE]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]

[TISSUE:SAPPHIRECARTILAGE]
[TISSUE_NAME:cartilage:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:SAPPHIRE]
[RELATIVE_THICKNESS:2]
[CONNECTS]
[TISSUE_SHAPE:LAYER]

[TISSUE:SILVERTALON]
[TISSUE_NAME:talon:NP]
[STRUCTURAL]
[TISSUE_MATERIAL:INORGANIC:SILVER]
[RELATIVE_THICKNESS:2]
[CONNECTS]
  [TISSUE_SHAPE:LAYER]
        [TISSUE_LAYER:BY_CATEGORY:TOE:SILVERTALON:FRONT]


[TISSUE:GOLDFEATHER]
[TISSUE_NAME:feather:STP]
[TISSUE_MATERIAL:INORGANIC:GOLD]
[RELATIVE_THICKNESS:2]
[SUBORDINATE_TO_TISSUE:DIAMONDREDSKIN]
[INSULATION:100]
[TISSUE_SHAPE:FEATHERS]


[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:DIAMONDREDSKIN:STEELFAT:RUBYMUSCLE:ADAMANTINEBONE:SAPPHIRECARTILAGE]
[BODY_DETAIL_PLAN:BODY_FEATHER_TISSUE_LAYERS:GOLDFEATHER]

[BODY_DETAIL_PLAN:EGG_MATERIALS]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:STEEL:BY_CATEGORY:THROAT]

[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]

[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:INORGANIC:STEEL:200]
[LIGAMENTS:INORGANIC:STEEL:200]
[HAS_NERVES]

[EXTRA_BUTCHER_OBJECT:BY_CATEGORY:GIZZARD]
[EBO_ITEM:SMALLGEM:NONE:ANY_HARD_STONE]
[EBO_SHAPE:GIZZARD_STONE]

[USE_MATERIAL_TEMPLATE:BLOOD:GOLDEN_ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]

[CREATURE_CLASS:GENERAL_POISON:SYN_IMMUNE_CREATURE]

[USE_MATERIAL_TEMPLATE:FLUFFY_PODGE:GOLDEN_HEALTH_SWEAT_TEMPLATE]

[USE_MATERIAL_TEMPLATE:HEALING_TEARS:GOLDEN_HEALTH_TEAR_TEMPLATE]

[USE_MATERIAL_TEMPLATE:POISON:GOLDEN_ICHOR_TRANSPOISON_TEMPLATE]

[USE_MATERIAL_TEMPLATE:TRUEPOISON:GOLDEN_ICHOR_POISON_TEMPLATE]

[PHYS_ATT_RANGE:STRENGTH:700:1200:1400:1500:1600:1800:2500]             +++
[PHYS_ATT_RANGE:AGILITY:700:1200:1400:1500:1600:1800:2500]              +++
[PHYS_ATT_RANGE:TOUGHNESS:700:1200:1400:1500:1600:1800:2500]            +++
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:700:1200:1400:1500:1600:1800:2500]   +++
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]                +++
[MENT_ATT_RANGE:CREATIVITY:700:1200:1400:1500:1600:1800:2500]           +++
[MENT_ATT_RANGE:PATIENCE:700:1200:1400:1500:1600:1800:2500]             +++
[MENT_ATT_RANGE:MEMORY:700:1200:1400:1500:1600:1800:2500]               +++
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]        +++
[MENT_ATT_RANGE:LINGUISTIC_ABILITY:750:760:780:790:800:810:820] +++
    [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1300:1350:1400:1450:1500:1550]   +++
    [PHYS_ATT_RANGE:RECUPERATION:1500] +++
    [PHYS_ATT_RANGE:DISEASE_RESISTANCE:250:350:450:550:650:750:850] +++
    [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2250:2500:2750] +++


[BODY_SIZE:0:0:4000]
[BODY_SIZE:1:168:17500]
[BODY_SIZE:12:0:70000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]

[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]

[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]
[COLDDAM_POINT:NONE]
[HEATDAM_POINT:NONE]
[IGNITE_POINT:NONE]
[IF_EXISTS_SET_MELTING_POINT:55000]
[IF_EXISTS_SET_BOILING_POINT:57000]
[SELECT_MATERIAL:BLOOD]
[PLUS_MATERIAL:PUS]
[MELTING_POINT:10000]

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]

[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]

[ATTACK:BITE:BODYPART:BY_CATEGORY:BEAK]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SPECIALATTACK_SUCK_BLOOD:55:100]

[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:SILVERTALON]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:snatch at:snatches at]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]

[CASTE:FEMALE]
[FEMALE]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen solari's milk]
[STATE_ADJ:ALL_SOLID:frozen solari's milk]
[STATE_NAME:LIQUID:solari's milk]
[STATE_ADJ:LIQUID:solari's milk]
[STATE_NAME:GAS:boiling solari's milk]
[STATE_ADJ:GAS:boiling solari's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:solari cheese]
[STATE_ADJ:SOLID:solari cheese]
[STATE_NAME:SOLID_POWDER:solari cheese powder]
[STATE_ADJ:SOLID_POWDER:solari cheese powder]
[STATE_NAME:LIQUID:melted solari cheese]
[STATE_ADJ:LIQUID:melted solari cheese]
[STATE_NAME:GAS:boiling solari cheese]
[STATE_ADJ:GAS:boiling solari cheese]
[PREFIX:NONE]
[LAYS_EGGS]
[EGG_MATERIAL:INORGANIC:GOLD:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:2]


[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:GOLDFEATHER]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:feathers:PLURAL]
[SET_TL_GROUP:BY_CATEGORY:ALL:DIAMONDREDSKIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:15]

[CASTE:SOL_WOLF_BLADE]
[FEMALE]
[ARENA_RESTRICTED]
[USE_MATERIAL_TEMPLATE:MILK:MILK_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen solari's milk]
[STATE_ADJ:ALL_SOLID:frozen solari's milk]
[STATE_NAME:LIQUID:solari's milk]
[STATE_ADJ:LIQUID:solari's milk]
[STATE_NAME:GAS:boiling solari's milk]
[STATE_ADJ:GAS:boiling solari's milk]
[PREFIX:NONE]
[MILKABLE:LOCAL_CREATURE_MAT:MILK:20000]
[USE_MATERIAL_TEMPLATE:CHEESE:CREATURE_CHEESE_TEMPLATE]
[STATE_NAME:SOLID:solari cheese]
[STATE_ADJ:SOLID:solari cheese]
[STATE_NAME:SOLID_POWDER:solari cheese powder]
[STATE_ADJ:SOLID_POWDER:solari cheese powder]
[STATE_NAME:LIQUID:melted solari cheese]
[STATE_ADJ:LIQUID:melted solari cheese]
[STATE_NAME:GAS:boiling solari cheese]
[STATE_ADJ:GAS:boiling solari cheese]
[PREFIX:NONE]
[LAYS_EGGS]
[EGG_MATERIAL:INORGANIC:GOLD:SOLID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_WHITE:LIQUID]
[EGG_MATERIAL:LOCAL_CREATURE_MAT:EGG_YOLK:LIQUID]
[EGG_SIZE:6100]
[CLUTCH_SIZE:1:2]









[CREATURE:SOLARI_REGENERATION_GORE_PILE]
[DESCRIPTION:A disgusting inside-out looking pile of gore, it seems to be in large amounts of pain, but cant scream due its vocal cords... or body for that matter, has been deconstructed for reconstruction, and right now its nothing but a mess. Its bones splinter out and regrow while snapping back into place. The flesh around its past wounds bubbles and bursts before being completely healed.]
[NAME:Gore Pile:Gore Piles:Gore Pile]
[CASTE_NAME:Gore Pile:Gore Piles:Gore Pile]
[CREATURE_TILE:'G'][COLOR:7:0:2]



[SWIMS_INNATE]
[CANNOT_CLIMB]
[NOPAIN]
[NOBREATHE]
[NOSTUN]
[NONAUSEA]
[NOTHOUGHT]
[NOSMELLYROT]
[NOEXERT]
[NOFEAR]
[NO_DRINK]
[NO_EAT]
[NO_SLEEP]
[NO_DIZZINESS]
[NO_GENDER]
[NO_FEVERS]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]

[CASTE:REGENERATION_GORE_PILE]
[BODY:BASIC_1PARTBODY]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]

[BODY_SIZE:4000:4000:4000]

[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:9000:8900:8825:8775:9500:9900]  1 kph
[APPLY_CREATURE_VARIATION:STANDARD_WALKING_GAITS:9000:8900:8825:8775:9500:9900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:9000:8900:8825:8775:9500:9900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:9000:8900:8825:8775:9500:9900]

Thats the whole creature_solari.txt file. Man it feels cheap to advertise a mod so primitive like mine  :P
« Last Edit: March 20, 2016, 11:35:48 am by Jerry The Hellbound »
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Jerry.
This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

Putnam

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #608 on: March 20, 2016, 04:50:23 pm »

...those shouldn't work at all AFAIK?

TheFlame52

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #609 on: March 21, 2016, 05:31:58 pm »

If I make goblins build tunnels, will that actually work?

pikachu17

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #610 on: March 22, 2016, 10:02:34 am »

I notice that the programming from scratch mods have no vanilla reactions like vampires, and werewolves, how did they remove that?
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BlackFlyme

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #611 on: March 22, 2016, 10:09:02 am »

If I make goblins build tunnels, will that actually work?

No mentions on the wiki about it. Try it and see?

I notice that the programming from scratch mods have no vanilla reactions like vampires, and werewolves, how did they remove that?

Go into the advanced world creation menu. You can create custom worlds in there, without bogeymen, vampires, night trolls, werebeasts, necromancers, or any other generated creature.
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pikachu17

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #612 on: March 22, 2016, 10:13:17 am »

no I mean in arena mode there was no option for vampires or mummies or werebeasts, unlike it usually does
and I'm pretty sure they didn't show up in actual play either
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Teneb

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #613 on: March 22, 2016, 12:35:22 pm »

If I make goblins build tunnels, will that actually work?
No mentions on the wiki about it. Try it and see?
Also please tell us about it later?

I notice that the programming from scratch mods have no vanilla reactions like vampires, and werewolves, how did they remove that?
Go into the advanced world creation menu. You can create custom worlds in there, without bogeymen, vampires, night trolls, werebeasts, necromancers, or any other generated creature.
Addendum: Forgotten Beasts cannot be removed, reduced, increased in number or really anything related to how many there are. Which is odd, because pretty much every single other procedural creature, including titans (that are pretty much surface FBs) are there. I made a topic on the suggestion forums about this, so we can only hope.
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BlackFlyme

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Re: [MODDING] 0.42.x QUESTIONS THREAD
« Reply #614 on: March 22, 2016, 12:41:07 pm »

You can remove FBs by deleting the RCP body part file. It will get rid of every creature that uses the random creature parts, which is pretty much just FBs and Titans.

Your errorlog will probably scream at you relentlessly for it though.
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