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Author Topic: Misson 26: You Monster  (Read 95574 times)

Empiricist

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Re: Misson 26: You Monster
« Reply #600 on: April 28, 2016, 07:56:28 pm »

Okay time to try something.
Commission a modified Probe with the following specifications:
Everything needed for the inter-universe jumps is in the Core.
Surrounding the Core are detachable Plate Drones each of which holds a detachable plate.
The Plate Drones hold their plates as to completely enclose their formation.

Send this "Phalanx Drone" to the Claymore-Foil Universe and have it return to a Null where an observer drone awaits. Are the Plate Drones able to safely detach from the core without the foil going off?
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Quote from: Caellath (on Discord)
<Caellath>: Emp is the hero we don't need, deserve or want

piecewise

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Re: Misson 26: You Monster
« Reply #601 on: April 30, 2016, 01:45:52 pm »

That would explain why I haven't gotten any updated topic notifications. Huh .. I didn't even post in here.

Alright, lessee.

Check with the glass sphere verse. Probes arrived yet? What to they find? Have them orbit the spheres looking for irregularities in the shell, and of course checking eh insides visually and all that.

Orgyverse: No action: Been waiting on the other players involved in that universe, since we are dealing with a massive civilization, and they have had some form of contact there.

Testing room where the sods are losing their minds: have another sod look in via video feed and describe what it sees. If the probe looks normal, or he loses his mind, send the probe back to the universe it came from, and see if the sods settle.

Probes to new universes
8, 8, 0
8, 0, 8
0, 8, 8
8, 8, 8


The sphere contains an entire, unique biosphere from the look of it but the shell is continuous, there appears to be no opening.

He does begin losing his mind. And sending the probe back does not seem to help.

Alright, lets see.
First one comes out on a place that looks a lot like mars, but has rivers of molten gold and the gravity nearly destroys the probe.

The second doesn't come back.

The third causes the sods to die upon looking at it.  What are we doing with all these dead guys anyways?

fourth is null.

((Gotta love finals season, eh?))

Quote from: Ryan to BlOps
Initiating first contact. Will be out of comms reach for some time. Wish me luck.

It's time to initiate First Contact. Dress for the weather; no biohazard suits. A small excursion into protein-breakdown-land shouldn't hurt. Unless it does. Then return home.

Let's take a linguist, a guard, a scout, and myself. Try to find a "main" path into the settlement. Be non-hostile in our approach.

(yep)
It takes a while to reach the nearest village of these people, but initial reactions are not good. They don't outright run from you, but most cower in their homes while those that appear to be either hunters or soldiers, judging by their crudely constructed spears and bows, begin to block your path and encircle you.

Blacklist -36,-36,-36. Have still photographs of the arm, as well as the footage of the testing room's destruction, forwarded to any biologists and Mission 21 survivors we can get in contact with. I want professional opinions on what sort of creature such an arm could belong to, as well as confirmation that I didn't just stumble upon the lurker again.

Have one of my underlings compose a letter to Hephaestus, detailing the destruction of the testing chamber and requesting a new one be constructed. Request that the new chamber include an explosive self destruct feature, for safety reasons.

Judging by footage and survivor accounts, it's not the lurker.

Done.

Phase 1 to:
27,83,46
12,63,87
12,34,6


(I just mashed my keyboard. I'm gonna check the wiki after I post, and I'm going to be upset if any of those universes are taken... I'm losing purpose in this mission xD... also I almost hit 12,34,56 on a button mash. I must subconsciously really like number patterns... I mean, I consciously really like number patterns, but that must also be subconscious I guess. I also can't speel)


Can I sneak some Pi into the search for universes?
31,41,59
314,159,265
314,314,314

Of all of those, only 12,63,87 results in something other than null.  The probe comes back and from your perspective the view from the cameras distorts, the sods say something about trees, and the lights in the room vanish and lasers start tearing the room apart.

Okay time to try something.
Commission a modified Probe with the following specifications:
Everything needed for the inter-universe jumps is in the Core.
Surrounding the Core are detachable Plate Drones each of which holds a detachable plate.
The Plate Drones hold their plates as to completely enclose their formation.

Send this "Phalanx Drone" to the Claymore-Foil Universe and have it return to a Null where an observer drone awaits. Are the Plate Drones able to safely detach from the core without the foil going off?

So basically a drone with detachable plates to coat in exploding foil and then detach?

Yeah, sure. That would work.

Orgyverse:
1.First, withdraw all scout ships that have been sent into the orgyverse.  Then send 24 (or however many we have available) hexsand-coated stealth ships.  Put them into orbit around the metallic moon, using the same orbits as GPS satellites, and direct them to map the entire surface in as great a detail as they can.  Yes, setting this up will probably take awhile.

2.Send a probe one trillion light years away, in any direction.  This will send the probe a distance which is at least 5.5x the diameter of the observable universe in real life, and at most 16.6x that distance.  Does the probe even return?  If so, what's it see?  Blackness, or stars?

Home Universe:

3.That probe I sent a trillion light years away in Orgyverse?  Do it again, but in our own universe.  Compare the results with what we saw in Orgyverse.

4.A couple of turns ago, you said we'd be ready to assemble the first tiny size EUEs.  Send the parts of one to the Cavern Verse, and assemble it there, then test it.  Also, assemble the second tiny size EUE in our home universe, and have it start doing rapid transfer of QEC probes to and from the orgyverse, so that we have continual communication with the stealthships and away team.

5.Oh, there were some sods that were hugging a probe.  When asked, they said that they felt they had to hug the probe, and if they let go, they would die.  Ask them if they fear death, because I was under the impression that sods don't care about death.  Regardless of the answer, have them all incinerated.

6.Blacklist (7,7,49), the universe which causes pieces to disappear from probes whenever we send them.  I'd rather some schmuck not feed an alien god our universe-transfer tech.

Meta:

7.Would you mind if, rather than randomly testing universes slowly like we have been, we instead just tested a bunch of universes from, say (435,712,0) to (435,712,99), just ignoring all universes that didn't look like they could even support a space station, and which didn't have some dangerous effect on our universe?  We've been getting really, really low amounts of universes which look particularly habitable.


Quote from:  Admin Steve Saint  to: M26 Team
I find the civilization within (-7,-7,-7) increasingly worrying.  While I doubt it would be capable of resisting a full scale invasion, such an action would be inherently dangerous--and there is the distinct possibility that their attempts to resist us would lead to them dooming their own universe, much as humans have done.  Frankly, there is even greater risk of humans being the one to summon that universe's doom.  Diplomacy could be an option, but certainly not before we know more of this civilization.

I highly recommend the team that is currently within (-7,-7,-7) come back, as they stand more risk of being discovered than stealth ships, and they will likely learn little from the primitive denizens of that planet.  Additionally, I recommend that any experiments undertaken in that universe not be of an easily discovered form.  I'm currently sending a probe far beyond the probable bounds of the spacefaring empire, and if it shows no alien presence, we will have a riskless place to run simple experiments.
1. Ok. Mr. Pragmatic.
2.Does not return
3.Does not return
4. Ok, both work.
5. They don't seem to understand the question.
6. Done
7. We could, but that would be an entire turn because thats a fair deal of work.

Ozarck

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Re: Misson 26: You Monster
« Reply #602 on: April 30, 2016, 03:41:05 pm »

We incinerate all sods killed by interaction with other universes. We use robots to gather the corpses and place them in incinerators. Particularly troublesome test rooms - rooms we fear to enter to get the sods - we simply send to a particular null universe and left there.

Orgyverse: (testing automanip use at normal, high stress, and overload levels)
send a ship carrying a probe with an automanipulator (oh, a gravity one, I guess?), to a spot several billion light years from the normal spot. Launch the probe, and have it run the automanip at ordinary levels.

send a second to a second point several billion light years from that one and from the origin, and have it run it's automanip at the high and low edges of its standard capacity.

Send a third to a third billions of light years distant point and set the probe at a safe distance from the ship, and have it overload its manip.

Probes to new universes:
0, 0, 9
0, 9, 0
9, 0, 0

Gentlefish

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Re: Misson 26: You Monster
« Reply #603 on: April 30, 2016, 09:47:50 pm »

What was the saying? Speak softly but carry a big stick? I think we have bigger sticks than these guys. Using "prepared" materials from the excavation, offer them one of the smaller creatures we hunted, and have the linguist say something like he's trying to calm down an angry dog.

DoctorMcTaalik

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Re: Misson 26: You Monster
« Reply #604 on: May 01, 2016, 05:38:47 pm »

Probes to new universes:

36,36,36
37,37,37
-49,-49,-49
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Kedly

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Re: Misson 26: You Monster
« Reply #605 on: May 01, 2016, 08:23:55 pm »

Send the entire 12,63,87 testing room to that universe permanantly
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((No.  ER Lasers are tickle generators, and dispense hugs, loves, and puppies.))
The fedora guy has potentially lethal amounts of swag :v

ZBridges

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Re: Misson 26: You Monster
« Reply #606 on: May 05, 2016, 11:22:19 am »

((Hello, may I join you guys?  I have some research I would like to do.
Edit: I'd probably be really bad at it, but you could veto any dangerous or stupid actions you'd like me to cancel.))
« Last Edit: May 05, 2016, 01:55:45 pm by ZBridges »
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syvarris

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Re: Misson 26: You Monster
« Reply #607 on: May 05, 2016, 02:14:02 pm »

((I got no problem with it, and I'm the Heph admin, so you can sign on as a Hephaestus researcher if nothing else.  Welcome to the team!

How much of an explanation of what we're doing do you need?  Have you read any of this thread?))

ZBridges

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Re: Misson 26: You Monster
« Reply #608 on: May 05, 2016, 02:19:12 pm »

((Thanks!  Yes, this is 4/Nunzillor/whoever.  I understand the current mission, and would like to help however I can.  I'd also like to do some stuff on the side though if that's okay.  Again, feel free to veto any stupid or dangerous actions.))

Quote from: Joan to Doctor
A few questions for you, sir:
1.  What is the exact biological or mechanical mechanism that allowed Gordon Freeman to exhibit telepathic abilities?  I'm familiar with the empathic gland, but this soldier was able to extract precise knowledge rather than vague information from others' minds.
2.  If the mechanism is biological, can it be recreated mechanically?
3.  If the mechanism is neither biological nor mechanical, then what exactly is it?
4.  Would cloned brains of Freeman retain his unique psychic ability?
5.  Are you familiar with "wishing" orbs of seemingly alien make?  If so, what problems (if any) arise from the use of these orbs long-term, and what are their limitations?
6.  What is the safest way to cause the crystalline projector to create crystallized soldiers?

Ask the Doctor.

I'd like to attempt to reproduce Freeman's results.  Using my character's charisma, can I telepathically extract names or other information from the minds of NPC Hephaestus personnel?  Try 100 times.  What is the rate of success?

How many ghostships do we have?  Do they remain viable?

Are the cloning facilities functional?  If so, how many minds can be produced per turn?

May I please purchase a crystalline projector?  If so, attempt to integrate crystal into 5 spare minds using crystal bayonet micro-incisions at the brainstem.  Do this remotely in a testing room, using aux-controlled medical equipment.
« Last Edit: May 06, 2016, 12:22:16 am by ZBridges »
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Gentlefish

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Re: Misson 26: You Monster
« Reply #609 on: May 05, 2016, 02:29:02 pm »

((Welcome back again <3 We're always happy to have you around, friend.))

DoctorMcTaalik

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Re: Misson 26: You Monster
« Reply #610 on: May 05, 2016, 03:21:37 pm »

((Welcome back! Those are some.... interesting questions for a newbie to be asking, I must say.

I'd recommend officially contacting Dester or Saint, unless you want us to abstract out your introduction to the team..))
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ZBridges

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Re: Misson 26: You Monster
« Reply #611 on: May 05, 2016, 03:32:55 pm »

((Oh right, umm.... could we just kind of abstract it out (the knowledge and introductions)?  I've been trying to disengage from this game (and the forums) for some time, but I just really have some questions I want answered.  I'm not super interested in RP right now to be honest.

If it's a problem, however, I would be fine with doing the requisite introductions and such.))
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DoctorMcTaalik

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Re: Misson 26: You Monster
« Reply #612 on: May 05, 2016, 03:35:55 pm »

((That's fine by me.))
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Gentlefish

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Re: Misson 26: You Monster
« Reply #613 on: May 05, 2016, 04:25:56 pm »

((No biggie. We can assume proper intros and everything happened behind the scenes. And didn't involve me because I'm in a different dimension.))

syvarris

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Re: Misson 26: You Monster
« Reply #614 on: May 05, 2016, 05:00:46 pm »

((I'm also fine with abstracting stuff.  I was figuring that's how we'd be doing it anyway, actually.))

A wild turn appears!

1.The sons of Hephaestus NPCs--are they skilled with amps, and are they available to us?  If no to either, do we have any non-player infiltration specialists who can use amps?

2.Order the construction of testing rooms, just like the ones we use currently, in the cavernverse.  Only send the materials for these when the big EUE isn't being used, so that I don't bottleneck the universe exploration efforts.  How many turns until this is done?

3.Order the construction of a medium sized EUE, same as the one we've been using, in the cavernverse.  How many turns until this is done?
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