that planet was in the outer solar system, and the chunks will probably take weeks, months or years to impact. I think we have time for cleanup, especially if we focus only on the stuff going toward inhabited places.
1) Analyze the rocky spray to determine the amount that is headed toward Heph and other inhabited locations, the timeframe for dealing with them, and hte level of threat they pose for each.
2) any weaponry we have that can break up large chunks or vaporize that stuff (or, yo uknow, just move it elsewhere) should be targeted at the large chunks that might threaten Heph. If the NPCs are capable of controlling the situation without us, let them do so.
3) begin exploration of Orgyverse deep space, outside the realm of the weird civ. continue looking for usable real estate.
4) Relay the information about inhibiting higher brain functions to our people in Orgyverse.
1. Months, at least. Even then, heph is far into the system. Chances are anything big is gonna be intercepted before it gets here by other planets. And if not, we can intercept it ourselves.
2. You tell them to handle it. They say they will.
3. You scan around. You find several worlds that look promising and earth-like.
4.done.
((Uh... no clue how to use this thing........ I'm sure it will kill me soon enough.))
1. Give the deathcube to a sod in a distant corner of the ship, in a room they are locked into that can be remotely vented. If there's a camera in there, keep an eye on them. They are to try the following, communicating the effect over radio after each combination:
a. A1, B3. If nothing happens.... then H1.
b. Place crystalline projector nearby. B1, B3. If nothing happens, H1.
c. Place crystalline projector ammo nearby. A1, B1, B6. If nothing happens, H1 (check the effect with ship-wide cameras if the sod is incapacitated).
2. Create a game that teaches human vocabulary to aliens, similar to the one Dester created. There are 100 levels, each level teaching rudimentary vocabulary through pictures, and in later levels, some text, and gauging understanding of the material through testing. For every 10 levels successfully completed, a new game becomes available to play. The levels become harder later on, with more abstract vocabulary being introduced and eventually sentences. Level progress for each player is uploaded to a satellite after each level is completed. Load the game onto 100 datapads, if available. Repeat action until I get a 5, if allowed.
3. Ask the engineers to create a prototype satellite the datapads can send level data to. Probes sent to the universe should be able to wirelessly interface with the satellite to collect level progression info to be returned to our universe. The satellite should be able to send new programs to individual datapads when requested by a probe sending instructions.
4. Deploy the satellite in Orgyverse, and send 99 of the datapads to the inhabited planet encased in something that will survive the trip. Also, it should be made sure that they will land gently, ideally near a population center. If I don't know how to do this, get help from some of the engineers.
5. Track incoming space debris. Either vaporize it with ship weapons, change its trajectory with weapons, or move out of the way. Try to protect Hephaestus similarly with weaponry if needed.
Nope. Part of the Deathcube's basic rules are that players, not surrogates, have to be the ones to do the testing. It's too powerful for me to let people brute force it without danger.
You do your best to create this game. Only time and tests will tell if it is effective.
Ok.
Ok.
It's taken care of.
Load up a colony ship with people weapons and food. Fill it up as much as possible while still being comfortable to stay in for years Everyone who is tagging along for Orgy-verse colonization say so now. Remember that Dester is also doing an orgy-verse mission to test origin equipment, this is not that. This one will avoid combat where possible as well.
Done.
That could have gone... Worse, Ryan thinks to himself as he returns back to the base.
Successful contact made. Tribals have been pacified for now with offering of game. Looking into other local colonization issues aside from that of the death star hovering above us. Hasn't noticed us. Yet. This universe good for colonization.
Send patrols out around the site every 2 hours during the day time. They're to look out for the tribals and guide them to us. Otherwise, they are to not engage anything that isn't a threat. If it's the tribals being a threat, they are to retreat back to base.
Take samples of the air; What's the inert gas here? Is it a higher O2/CO2 mix than "home"? Any funky particulates?
Also, plants. Anything edible? What's the hope of contemporary farming here like with the soil? This is a good planet.
The patrols see tribals occasionally, but the tribals always run away the moment they are noticed. Seems the tribal groups are curious but cautious.
It is fairly similar to earth, slightly higher O2, lower methane, slight differences in other gases, still mostly nitrogen. Nothing unexpected.
The plants, as far as analysis can tell are very similar to earth plants. Some slight variations in certain structural components (It uses something like cellulose but not cellulose for the cell walls) but they appear to be perfectly edible. At least some. A few are poisonous but thats to be expected.
1.Other people seem to be dealing with the space debris, so just ensure my personal warship isn't hit. Otherwise, ignore the entire thing.
2.Blacklist all the undefined nullverses that I sent pieces of Shadow Light to. Probably doesn't matter, but might as well.
3.Start producing larger EUEs--EUEs capable of transferring warships and larger colony modules. Just so that we can have the stuff available when we decide it's needed.
4.Start constructing testing rooms, identical to those we use in our home universe, in both cavernverse and fractalverse. Also construct observation stations with sods and a couple human NPC overseers. Finally, send a comms EUE to fractalverse.
5.Do some testing with QECs in null verses. They still function in them, according to previous tests, but how far away from each other can two probes be while still communicating through QECs? Light-years? Light-days? Hours? Minutes? Seconds?
6.Amend our inital probing protocols, where we send a probe into a nullverse after it's been somewhere unknown, and then look at it with a secondary probe. From now on, the secondary probe will be equipped with a QEC, and will send all data it gathers to a tertiary probe also equipped with a QEC, which is as far away from the primary and secondary probes as possible. The tertiary probe will return exclusively to either cavernverse (or fractalverse once a permanent observation station is set up there). Finally, while exploration of a new universe is underway, cavernverse/fractalverse is considered to be blacklisted, and probes can only be sent to/from those universes by the staff within the universe. They will remain blacklisted until they send a probe to our home universe, saying that they're fine. That way, if an alien god eats them, we don't need to send a probe which can carry said god to figure it out--they'll just stay silent.
((I don't think it's possible to be any more cautious without just using fifty proxy universes or stopping the project entirely. If anyone can think of more paranoid measures, though, please post them.))
1. Ignoring.
2.Done.
3.Started. Will take a while.
4. Cavern verse is done, but Fractalverse the construction is attracting the local inhabitants. They seem drawn to certain power sources and will attack or ingest them or anything using them.
5. Infinite by the look of it. Of course you must remember that things in null universes fall apart after a while so there's that.
6. Good luck I'm behind 50 universes.