Start a colony on Cave World ((Am I not supposed to be doing this? this'll be the third turn Im attempting to do this, and Im not sure if Im just not taking a hint... Im bad at taking hints))
Nah, I'm just oblivious.
So what is the point of this colony? We just sending some people through with a bunch of supplies and letting them live there for a while?
Xan quietly walks to a wall near the Doctor and settles down on her arms.
Wait for now in a spot the Doc can see me in. It's rude to interrupt.
"What is it you need?" the Doctor eventually says without looking away from the table.
- Send some sort of remotely operated robot or piece of machinery or another probe to stab one of the decaying probes. Just outright impale it. See if it starts decaying as well.
- Send a Phase 1 probe to (0, -1, 0) [Nuclear Decay]. Have it attempt to return there after four minutes, just so see if it's in any condition to do so. Repeat the trial five times just to be sure.
- Send a Phase 2 probe to (0, -1, 0) [Nuclear Decay]. But have it return immediately and transmit whatever its sensors saw to the people overseeing its room immediately.
- Send a Phase 1 probe to (3, 3, 3) [Barnacle Rods]. Send some sort of remotely operated robot or piece of machinery or another probe to dislodge and contain the rods. Dispose of the probe in whatever way has become considered the standard. Send another Phase 1 probe to (3, 3, 3) and release the harvest rods in its presence.
Only just caught up with the debrief. What can you tell me about the seven-eyed sheep? I know others have seen it, and it has told me what I could not have known. Upon trying to summon it in the past, I hallucinated a man with a gaping maw running down his body.
It doesn't seem to spread.
Exposure up to 4 minutes seems survivable but only once. And by survivable I mean it can go and then come back. It still eventually dissolves away into nothing.
The only thing the cameras pick up is a bright bluish glow that seems to have stronger and weaker bands, like an aurora in space.
They're all just gonna come back gray and covered in rods. All of them. Cameras for the pods show what appears to be the inside of a thunderstorm, gray haze violently swirling about and electrical discharges crackling, half obscured, in the distance.
Steve has no real idea what the sheep is. He knows people have seen it but thats about it.
Clear the wall humper testing room of all noninfected persons. Order a sod to attempt to communicate with the npc wall humpers. Make sure said sod is in isolation. if it gets no response, order the npcs shocked unconscious and the probes' electronics fried.
blacklist 17, 3, 18 (the one the wall grinders tested.
did we get a video feed and other information from the probe that went into 2, 0, 0 (thee one that just returned with the rustlike machinelike thing riding it)? if not, send a probe and have it info dump to the observing probe. bring the observing probe back, unless it suddenly malfunctions.
Send probes to new universes
0, 0, -2
0, -2, 0
-2, 0 ,0
looks like we have another psychic effect or something. It affects both robots and humans. The universe it came from is blacklisted, but we currently have two probes and a small group of humans bouncing off a wall in a testing chamber.
Improved yourself? ah. these Haebi limbs ... how unsettling. please keep me informed of their function and any side effects. You aren't craving human flesh or developing sudden urges to dominate all lifeforms or spread your spores throughout the galaxy, are you?
When communication is attempted all the infected sods can say is "Home", repeatedly and at great speed.
The camera from that one shows a great view of what looks like a metal wall. Clearly ported in at a bad angle. But about halfway through something shakes the camera, probably whatever that metal thing is falling or climbing onto the probe.
Null
Probe returns to the holding universe covered in what appears to be frost. No signals when you try to download video using the other probe.
Null.
Ryan laughs to himself as he reads Dester's message before replying.
No, no such cravings. They are under my control. It feels good, having a planet I survived on become slave to my will. I will be sure to keep you updated, however. I trust that if I lose control that you will put me down.
As soon as it is sent off, he types up another message, this time to the whole team.
Turns out, Matter Savers will wholly preserve the matter between universe transfers. This may come in handy for massive transportation of raw goods or prefabricated buildings.
As for that "psychic effect", wouldn't it simply affect organics if it were psychic? I would hazard a guess as a distorted gravity field around the probes.
Have a sod stand back and toss a ball at the wall-grinding probes.
Have another sod offer a rope for which to have a sod try to "retrieve" himself from the anomaly. Keep both in the room.
Probes to:
554, 110, 936
905, 924, 618
852, 965, 148
Random number generators, ho.
The ball hits the probe, bounces off and then bounces over to the wall and rolls against it.
I don't quite understand what you're trying to do there. No matter because!
While all these universes are null,
ok boss Tell me if anythin gets out of hadn. I dont want my head to get melted again
Send phase 1 probes to:
3,4,5
8,8,8
7,8,9
While those tests are underway, do this:
See if there are any "geographists" on Heph interested in analyzing the sapphire. Also look into getting it cut and polished, if possible.
3,4,5 is
fun.
Now, I want you to remember how these things go. You send a probe, it goes somewhere, comes back to a holding universe where another probe looks at it and then is ported back to this universe where you look at what the examining probe saw before bringing the original probe back.
Well, this time, when the examining probe comes back it brings something with it. It brings back a single black rod that has been jammed straight through it.
And now I have to ask, who exactly is watching these rooms?