TK is too practical to take chances and cuts the throat of the pilot before checking around the cockpit for anything salvageable.
TK pulls himself into the fighter and crawls through the mess of jagged metal to the shattered anti-g tank. There's a horrible smell emanating from the bottom of the tank where the moist remains of the man's guts came to rest after the Praxis' gravity kicked in.
TK wrinkles his nose incongruously, whether at the scene or the smell it was unclear, then pulls his knife and gets to work. The edge cuts easily through the man's skintight pressure suit and then the pale, exsanguinated skin of his throat. TK works the knife back and forth for good measure, putting a hand on the dead pilot's face to keep the corpse still while he saws through it's esophagus.
TK straightens and wipes his brow with his forearm, satisfied that the man is now definitely dead. He looks at his knife. It's mostly clean aside from the shavings of cartilage and small splotches of congealed blood stuck to the surface. It would be unsanitary to replace it in its sheath.
Letting Dio take over the guns, Neil came down for a look.
"Well... other TK, do you want to see if there's anything you can salvage? Give it a good search. I wonder if there's any markings we could run by a database of some sort, any hint of origin. You’re probably right about its demise, Amelia.”
Give the interior of the fighter an inspection. Assuming nothing comes up, get back on course.
You spend a few moments looking around the fighter's interior looking for anything of note and turn to leave before you finally notice something strange out of the corner of your eye, the corner of an insignia that has mostly been torn off the remains of the pilot's clothing. Taking a closer look you realize the outfit has been changed somewhat, but you're fairly sure this is a uniform commonly distributed by some local mining groups, or corporations to their lower tier workers.
"Look, but don't touch anything. Especially missiles. Don't want any of you to set something off or get electrocuted."
"Of course." Coleman nods.
Don't become that EOD guy who screwed up big time. Try to touch as few of the items as possible, especially if they resemble explosives or other dangerous items.
You decide to walk around the outside of the fighter and assay it's exterior systems more closely. The primary thruster is mangled almost beyond recognition. There are
two secondary thrusters as well as
six optic sensors that you think could be salvageable. It would take tools, someone who knows ships, and at least a day of steady work.
"...by 'other TK', do you mean me? Because I'm Trent. Tobias Trent."
Tobias huffed, offended, before he took up the advanced toolkit.
"Look, but don't touch anything. Especially missiles. Don't want any of you to set something off or get electrocuted."
Inspect the fighter for anything useful and/or valuable.
You climb into the fighter. There is very little to interface with on the interior of the compact fighter, so you start cracking open interior access panels. You determine that the electronic vitals of the fighter are tucked tightly away in its hull. It would take some serious disassembly to get at the more useful things.
You go find some gloves and a pair of metal snips and start removing loose panels from the fighter and piling them up in large bin in the hangar. By the time you're done you estimate that there are
4 units worth of useful scrap. If you're committed to stripping the vessel using cutters and heavier tools you could get more.
The exterior markings of the ship have been partially torn away by gunfire, not that you have access to a database to look them up, but if you hooked up the fighter to the ship's power and LAN, you might be able to learn more about the ship's origin.
Credits: 9,400
Licenses:
Everyone - Black Martyr System Salvaging License
Neil - Class II Weapons License
Dio - Class I Weapons License
Amelia - Class I Weapons License
Tobias K. - Class I Weapons License
Tobias T. - Class I Weapons License
Rocco - Class II Weapons License
Health Points: 15/15Armor: 0Credits: 0Skill Points: 0Equipment:Modified 1738 Land Service Pistol [Damage: 10, RoF: 1, Ammo: Loaded, Pistol,
Single-shot,
Accurate,
Modified Relic of a Lost Era]
- (7) Rounds
Skills:Programming BasicsGunnery Savant Health Points: 15/15Armor: 0Credits: 29Skill Points: 0Equipment:Radlin Striker Handgun [Damage: 4, RoF: Single Shot() or Burst Fire[3](?), Clip Size: 12/12, Pistol, Selective Fire]
- 3 Magazines (12/12)
A well worn copy of Love in the Stars
- Effect Active, One Turns Left
Skills:Skilled PilotNavigation's ExpertStarting InventorNovice Craftsman (Unlearned)
Health Points: 15/15Armor: 3Credits: 838Skill Points: 0Equipment:Regalian Combat Shotgun [Damage: 12, RoF: 1, Clip Size: 5/5,
Shotgun, Two-Handed |
Haliclax Red Dot Laser Sight]
- (20) Shells
Calmar Law Enforcement Body Armor [Armor Rating: 3]
Skills:CharismaticRestless EyesNovice Scavenger (Unlearned)
Connections:Harold (Friendly) - You didn't exactly leave your last job on the best of terms, or conditions, but that hasn't undone at least one of the friendships you've managed to make with fellow lawmakers. Harold isn't particularly high up the food chain when it comes to Calmar's law enforcement, but he works Customs in orbit above the planet and has a knack for noticing things others wouldn't. He isn't likely to do anything for free, but if you need help he'd be more than willing to provide it ... for the right price.
Health Points: 20/20Armor: 0Credits: 419 CreditsSkill Points: 0Equipment:Radlin Striker Handgun [Damage: 4, RoF: Single Shot(?) or Burst Fire[3](), Clip Size: 12/12, Pistol, Selective Fire |
Haliclax Red Dot Laser Sight]
- 4 Clips
Dracon Long-Knife [Damage: 4, Attack Speed: 2, One-Handed,
Fitting Weapon]
Skills:HardyClose Quarters CombatantBasic Pistol UseMarksman (Unlearned)
Novice Unarmed Combatant (Unlearned)
Novice Scavenger (Unlearned)
Sturdy (Unlearned)
Health Points: 15/15Armor: 0Credits: 84Skill Points: 0Implants:Modified Basic Carrigan Optic ImplantsEquipment:Regalian Combat Shotgun [Damage: 12, RoF: 1, Clip Size: 5/5, Shotgun, Two-Handed]
Basic ToolkitSkills:Basic RepairmanStarting InventorNovice Craftsman (Unlearned)
Novice Scavenger (Unlearned)
Health Points: 20/20Armor: 0Credits: 0Skill Points: 2Equipment:Maxon Longshot Bolt-Action Rifle [Damage: 10, RoF: 1, Clip Size: 6/6, Rifle,
Medium Range Scope,
Bi-pod]
- 2 Magazines
Skills:MarksmanStealthy
Ship Projects
Navigational Logistics Improvement (Modification)
Required Coding: Completed! Coding is harder to understand for anyone who isn't Dio.
Required Mechanical Adjustments: Unknown
Basic Effect: Changes to the ship's navigation systems have allowed it to more efficiently assist in course plotting, and actively handle all low-end logistical needs with expert efficiency. -2 to Flight Complications and +2 to Power Generated.
Additional Armor Plating
Required Work: Intensive Manual Labor, and Welding/Bolting Additional Plates into place.
Basic Effect: +5 Armor Rating to the Ship
Bedroom to Jail Cell Conversion
Required Work: Completed.
Basic Effect: Turns one of the bedrooms into a simplistic jail cell. The door could hold your average person, but don't depend on it holding a beast, or one of the physically stronger races.
A Gentleman's Minibar Installation
Required Work: Extensive manual labor, complete replacement of furniture and existing canteen elements, purchase of various materials including a Serving Droid. Requires 10,000 credits.
Basic Effect: A Martini please, shaken, not stirred. Improved morale, superior alcohol quality, perhaps a tendency towards drunk piloting.
Equipment Projects
Exoskeleton Frame
Required Work: Decent amount of manual labor, 8 units of basic metals required, 4 units of scrap metal, 2 units of simple electrical components.
Description: A metal framework designed to wear around a spacesuit made with attachment points for armor plates, and a built in framework of electrical cables in case of modifications requiring the usage of power. End result will require a turn to put on when in a spacesuit.
Exoskeleton Frame: Battery System
Required Work: Creation of a battery using ten advanced electrical components, and one unit of scrap metal for adjustments.
Description: Using a homemade battery you give the exoskeleton frame a power source that can hold charge that at the moment will last pretty much forever since you have nothing to spend it on.
Exoskeleton Frame: Compressed Air Thruster Pack
Required Work: Ten Basic Metal, and Three Advanced Electrical Components for creation of the pack itself. Four units of scrap metal for adjustments, and installation hard-point. Two units of Basic Metal to make a tank, the pack can have four air tanks attached.
Description: A backpack made to attach to the back of the exoskeleton frame with four slots for compressed air tanks, and a series of thrusters from which jets of compressed air are fired to aid in movement.
Exoskeleton Frame: Hydraulic Servo Motors
Required Work: Five Basic Metal, Two Scrap Metal, and Two Advanced Electrical Components.
Description: A system of extra motors, and hydraulics made to aid in the movement of the exoskeleton as well as to allow it to operate outside of a low gravity environment. The system will increase the power drain by a fair amount, but will bring about numerous benefits such as the ability for the exoskeleton to not crush its user under the weight of full Terra-like gravity.
Vanameer Model 7 Mk. II Assault Rifle [Damage: 7, RoF: Single Shot(?) or Burst Fire[3](), Clip Size: 24/24, Rifle,
Accurate]
- 10 Magazines
3x UM Issue Mk. III Fragmentation [Damage: 3(5){8}; Blast Radius: 3 Meters; Timer: Impact, 1 Second, 5 Second, or 10 Second;
Fragmentation]
3x UM Issue Mk. IX Flashbang [Timer: Impact, 1 Second, or 5 Second;
Blinding,
Impairing]
Portable Plasma Torch [A rather well-made portable plasma torch that could come in handy for welding, cutting, and killing if you're so inclined. | Fuel Tank Loaded (70%)]
Fuel Tanks
Advanced Toolkit [Several sets of wrenches, all sizes of screwdrivers, claw hammers, ball-peen hammers, pliers, metal shears, etc. If it doesn't require power, you got it.]
GM Note: The mission will begin tomorrow, for now I have a birthday party to attend!