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How do we deal with the wererats?

Scare them into the deeper parts and cave in parts of the cavern, sealing them in
Take out their leaders and try to convince them to surrender
Slaughter them all
Ignore them and look elsewhere
Other (post and specify)

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Author Topic: Let's Play Pathfinder: A Call To Arms - **CANCELLED**  (Read 110370 times)

highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #165 on: December 22, 2015, 03:25:42 pm »

Move back 4 squares and fire at the Badger in melee with Varg. Enjoy +1 to hit and damage, and a distinct lack of penalties for firing into melee.
((I'm confused. You're already in melee range. You're MC, Martijn is MR (I'll swap it to MdB for you and MV for him because this is still confusing me.

So what are you trying to do?))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

USEC_OFFICER

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #166 on: December 22, 2015, 03:27:52 pm »

((...

Move back without drawing an attack of opportunity to use my bow properly? Sorry about this, it's been awhile since I've done combat in 3.5e Pathfinder.))
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Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #167 on: December 22, 2015, 03:28:45 pm »

((I believe you can take a 5-foot-step away and not provoke an AoO, but I might be confusing that with D&D >.> ))
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #168 on: December 22, 2015, 03:38:43 pm »

((
Spoiler (click to show/hide)

You can use it as a free action if I'm reading this right, but only at certain points in the turn))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #169 on: December 22, 2015, 03:47:27 pm »

((The fact that you can't use any other forms of movement in the same round tells me that it's more of a move action than a free action. I guess it's sort of a grey area.))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Hanzoku

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #170 on: December 22, 2015, 04:35:56 pm »

((Sounds indeed like a move action given the restrictions, but you can attack and then step away which is nice))
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #171 on: December 22, 2015, 04:37:40 pm »

((Sounds indeed like a move action given the restrictions, but you can attack and then step away which is nice))
((Then my rules lawyer is a sack of s***.

So is Mauricio going to move back and fire or is he going to point blank shot?))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #172 on: December 22, 2015, 04:57:45 pm »

((I won't comment on what he's filled with, but I don't think you're even allowed to 5 foot step and then spend your standard action as movement in this setting from how that's written.))
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Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #173 on: December 22, 2015, 05:03:12 pm »

((Indeed. It quite clearly states that you cannot make any other moves in the same round that you 5fs.))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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USEC_OFFICER

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #174 on: December 22, 2015, 05:51:15 pm »

((5-ft step back and fire then. Ranged attacks draw AoO in melee, I'm 80% certain.))
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #175 on: December 22, 2015, 06:04:40 pm »

((5-ft step back and fire then. Ranged attacks draw AoO in melee, I'm 80% certain.))
((Pretty sure too. I'm starting to doubt my RL rules lawyer though))

Mauricio takes a step back and shoots an arrow at the badger! (13+3) Your second arrow flies true and strikes the badger in its side for (5+1) damage! The wounds it seems to have sustained seem lethal to most, but its still fighting!

The prone badger stands up and roars towards the big angry badger.

Martijn begins his turn!

Spoiler (click to show/hide)
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #176 on: December 22, 2015, 06:22:11 pm »

((BTW I looked it up; 5-ft-steps are classified as a "miscellaneous action", which is basically anything not covered by standard, move, free, etc, and have unique rules. So that doesn't help much :P ))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #177 on: December 22, 2015, 06:42:04 pm »

((BTW I looked it up; 5-ft-steps are classified as a "miscellaneous action", which is basically anything not covered by standard, move, free, etc, and have unique rules. So that doesn't help much :P ))
((That's where I copied my thing from. Its bizarre and I'm starting to see why this might have been a bad idea...))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #178 on: December 22, 2015, 06:44:29 pm »

Flank BAB and sneak attack him with my daggers.
((By the way, I get a plus 2 on the attack. "a +2 trait bonus on one kind of combat maneuver when using that specific weapon." I don't know if I mentioned it, but I chose sneak attack for the manoeuvre.))
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Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Prologue: Arrival
« Reply #179 on: December 22, 2015, 06:47:54 pm »

((BTW I looked it up; 5-ft-steps are classified as a "miscellaneous action", which is basically anything not covered by standard, move, free, etc, and have unique rules. So that doesn't help much :P ))
((That's where I copied my thing from. Its bizarre and I'm starting to see why this might have been a bad idea...))
((Nah, it should be fine as long as we have good rules set up.))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
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