To Steve
"It is a reasonably warm universe, that seems to have highly infectious life forms within it, the video I sent in the last message shows a rabbit that came back from that universe throwing up spiders after it became ill from visiting that universe. I have since incinerated everything that came back from that universe"
Phase 3 to 7,7,7 (Vincent is TOTALLY exploring this universe provided things go well up to phase 4 [and I have specific additions to phase 4 plans to accomodate possible intelligent life forms])
Phase 1 to
4,13,09 (no matter the info we get on this verse, it's the homestuck verse)
4,20,69 (I'm immature... ok?)
>if you can weaponize that effect, it would be quite useful. But just throwing people there seems a bit silly since we can just throw them into the sun. They come back uninjured and unchanged.
Null
The probe comes back with the appearance of having been ground against concrete; highly scuffed and scratched. Beyond that, the metal, plastic and most other materials have taken on a slightly purplish hue and, upon closer inspection, appear to have become toxic.
I realize the cavern is larger than the earth. Never mind the flyover anyway, the probes handled that well enough. The trip is to last one day, according to clocks in the original universe. I intended the questions to the Doc to be asked just before setting off, but they can wait til we return. Or, if they can't wait til we return, it won't matter anyway.
Go ahead, General, but be careful. The gravity gets really strong really quick. you could lose a limb sticking it in the ground like that. Come on, I'd like to see that other cavern before we head back.
One day huh? Alright, a few hours have passed at least already.
Leave them in Fractalverse for an hour, general recon. Nothing too invasive yet.
Another probe to 1000,0,0 and 0,0,1000
Now, it's time to suit up and do a little spelunking myself.
We'll be there for thirty minutes, my tests won't take more than that.
First, analyze the sonar for five minutes. Any large, hard objects nearby?
Then, drop the LED cannonball. Watch its descent. How long does it take before we can't see the LED's?
Same thing with the ultralight sphere. I have a feeling it won't have enough punch to get 'up' very far, but it's worth a test.
And then fire the cannon! How long does it take (if at all) before the LEDs on the round disappear?
Then spend the reset of the time monitoring Sonar. Anything moving out there (aside from my own possible materials?)?
"Well, folks," Ryan says, flicking a piece of lint off his ARM-Issue clothing, "I think I'm going to go play with a big bowl of gelatin.
I don't think this universe is... Idyllic, but it is interesting at the very least. This is likely the last I'll be playing with it."
By that I assume you mean just look around without going too far. In which case they survive but nothing really happens and they don't see anything interesting.
I'm assuming, for the probes, that you're running it through a null universe before and after sending it, as Sy said. If you don't want to do this, tell me.
The first probe returns covered in a few thin layers of what appears to be dried blood. It reaks of something awful; like corpses, vomit, feces, rotten eggs and gasoline.
The second probe returns covered in a thick, mostly clear but slightly cloudy and tan colored gel. Embedded in this gel are several dozen hard black nubs that look kind of like barnacles. As soon as it touches down in this universe
You're going to cave world right? Hence Spelunking? No wait, you're going to goo world. Come on mang, don't do that to me.
There are a few large, solid objects within the sonar's range. Though that might just be distortion. The goo seems to thicken as it flows faster, non-Newtonian fluid apparently, so what you think are solid things far away might just be whirlpools or something.
Well it sinks relatively slowly for several minutes before apparently hitting a current and getting sucked off somewhere to the left quite quickly. It's a rather odd thing though, trying to see around here. It's like being in a super thick fog; you can barely see your own hand in front of your face. Maybe there's some hard drop off point of different strengths and wave lengths of light?
The ultralight sphere, assuming you mean it's buoyant, filled with air or helium or something, rises. It continues to rise. But very slowly. It might drift up forever...but it would take a hell of a long time to watch.
Question: Where are you when the cannon fires? Because shock transfers very well through fluids.
"Thankya. One sec."
Use the mini cutting laser in my index finger to carve our names, the date, and a little picture of us with a flag and a spaceship into the floor. Resist the urge to add anything too vulgar..
[3]
It's....well your handwriting isn't the best but you think this conveys the message well enough.
Repeating the tests I did last turn. Since you asked, there's warships in orbit around this planet, Hephaestus, probably around the jump point, and wherever else we might want them. We built a lot of warships.
1.Message the Doctor, asking whether transferring probes within our universe is potentially dangerous. Point out that if not, I'm going to try it.
2.If the Doctor says it isn't dangerous (but not if he says "unknown" or something), transfer a probe to a spot in front of one of our warships (and if it misses due to the 20% error, just have the warship fly over to the probe). Inspect the probe using the warship's cam, then return the probe to base. Review both the warship and probe's camera feeds, checking for anything anomalous or weird.
3.Assuming everything went well with 2, repeat the test, but this time with a QEC mounted on the probe. Test if the QEC is functional, both before and after the probe returns. Don't look at any data that goes through either one, though--have a mook do that.
4.If everything went well with 2 (but not necessarily 5), repeat the test, but transferring the probe arpound our system multiple times before returning to base. Everything's fine, right?
Personal
5.I talked to the council about selling sods to players. Their opinion is that it isn't a good idea to have personal sods, as opposed to mission sods, and that it would be difficult to properly balance personal sods. I, personally, don't like mission sods, because since they're free, they can't contribute much to the mission itself--they essentially just become scenery. I want sods on missions actually contributing (we have thousands of them, specifically made to assist with combat! Why can't we even have a couple participating in an entire mission?), and think the only balanced way to achieve that is personal sods; Sods which are bought with tokens, and equipped with tokens.
5 continued. I know future missions won't be as suitable for sods as previous missions, since we'll be doing dimension hopping, but can sods have increased utility in the future? Either mission sods actually being allowed to participate in an entire mission, or personal sods who accompany a player?
6.Do you want me to stop asking various questions about non-M26 stuff in most of my turns? Just asking before I accidentally piss you off, causing you to detonate Saint's brain.
I meant, how far from here, the test room, are the ships you're trying to teleport to. it determines the 20% error ratio numbers.
The doctor would warn that there IS a chance of telefrag. Not of the probe but of the ship. I mean, chances are small, you'd probably just destroy a floor or a wall somewhere, carve out a little section around the probe, but if you accidently teleported into the core or the cockpit, things might go poorly. As such, he'd say to be "Cautious".
5.Well, why not have sods ordered per mission, belong to the entire mission group and return once their use is over? My big problem is that when you give them to an individual forever, you get stuff like what you're doing now: completely avoiding all danger via use of tokens. Even miya in his suit is still in some danger.
6. As long as they don't become annoyingly long, complex or numerious, it's fine.