This is how you do a starting mission. I'm not sure how the rest of it's going to play out, but the gameplay's solid in the first few minutes and this is a narrative I can get behind.
The way it seems to be playing out is that it will
bloody destroy you. There's metaprogression, and while it seems like you
can win the missions without it, it is
extremely not easy without the boosts involved, and from what I'm seeing even with them. The tutorial mission is pretty comfortable, but the breaks immediately come off even in the very first mission after it. This game is trying to kill you, and it is entirely willing to throw a fifty strong mixed brigade of artillery, wunderwaffen wheel ram things, tanks, rocket barrages, plasma cannons, other mechs, turrets, all at you at the same time while you have to stay in a limited area and just be like, "Figure this out yourself, fresh meat".
It's actually kinda' refreshing because after getting my shit pushed in about five times and with effectively no bonuses (I had unlocked a weapon and that's about it), I almost
did figure it out and get nearly to the end of the first proper level. Almost.
...
Anyway, advice for anyone interested in trying it, the translation's a little scuffed so I can't tell for sure, but it seems a
lot like there's something of a time pressure in, at least, the first level. If you lollygag too much, game will flash a red message at you and drop the angry fist of god down in the form of dozens (and that is not "a dozen", that is
dozens, as in several of them) of enemy reinforcements -- when you're probably taking a good little bit just to kill one or two. So don't stop to smell the roses, the faster you get through the less likely you're going to be jumped on by like literally an entire nazi armored division. The whole damn thing.
Well, at least on normal. It may be different on easy, I'unno. Haven't tried it yet. I'm deffo having fun, if nothing else, this is pretty solid mecha twinstick. Visuals are pretty good, there's buildings to blow up and stomp on, handling and aiming and whatnot is workhorse functional, there's a lot of pretty good design going on here, outside of maybe the difficulty cliff.
E: Also, when you murder enemy mechs, you get an upgrade choice: If you see minions,
get minions, especially if it offers you a tank. Despite being a big stompy mech with big stompy mech guns, what you really need is the power of friendship to soak up bullets and shoot things for you. Both of those, real bad.