I gave a try to Mordheim, the current freebie on gog.
Played the 3 first tutorial missions and found it nice with some potential, but there was a very heavy dependance on dices/RNG as shown in one of my tries in which a character with a 40% dodge ability missed a lot of dodges roll in a row and died stupidly or an AI unit that somehow decided that every of its attacks on one of my characters would result in a "miss" .
Being extremely RNG based is typical boardgames from games workshop anyways so it's not a surprise but it sure will easily lead into frustration at some points.
Then i went to start a warband, basically the SP campaign, and selected a human mercenary warband to start with the basics.
First mission i separated my guys in order to scavenge around and gather those wyrd things, i quickly noticed it was a bad idea as it felt that the AI ignore every scavenging spots and instead will beeline its troops to one of your guys, put him out of action (so you lose all the loot) and move to another. Until my last guy lost a routing dice roll and the mission is over.
Most of my "out of action" guys recovered, one died (the "hero" convenientely so wasted the XP gained and wasted the expensive money it cost) , still managed to have 2 "wyrd" as my leader that gathered them never went "out of action".
Replaced the hero by another one and moved to second day, and so 2nd campaign mission, this time i decided to play like the AI did : ignore most scavenging and wyrd spot and moved all my guys in group, managed to gather a few wyrd on the way.
The AI beelined again toward my position but because it didn't moved as a group, i easily destroyed each of them one by one (out of the case in which 2 arrived at the same time but i was outnumbering them anyways) , wow looks like the winning strategy is not actually a strategy at all, it's just "keep everyone together and kill the AI enemy by vastly outnumbering it or kill it in a chokepoint".
Looks like the AI isn't coded as an actual boardgame opponent, because it's obvious it has not only 0 care about looting the items and wyrd around the map, it additionally has 0 care about their warband member survivability , unlike you as your surviving troops may get some crippling malus from wounds and etc... that are ported to the next mission.
Anyways, happy to see my warband managed to destroy that warband of Sisters of Battle Sigmar, i was then ready to gather all the loot they left behind before the end of the turn with my guys that had not yet moved in this turn ... except that the game does not let you pick those bags that are litterally at the feet of your mercs, it goes automatically with "victory" and bring you back to the base camp without the loot that is still in those bags... what the hell.
Ok, 3rd day and 3rd mission, this time there's a vampire and a couple more guys that i can see, one is looking like some ghoul/zombie
the additional mission is to gather 50% of the wyrd from the map, that's probably impossible considering the AI does not do that on its side and will attack your troops
And ending the AI troops would end the mission immediately so you can't even loot what's around you.
Mission start and to my surprise i was wrong : the AI gather 2 wyrds, so i send my troops doing the same. But then the AI decide to go back at its brainless "don't care about objective" code and rush into my troops, fortunately i manage to rally everyone and a "normal" dressed guy get "out of action" but the vampire in turn KO one of my henchmen (that have all been mostly useless so far).
But my hero character hit very hard (a wolf priest) and thanks to his strikes manage to get the vampire KO, while my leader character surprisingly parry successfully a couple of strikes.
The enemy lose the routing roll before i can gather a couple more wyrd and the usual "victory and no you don't get to gather any loot not already in your pocket" .
At least my troops have now reached rank 1 from this mission, unlocking the ability to field more henchmen so it's all good.
And apparently i was given a task in the base camp : gathering 75 weight of wyrd before 10 days. Result of those 3 missions (and so 3 days) : 31 weight so it looks like this task is doable, but i wish the AI wasn't beelining your troop like that so i could gather or scavenge around a bit.
So in the end it looks like there is a good potential with Mordheim for some fun, but it seems to me it is filled with some bad idea and frankly questionable design decisions regarding the AI ignoring the objectives.