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Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 201582 times)

overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1515 on: December 10, 2016, 12:39:27 am »

Does anyone know how a civilized race handles ITEMCORPSE corpses if it's their own creatures? Like if you gave dwarves ITEMCORPSE:STATUE (not the actual command token I know) would they want to bury those statues?

No, the items are just items. You'll need to slab them to keep the ghosts in the netherworld.
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scourge728

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1516 on: December 10, 2016, 11:00:43 pm »

So how does the size/weight conversions work, I'm trying to make a 7m/23ft max size creature that weighs 1,940kg max weight...

Putnam

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1517 on: December 11, 2016, 12:36:58 am »

BODY_SIZE is in cubic centimeters

scourge728

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1518 on: December 11, 2016, 11:47:26 am »

So there are three different body sizes.. Am I correct to assume that those refer to different ages?

overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1519 on: December 11, 2016, 12:07:48 pm »

Yeah it's like age:size, it calculates average rate of growth between two sizes, also you can have more than three sizes
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pikachu17

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1520 on: December 14, 2016, 02:15:12 pm »

What tempature in urists does 54,000 Farenheit come to?
Also what is the temp of the regions, including underground? I'm trying to make Klondike bars that melt in regular temps, but I don't know the temps.
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scourge728

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1522 on: December 17, 2016, 01:07:40 pm »

So, where is the location of the raw for bins/barrels?

overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1523 on: December 17, 2016, 02:02:26 pm »

So, where is the location of the raw for bins/barrels?

There might not be any, they're probably hard coded. Try looking under tools, I think. If they're not hard coded that's where they'll be.
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scourge728

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1524 on: December 17, 2016, 02:36:35 pm »

Welp, there goes my plan for stone bins

Asin

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1525 on: December 17, 2016, 05:40:50 pm »

How do you make a plant brewable?

Jerry The Hellbound

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1526 on: December 19, 2016, 07:46:34 am »

Does anyone know how a civilized race handles ITEMCORPSE corpses if it's their own creatures? Like if you gave dwarves ITEMCORPSE:STATUE (not the actual command token I know) would they want to bury those statues?

No, the items are just items. You'll need to slab them to keep the ghosts in the netherworld.

I'm sorry, slab them?
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This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
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Eric Blank

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1527 on: December 19, 2016, 12:38:11 pm »

Yeah, make a slab at the masons workshop, have it engraved in the name of the deceased in the craftsdwarfs workshop, and build the engraved slab
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scourge728

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1528 on: December 22, 2016, 09:23:48 am »

Am I the only one who finds it bizarre that grizzly/black bears don't get to have claws?

Asin

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1529 on: December 22, 2016, 09:53:47 am »

Really? Never noticed that...
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