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How do we deal with the wererats?

Scare them into the deeper parts and cave in parts of the cavern, sealing them in
Take out their leaders and try to convince them to surrender
Slaughter them all
Ignore them and look elsewhere
Other (post and specify)

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Author Topic: Let's Play Pathfinder: A Call To Arms - **CANCELLED**  (Read 109482 times)

apiks

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #675 on: March 05, 2016, 02:02:57 am »

((That or I cast Summon Eidolon which lasts for 1 min (10 rounds) and does pretty much the same thing. It doesn't matter.))
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TD1

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #676 on: March 05, 2016, 12:17:32 pm »

Kylie, follow me!

Back up a square and throw the dagger at the direrat.
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #677 on: March 06, 2016, 12:47:05 am »

Kylie, follow me!

Back up a square and throw the dagger at the direrat.
You throw a dagger at D3. (11+4) Your dagger strikes him in the side, dealing (3+2) damage, killing the dire rat! (13+3) (Intelligence) You discern that these aren't wererats, given how they aren't going after you, how easy it was to kill it, and how barbaric they're tearing apart that poor pony.

Kylie casts entangle and draws her longbow in the hand you're not grabbing.

"Stay out of the bramble!" She shouts as the moss and cave plants coating the walls, ceiling and floor seems to grow rapidly and start to cover the area, trying to entangle the rats and the pony. (FUMBLE) (?) (?) (?) The pony loses its balance and falls over, getting overtaken by rats and bramble as it whinnies in pain as its eaten alive. You hear the snapping of bone as the pony is forced to the ground by the bramble, its legs are now in a funny position and some of its leg bones are exposed externally as the rats continue to rip flesh off of the pony. The dire rats are entangled as well, but they do not suffer the same fate as the pony. Kylie shrieks in horror as she looks at the ceiling and sees more rats falling in, and the dire rats that are alive attack the pony, taking more chunks of flesh off as the pony finally lets out one last whinny in pain as it cries out. The rats attempt to break free. One of them (D2) breaks free.

With two more dire rats and a second swarm coming in, the bramble attempts to grab them as well. (?) (?) (?) It seems the swarm refuses to let it be grappled as the tiny rats move around too much. One of the dire rats that just arrived gets entangled as well, but the other dodges the bramble trying to grab it (D4 is entangled)

Ritiki begins his turn.

((I forgot about Mauricio...))

Mauricio awakens and springs to his feet as he pulls out his composite bow. His eyes are still a light blue color. The militia also start to grab their weapons as everyone else panics to find somewhere to hide.

((I've finally worked out a partial part of the cave (aka, the area where everyone is in right now). Note that if an NPC that is listed as magenta HM! (aka Help Me!) they are fleeing and will get in your way as if they were an enemy. A yellow G (guard) and yellow W (woodcutters) can be moved through as allies, but they aren't properly armed for combat as you all are, so keep that in mind))

Spoiler: Entrance (click to show/hide)
Spoiler: Cave (click to show/hide)
Spoiler: Entire Battlefield (click to show/hide)
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #678 on: March 06, 2016, 02:59:44 am »

Charge towards the cave entrance! Move as quickly as possible!
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #679 on: March 06, 2016, 03:08:41 am »

Charge towards the cave entrance! Move as quickly as possible!
You go as fast as your tiny legs can take you! You're 50ft from the entrance.

The swarm starts to devour the pony's body before it is dismissed. You watch as its flesh is completely taken off to the bone before it's gone. They turn their gaze towards Martijn and Kylie.

Varg moves up 80ft and james Jehane ((I seriously need to stop doing that...)) begins her turn!

((On my phone, can't really move things around right now))
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #680 on: March 06, 2016, 07:51:15 am »

Run to where the fighting is, stop next to Kylie and Mauricio
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #681 on: March 06, 2016, 10:07:17 am »

Run to where the fighting is, stop next to Kylie and Mauricio Martijn
((Fixed that for you. I also made a terrible mistake and forgot about the run/double move in pathfinder. You move 4x your speed or 3x in heavy armor.

I'll move people up accordingly. Vorlak is on the front lines now, as is Ewan and Varg in wolf form. Ritiki is almost to the front))

You run as fast as you can towards the front as you swear you see people suddenly jump from one place to another. You get yourself closer, but since you're in armor, it is a lot harder to move as fast as everyone else.

The second rat swarm moves closer, dodging the bramble as they struggle to grab so many little enemies.

Arioch begins his turn.

Spoiler: Entrance (click to show/hide)
Spoiler: Cave (click to show/hide)
Spoiler: Entire Battlefield (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #682 on: March 06, 2016, 10:51:21 am »

Sprint to the entrance so it's in sight of my grease spell.

"Haul your asses out of there. Things will get slippery in a minute. Somebody ready fire."
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #683 on: March 06, 2016, 11:43:53 am »

Sprint to the entrance so it's in sight of my grease spell.

"Haul your asses out of there. Things will get slippery in a minute. Somebody ready fire."
You move up and see the horde of rats. There's a lot of them... You also see the cave moss growing rapidly.

Some of the guards move up after readying their weapons, and other people start retreating to wards where the animals are.

Martijn begins his turn after he sees Mauricio show up with his composite bow drawn.

Spoiler (click to show/hide)
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #684 on: March 06, 2016, 12:34:02 pm »

"I have fire! Just give the word!"
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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TD1

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #685 on: March 06, 2016, 12:56:22 pm »

In accordance with Arioch's command, I move further backwards, throwing a dagger to keep one of the dire rats occupied.

((Is pathfinder standard, major, minor like 5e by the way?))
« Last Edit: March 06, 2016, 01:03:44 pm by Th4DwArfY1 »
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apiks

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #686 on: March 06, 2016, 01:14:21 pm »

((I was confused by it too. It's a bit different from your standard D&D.

You can do one full round action OR

1 standard action and 1 move action OR

2 move actions


There's also swift and immediate actions as well as free actions like talking. You can also ready an action with conditions afaik.


And you forgot to pull Kylie away, Martijn.  :P))
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highmax28

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #687 on: March 06, 2016, 04:01:36 pm »

In accordance with Arioch's command, I move further backwards, throwing a dagger to keep one of the dire rats occupied.

((Is pathfinder standard, major, minor like 5e by the way?))
((The actions are pretty much the same as apiks says, except you get 1 swift action (equal to minor action) and full round actions mean you can't do anything else. In order to use all of your attacks granted by your base attack bonus (BAB). But I think, like in 4e, you can turn a standard into a move action, but I don't think you can turn a move into a swift action. You get as many free actions as the GM allows in a round. There are other rules, but I have to still look into more of that...))

You draw a dagger and throw it at the dire rat as you move back. Kylie lets go of your hand as you do so as she readies her bow. (CRIT) Your dagger strikes one of the unentangled dire rats straight in between the eyes, dealing ((4+2)*2) damage. Its dying face suggests that it didn't even expect the dagger coming as it is swallowed by the bramble.

Kylie begins her turn by shooting at one of the dire rats after an aura forms around her that resembles a tiger as she fires her bow at one of the dire rats. Her arrow strikes true, killing another rat. She moves back as Arioch's orders.

D2 struggles to break free. You hear its squeaking gets silenced as the moss and such start to choke it as it FUMBLES to break out.

Three more dire rats drop in from the ceiling. (Jehane) ((Finally got it right!)) (7+4) (Mauricio) (11+6) (Arioch) (9+1) (Martijn) (5+6) (Ritiki) (9+4) (Ewan) (?) (Varg) (?)

Mauricio speaks in a tone that is his own and yet hollow and not his own. It is as if two or three of him are speaking at once, one speaking down a tunnel, another sounds like him shouting in the distance, and one sounds like himself but solemn.

"Someone is shouting orders out there! They're holding back!"

Ritiki begins his turn!
« Last Edit: March 06, 2016, 04:15:40 pm by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #688 on: March 06, 2016, 04:08:33 pm »

Ritiki will reserve his turn this round until after Arioch's turn!
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

TD1

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Re: Let's Play Pathfinder: A Call To Arms - Chapter 2: Under Siege
« Reply #689 on: March 06, 2016, 04:10:25 pm »

((Did Martijn kill the one he crit?))
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Life before death, strength before weakness, journey before destination
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