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Author Topic: [MODDING] 0.43.x QUESTIONS THREAD  (Read 201635 times)

Jerry The Hellbound

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1455 on: November 03, 2016, 06:05:36 pm »

What would be the minimum size # for a bird to have a guaranteed head rip off?

That is a oddly specific question, probably a better question to ask is "what head size will give me the most efficient use of contact width on my [weapon]?"

I dont have a answer for you personally but my best advice is to either double the size of the attacker / equal the size of the attacker so everything is in relevant propotion (or go the gorlak route and maximise the BP to be non proportional). From memory contact area is different on differently sized creatures, as stabbing a troll in the toe with a spear will be oddly more specific and localized with the teeny weeny contact area and you can't cleave them in two in all one go with a large contact area weapon.

Average humanoid size range (goblin - dwarf - elf - human) works well for most things. Skilled axemen can cut the heads off troglodytes pretty well with a axe, sort of pointing it out as a comfortable chance of hitting, especially doubled up with good skills.
Woops :P I didnt notice i didnt put it in, i meant what would be the size required to BITE the head off (preferably kind of latch on to it and when you shake it off it rips clean off the body. Leaving it in its grasp, or shall we say here, mouth/beak.)
« Last Edit: November 03, 2016, 06:08:14 pm by Jerry The Hellbound »
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FantasticDorf

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1456 on: November 03, 2016, 06:48:21 pm »

Ah. In those terms you can probably ignore contact area, since biting I imagine is quite specific (I don't actually know though i imagine its probably as big as the head/mouth is) and instead with latching flags on your bite attack, relies more on the size and strength of the creature in relation to the target. Half the size of the creature intended to do the killing is recommended so there is more strength.

Bite with strong creature - latch = wrestle in adventure mode and keep shaking with [ENTER] until your rip the head free with your enormous disproportionate strength.
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overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1457 on: November 03, 2016, 08:56:07 pm »

What happens if slavery is allowed for a player civ? Can you get slaves?
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BlackFlyme

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1458 on: November 03, 2016, 11:41:57 pm »

Slavery isn't available in Player Forts, that I know of.
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FantasticDorf

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1459 on: November 04, 2016, 04:22:12 am »

What happens if slavery is allowed for a player civ? Can you get slaves?

When your civ with slavery beats others, they take the remaining population back to their civ after a successful world gen battle/siege.
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pikachu17

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1460 on: November 04, 2016, 01:32:29 pm »

hey, can I mod in ebola virus by using that token that vampires have to make the character's blood transfer the virus, and also make the character bleed out?
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Putnam

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1461 on: November 04, 2016, 07:18:04 pm »

Yeah, that should actually work rather well.

thedonkified

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1462 on: November 08, 2016, 12:09:00 pm »

What were the changes to the raws in 0.43.x? I'm trying to update my mod from 0.42 and I don't want any incompatibilities with the vanilla raws.

Never mind I found the post with the raw changes.
« Last Edit: November 08, 2016, 12:25:08 pm by thedonkified »
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ZM5

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1463 on: November 14, 2016, 10:06:37 am »

Is it possible for a weapon to use more than one weapon skill? For example if I add [SKILL:HAMMER] to a weapon that already has [SKILL:AXE], will it override it or added on top of it?

overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1464 on: November 14, 2016, 10:31:55 am »

Is it possible for a weapon to use more than one weapon skill? For example if I add [SKILL:HAMMER] to a weapon that already has [SKILL:AXE], will it override it or added on top of it?

It can only be one. I don't know which will be applied though, I think it's the bottom one.
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HydraKnight

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1465 on: November 14, 2016, 08:46:27 pm »

PTW.

New here!
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Jerry The Hellbound

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1466 on: November 14, 2016, 10:08:28 pm »

Welcome to this community Hydra
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This is also for my Custom Race: Solari! (Currently outdated)
http://www.bay12forums.com/smf/index.php?topic=155455.0
Also made that awesome avatar. took me hours with Gimp: (also the two light & dark sprites are from Stardew Valley)
http://i.imgur.com/8x7aX7T.png

overseer05-15

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1467 on: November 15, 2016, 08:32:00 am »

Hail Hydra
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HydraKnight

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1468 on: November 15, 2016, 01:08:32 pm »

Thanks! lol
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pikachu17

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Re: [MODDING] 0.43.x QUESTIONS THREAD
« Reply #1469 on: November 16, 2016, 02:00:28 pm »

I have a killer rabbit, which is a semimegabeast the size of a rabbit. however they only live about 60 years, then they are killed by stuff.
Is there a way to make them live longer in world-gen, without increasing size?
     Also, can I make skin, fat, and muscle rot completely off with one interaction?
Can I make curses, and special attacks, do more than just put an interaction on the person? could I, for instance, make a curse that makes the sky rain blood?
« Last Edit: November 16, 2016, 02:07:47 pm by pikachu17 »
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