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Author Topic: Dungeon Fortress (Community Game) [42.04] (Players needed!)  (Read 5534 times)

bahihs

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Re: Dungeon Fortress (Community Game)
« Reply #15 on: December 13, 2015, 05:21:29 pm »

So now that the major bugs have been fixed in the new version I've decided to generate a new world (the front page link still works).

Urlance Woolsbane, you're up first. When you begin, the clock will start. Good luck, may your dungeon be filled with treasure and terror. 
« Last Edit: December 13, 2015, 05:23:54 pm by bahihs »
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Urlance Woolsbane

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Re: Dungeon Fortress (Community Game)
« Reply #16 on: December 13, 2015, 05:22:39 pm »

Alrighty, then! This should be fun.
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bahihs

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Re: Dungeon Fortress (Community Game)
« Reply #17 on: December 20, 2015, 05:18:59 pm »

Well its been seven days. Unfortunately, Urlance, if you don't submit a save in 7 hours we'll have to pass on the existing save to the next person in line.

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bahihs

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Re: Dungeon Fortress (Community Game)
« Reply #18 on: December 21, 2015, 11:30:30 am »

Alright, unfortunately Urlance didn't upload the save, so we'll have to skip his turn.

Gwolfski you're up! May your dungeon be filled with treasure and terror.
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Sanctume

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Re: Dungeon Fortress (Community Game)
« Reply #19 on: December 21, 2015, 12:56:25 pm »

May I suggest adding a version tag [42.03] tag in the title.

bahihs

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Re: Dungeon Fortress (Community Game)
« Reply #20 on: December 21, 2015, 12:57:43 pm »

May I suggest adding a version tag [42.03] tag in the title.

Yep. Done.
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tonnot98

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Re: Dungeon Fortress (Community Game) [42.03]
« Reply #21 on: December 21, 2015, 06:53:36 pm »

You should send them a message so that they know that they're up.

I'll take a turn as an adventurer!
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bahihs

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Re: Dungeon Fortress (Community Game) [42.03]
« Reply #22 on: December 21, 2015, 06:55:51 pm »

You should send them a message so that they know that they're up.

I'll take a turn as an adventurer!

Done and done!
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Gwolfski

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Re: Dungeon Fortress (Community Game) [42.03]
« Reply #23 on: December 22, 2015, 02:08:46 am »

Busy at Necrothreat. Move me to 3rd   pls.
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bahihs

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Re: Dungeon Fortress (Community Game) [42.03]
« Reply #24 on: December 22, 2015, 10:18:12 am »

Busy at Necrothreat. Move me to 3rd   pls.

Ok. ImmortalRyukan, you are up!
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Dr. Melon

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Re: Dungeon Fortress (Community Game) [42.03]
« Reply #25 on: December 22, 2015, 04:46:38 pm »

This sounds super fun. I won't sign up just yet, but I'll be keeping an eye on this! Maybe in the meantime I'll hatch my scheme for an elaborate lever puzzle based on the legends mode and in-fort engravings... of course, who knows what waits behind the door if you pick the wrong answer?
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bahihs

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Re: Dungeon Fortress (Community Game) [42.03]
« Reply #26 on: December 22, 2015, 04:51:21 pm »

This sounds super fun. I won't sign up just yet, but I'll be keeping an eye on this! Maybe in the meantime I'll hatch my scheme for an elaborate lever puzzle based on the legends mode and in-fort engravings... of course, who knows what waits behind the door if you pick the wrong answer?

Dwarfian Monty hall problem, 2 forgotten beasts and golden minecart
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Sanctume

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Re: Dungeon Fortress (Community Game) [42.03]
« Reply #27 on: December 22, 2015, 05:06:04 pm »

So no one made a dungeon fortress yet? 

Let me know soon, I'll start one tonight with the save to test the waters, and just incase another DK skip, I think I might be next.

bahihs

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Re: Dungeon Fortress (Community Game) [42.03]
« Reply #28 on: December 23, 2015, 08:51:28 pm »

So no one made a dungeon fortress yet? 

Let me know soon, I'll start one tonight with the save to test the waters, and just incase another DK skip, I think I might be next.

Unfortunately ImmortalRyukan hasn't responded either. Therefore I'm going to let you go ahead and start Sanctume. The others have been moved to the bottom of the list.

Good luck!
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Sanctume

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Re: Dungeon Fortress (Community Game) [42.03] (Players needed!)
« Reply #29 on: December 24, 2015, 02:55:19 am »

Ok, I started last night, and did Spring. 
Continued to mid summer tonight and got a few migrants with children.

I wanted a flat-ish embark, with multi biomes: grassland, forest, wasteland with aquifers to breach.

Fortress Name: Edirakam `Dungeonfortune’
Group Name: Domas Ish `The Guilds of Bars’




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