-snip-
On second thought, get on a shuttle and try to escape. Evacuate.
You run for the nearest escape shuttle. You get to the hatch but as you try to use the keypad to get in, your hand collapses into a mass of brown-yellow powder.
Edit: resist the psychic infection. Take a mind stim if one is available (I have none in inventory, but I believe we were given access to them them as part of our exploration package). If successful,
Lockdown the Apocalypse lab, send a text message to all ships in orbit to contain evacuees and have no interactions with them, and to lockdown Saint as well.
My action last turn was, first and foremost, to launch that probe, and the entire room it was in, back into it's universe of origin. Since that is no longer possible, evacuate Apocalypse lab and launch the entire thing back into 0, 0, 57. attempt to outrun the acidic effect. To be clear, we are not waiting for slowpokes either. Sound the alarm, Get to a shuttle, and if it isn't dissolving already, get
off station. If the dissolution outruns me, launch immediately.
If the above is successful enough that I can get orders out, Forbid any shuttles from heading toward Heph until this is resolved, nor toward any of our other valuable assets place at all except empty space. Order us shot down if we try. Any ships nearby which have not yet heard the sound are to back the fuck up into deep space, with weapons trained on all Apocalypse lab objects. Make these orders as I flee the control room.
Uh... try to find the cause?
Nope. run. get to a shuttle, get into deep space, and hope you haven't been contaminated.
Resist eh? Well, lets see...[1]
Well. Good thing you have that +1 but still. You better hope that someone figures this out soon because your legs just dissolved.
Activate the MkIII's buzz mode. Get the hell out and into a shuttle. If escape is not possible and probably death/possession approaches, Summon The Sheep.
[6] You concentrate until you crack a metal tooth via clenching your jaw. The distortion vanishes.
Evacuate immediately! Preferably with others, but nearest non fucked escape ship takes priority
You turn to run but your leg falls off after the first few steps. You try to carry on by crawling, but your arms are corroding down to bone before your eyes.
...Is that the freaking sideways probe?
Shit.
Evacuate immediately. Join Dester. A broken nose is enough for me.
While in the infirmary, get some drugs that will induce amnesia, preferably ones that can cause memories to be retroactively forgotten.
Make a note on my data-pad: "If you don't hear a hissing sound, the drugs have worked. You are safe." Set it to my main screen after any messages I send and delete.
If the medics in the infirmary cannot hear a sound (Don't be specific AND ASK THEM BEFORE THEY EVACUATE I AM RIGHT HERE IN THE CLINIC), order them to drug me with said drugs above before carting me out, and tell them to bring as much as they can with them (and on me since I might be KO'd on a gurney).
We're going to Dester and co.
Well the medical staff, having not observed the probe return, aids you in the administration of a drug which causes short term memory loss. As a side effect of course; it's actually a powerful sedative.
You get REALLLLY CAAAAAALM.
1.FYI, I am not in a bunker. I am on a warship orbiting the planet, and have been for the entire mission. See below quote from Dec. 12th, because I knew something like this would happen.
2.I'm gonna stay onboard one of the orbiting warships, even if QEC is broken. If the BLOPS team kills the planet, well, Steve can send more lackeys, and we can rebuild the lab somewhere else.
2. Fair enough.
2.Put my ship on full burn away from the Apoc lab, immediately. Shut off all video/sensor feeds sourced from the lab. After both these things have been done, scan my entire ship for signs of the anomaly. Make sure all diagnostics are set to alert me to the slightest changes. If there is anomalous activity on my ship aside from hissing sounds, open the first spoiler for the rest of my actions this turn. If there is no anomalous activity, open the second spoiler.
3.Check what level of armor I have--I'll assume a Heavy Robotic Body, since those have flight or manueverability, and Saint's paranoid enough to be in one, but you can decide. Also, if at any time here my assumption of what's happening is dangerously far from what is actually happening, please end turn and explain the discrepancy to me.
4.Have a robosod possess my body, activate buzz mode, and head towards the escape shuttle which is farthest from the anomalous area, which I can reach without crossing anomalous area. If I do not have equipment capable of flight, have the possessing robosod run towards the escape shuttle, and have all clean robosods on this side of the anomaly run to my body's position and carry it to the escape shuttle.
5.Command all other unaffected robosods to head to the unaffected escape shuttle nearest to them. If robosods cannot tell anomalous area fromo normal area, tell them to head towards the nearest escape shuttle which isn't the one I'm heading to.
6.Contact the universal transferring machine. Have it start sending all still-functional probes to a location slightly in front of my ship (to account for my ship's current velocity). The probes that are furthest away should be re-sent to me, so that they'll hopefully end up closer by luck. The nearest probe should fly directly towards my warship, while my warship flies directly towards it.
7.If 6 doesn't work, due to the UTM being nonfunctional or slow or something, throw all sods out of my escape shuttle and escape immediately. Send an order to local warships (which I didn't just escape from) to converge on my position. Cut all external sensor views except for those needed to direct local warships to my position. Inspect my shuttle for anomalous anything. End turn.
8.If 6 DOES work, keep track of the anomalous area's spread. Once it starts getting relatively close, have the warship I'm on rotate so that the escape pod's escape vector is lined up with the warship's vector of travel (I.E. aim the escape pod at the closest probe, and hopefully add the warship's speed to it). Fire the escape pod. Cling to the exterior, and have any robosods that made it to the escape shuttle with me cling to my body. Have the warship change its path, and get the probe to update its destination to be my shuttle.
9.If current closing speed is sufficient to kill me, fire retrograde (backwards) thrusters on both the probe and shuttle. Once I am about to hit the probe, release the shuttle and use the probe's thrusters, and if applicable, my own thrusters, to make last-second course corrections. If any robosods are attached to me, tell them to arrange themselves to cushion my landing. If I collide with the probe and don't immediately fall unconcious or die, send below text message to everyone, and tell the UTM to transfer me and my probe to the cavernverse, and then back to this reality ten seconds (If I have personal flight equipement; minutes otherwise.) later. End turn the instant I get to the cavernversegoinToCavRescMeWhnSf
((Yes, I'm pretty sure this is entirely unnecessary and will only be interrupted a couple of sentences in if the anomaly is on the ship.))
3.Contact whatever human lackeys we have back on the surface of Hephaestus (At least 48 AU away from here), and ask them if they have noticed/observed any hissing or sudden acidic surfaces back there. Have they?
4.(If they haven't) Tell Hephaestus to completely shut down all communications with the Apoc lab, immediately, in case the hazardous situation can transfer through perception. After that has been done, ask them if they already received any footage/sound/whatever from the anomalous area of the Apoc Lab. If it did not cause any spreading of the effect, tell them to reopen comms. Close my comms with Hephaestus if I hear any indication that the anomaly has spread to Heph.
5.Check if the anomaly is on my ship, again. Hissing still doesn't count. If it is, GOTO Spoiler One.
6.Only after I am sure the anomaly cannot spread through sensors, and is not on my ship, start examining the facility to see how widespread the anomaly is. Focus on where the blops people are, and what safe paths they can take to get to uncontaminated escape shuttles. Attempt to use +4 AUX wizardry powers to help guide them to safety.
7.Details: Anybody who has been in an affected zone will be guided to shuttles seperate from the ones unaffected people are guided to. If there are no unaffected shuttles to guide a person to, they will be guided to an affected one. Any unaffected robosods which are already present in the base will be sent to assist individuals without mobility equipment.
8.Send a message to all BLOPS people that if they make their way to an uncontaminated test room, and get in the probe, I will send them to the cavernverse. Use aux wizardry to highlight available paths to uncontaminated test rooms, and differentiate them from escape shuttle paths. If anybody does make it to a test room and get in the probe, send them to the cavernverse.
9.Sigh. Then contact the Doctor and ask him what to do. Does he think simply shooting the anomaly with nukes remove it? Or should it be left to devour the planet? Ask him even if I never looked at the Apoc Lab due to being unsure if the anomaly could spread through perception.
((Words: 1211))
We're going with spoiler 2.
3. They haven't noticed anything. a few of your fingers fall off.
4. You shut down all communication. Good thinking. Your left hand falls off.
5. Nope, still no signs of anything here or any damage to the ship. Right hand goes this time.
6.Uh, well you're not sure it cannot spread through sensors, also doing this without fingers is hard.
7-9. You find that doing any of this without arms is extremely hard.
Follow Destra and Petra to an escape shuttle.
[1] Thats not good. Wonder what your mind is at.
Oh, -1.
Gus' head melts and collapses inward like a rotten gourd. He is dead.