Congrats to all of you that are playing with the new features.
I'm having trouble getting my embark wagon unloaded without a crash. :S
I'll try and see if its persistent+consistent, if it is I suppose I can submit a save...
Edit: Results are inconsistent even with me laying all the designations beforehand, saving, then loading and letting play multiple times. One of the crashes did occur with 2 dwarves showing the flashing ! icon for terrified, another appeared to occur just after a brief pause in animation - I'm half wondering if the worldgen problems may be stepping on gameplay with the 'worldgen during gameplay' steps. - hopefully fixing worldgen will solve the regular gameplay crashes.
Hum... I have an errorlog.txt -
loop path fail: <same square> crundle,171,40,119 -> 165,46,119: Id #16102:Path Goal Seek Station:Station Owner at 175,46,119
No timestamp, no 'game started' entries. Dunno if it relates to any of the crashes (I don't recall seeing any crundles in the embark, just otters and giant grasshoppers), but the gamelog itself is devoid of helpful content (starting new game, loading fortress, starting new game, loading fortress, starting new game, loading fortress...).
Feature request for Toady: Timestamps in the logging? YYYY-MM-DD HH:MM:SS.sss is what I personally use at work, both the year and the milliseconds have prooved useful to me in my work.
//Torrenal