I'll post this here, too.
New syndrome tags too. These seem fun.
CE_CHANGE_PERSONALITY:FACET:<facet>:<positive or negative amount> Niiiice.
CE_FEEL_EMOTION:EMOTION:<emotion, seen EUPHORIA>:<normal severity and prob tags> So can we finally affect moods with syndromes?
CE_ERRATIC_BEHAVIOR:<normal severity and prob tags> Ooh, this seems fun. Can't wait to see it in-game and abuse it for all it's worth.
Also all the inebriation effects have DWF_STRETCH:4 at the end. Wonder what that means?
Bunch of new tags for papers, books, and the like.
New item type: SHEET.
New tool uses:
[TOOL_USE:ROLL_UP_SHEET] for rollers
[TOOL_USE:PROTECT_FOLDED_SHEETS] for book binding
[TOOL_USE:CONTAIN_WRITING] for scrolls and quires (a quire is a stack of paper stitched together, you make a book by combining quires and binding)
[TOOL_USE:BOOKCASE] for bookcases
Other tool tags:
[FURNITURE] YESSS! I think!
[NO_DEFAULT_JOB] For quires and scrolls. Hm. Writing-related?
[INCOMPLETE_ITEM] For book bindings and quires. The only point of them is to be put together as books, so maybe this is a tag telling dwarves to treat them as incomplete.
Found this in the tool for rollers:
[DEFAULT_IMPROVEMENT:SPECIFIC:ROLLERS:HARD_MAT]
And this in the reaction for rolling:
[IMPROVEMENT:100:scroll:SPECIFIC:ROLLERS:GET_MATERIAL_FROM_REAGENT:scroll rollers:NONE]
Lots of new things in the book binding reaction:
[REACTION:BIND_BOOK]
[NAME:bind book]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:quire:1:TOOL:ITEM_TOOL_QUIRE:NONE:NONE] A quire is a bunch of pages stitched together.
[HAS_WRITING_IMPROVEMENT] <- This is new. Seems dwarves write on quires before they are bound as a book.
[CAN_USE_ARTIFACT]
[CAN_USE_LOCATION_RESERVED] <- This is new. Don't know what it means.
[REAGENT:binding:1:TOOL:ITEM_TOOL_BOOK_BINDING:NONE:NONE]
[REAGENT:thread:15000:THREAD:NONE:NONE:NONE]
[PRODUCT:100:1:BOOK:NONE:GET_MATERIAL_FROM_REAGENT:binding:NONE]
[PRODUCT_TOKEN:book]
[TRANSFER_ARTIFACT_STATUS] <- So a book with legendary writing will be legendary itself. Makes sense. I wonder if books are always "artifacts", on account of being recorded in history?
[IMPROVEMENT:100:book:PAGES:GET_MATERIAL_FROM_REAGENT:quire:NONE]
note -- right now, the above will auto-pull any writing from the quire and place it in the pages improvement
[SKILL:BOOKBINDING]
No reaction found to add writing improvement. I guess that's done automatically when dwarves want to write a book?
New jobs for entities:
[PERMITTED_JOB:PAPERMAKER]
[PERMITTED_JOB:BOOKBINDER]
New value, KNOWLEDGE
In addition to the new reaction and tools, entities have some more tags...
[GENERATE_KEYBOARD_INSTRUMENTS]
[GENERATE_STRINGED_INSTRUMENTS]
[GENERATE_WIND_INSTRUMENTS]
[GENERATE_PERCUSSION_INSTRUMENTS]
[GENERATE_POETIC_FORMS]
[GENERATE_MUSICAL_FORMS]
[GENERATE_DANCE_FORMS]
[SCHOLAR:PHILOSOPHER]
[SCHOLAR:MATHEMATICIAN]
[SCHOLAR:HISTORIAN]
[SCHOLAR:ASTRONOMER]
[SCHOLAR:NATURALIST]
[SCHOLAR:CHEMIST]
[SCHOLAR:GEOGRAPHER]
[SCHOLAR:DOCTOR]
[SCHOLAR:ENGINEER]
[SCHOLAR:ALL]
[ALL_MAIN_POPS_CONTROLLABLE] - Found for the main races
[SET_SCHOLARS_ON_VALUES_AND_JOBS] - For humans. More random scholars?
New position tag:
[REQUIRES_MARKET] - Found on several site-level positions.
New creature tags:
[LOCAL_POPS_CONTROLLABLE] found on animal people. So can we now play as any wild animal?
[LOCAL_POPS_PRODUCE_HEROES] found on animal people. I guess this is for wild creatures that can join civilization.
[SYNDROME_DILUTION_FACTOR:<syn_class>:<amount>] Used for inebriation on dwarves, but I guess we can now make creatures with resistance to a particular syndrome without being totally immune. Going to try using negative or fractional amounts, can we make a creature extra-susceptible to a syndrome?
Quicklime and milk of lime are new inorganics used in paper production, but nothing new about them except that quicklime has [SOLID_DENSITY:*******], which I expect is a placeholder... or a mistake.