How does one add an extract to tree growths? Does it require a new reaction entirely, or is there a way to use the same job that you can find in the farmer's workshop already? I wanna make fruit jelly in vials (mostly because I don't think using entire barrels is justifiable for most fruits and berries), for trading and cooking.
Speaking of, do vial extracts function the same as barrel extracts as long as they have the [EDIBLE_x] tokens?
There are material templates (and material descriptors) for plants in the raws. If you define a jam paste/glob material plant template yourself you can just refer to that and attach the plant tags you need in the hybrid format. Because you can only choose 1 colour for the result, just think of the most popular jam variety in your mind and roll with it, you could entirely just copy and paste another type of fruit/plant and add the new liquid states in too to make your new material template, it up to you.
Producing jam out of any plant to be put into vials would be a job to be completed at the farmers workshop for a direct conversion into the jam then depositing into a [EMPTY] vial container (unless you intended for a fruit to have a jam/globular inside by modifying it to be like eggs and egg yolk i guess). I think they are workable for edible items, they are merely small capacity containers after all, where else are you going to store all your syndrome liquid 'potions'?.
============================================================A question i will take to the dfhack peeps if its too far out of the reach of reaction magic
I ask because im inclined to want to cheat my goblins aversion to cannibalism (due to bugs, they wont even eat the corpse of a hostile dwarf duke on a site i reclaimed with body collection on and all ethics set to acceptable and generally dont commit cannibalism or eating other races as intended outside worldgen) one way or another to dispose of bodies.
Could i find a way to forcefully convert my corpses into skeletons to be butchered? I think goblins are fine with hacking away skeletons of their own kind/trolls but won't queue up butchery jobs because of pets/civvie aversion (also slaughtering trolls is inefficient because the meats never get eaten, and even post reanimation goblin meat is inedible by other goblins)
I was thinking of bringing along the slicing and boning knives to assist and be part of the flavour of the reaction and have some reason in fortress mode for my goblins to carry them around and use them in off-duty training dagger (and meat cleaver axe) exercises. It doesn't have to be all one reaction or anything anyways so multiple tools/tool speciality is perfectly fine.
Would frankensteining a entire skeleton structure body plan together to be removed from a creature in a reaction (then refer to the creature caste in the reaction such as :goblin and apply variant for fingers/additional details as relevant to the body plan so its anatomically correct, i dont assume there will be a ability to make it flexible like butchery) possibly facilitate this?
I already have a little idea in mind for how im going to do it, if i can't make skeletons by carefully 'removing' it from the body and carefully 'removing' the skin/fat is optional and for consideration i will merely turn the entire corpse into the equivalent material content of what's put into it (the creatures size < Materials) between three products (bones, skin body part, fat) with the reasoning im using tools in each reaction so its as efficient as can be and ditch the meat and rest of the body as a lost reagent for the products (since entity civs wont eat it but the rest of the stuff can be put into workshop chains, nothing i produce from this reaction is intended to be eaten, the fat gets passed onto to be turned into inedible tallow)
I have these three materials as my focus for what i want to do further on which i have more or less planned out already.
hmm noticing the game crashing if you make a new entity file that just a has copy of Dwarves but the entity header changed from mountains and the main race was changed.
did toady do something with how world gen works in 05 now?
Its probably because all the noble positions are overlapping onto one another (the lieutenant controls both civ subordinate military positions for example, because its extremely name specific for referencing, brokers dont know or understand which civ entity they belong to because there are two types of identical expedition leaders.)