I was looking forward to
Saints Row(2022), as a big fan of SR3 and SR4. I was then somewhat dismayed at the negative reviews at launch, but decided to give it a try anyway. After finishing the main story in around 30 hours, I can say that the criticisms are well deserved, but there's still an enjoyable game here for those willing to put up with some hurdles.
Bugs and balance issues abound. I literally hit a game-stopper during the opening, when I was customizing my Boss and the interface got stuck, not allowing me to navigate through menus, forcing me to alt-F4 and start over. Since then I've only hit two other game-stoppers, both where quests failed to update; in both instances I was able to easily reset to the last checkpoint with minimal lost time. Beyond that, I found a couple of skills which simply do not work at all, a few vehicles which spawn too far back in the garage so they are impossible to pull out, and had several instances where my wardrobe would change without my input. All quite manageable, though some of these seem like they should have been easy to catch and fix before launch.
I was disappointed with the main story. Story spoilers ahead.
I spent most of the story recruiting a super sketchy rogue to join my crew. Then, surprising nobody and for absolutely no reason other than he's super sketchy, one day he decides to murder me(which inexplicably does not take), tie up my friends and force them to play house, and pulls his own gang out of nowhere to serve as fodder for me to murder during my rescue. My expectations were low, but it's still just really lazy storytelling.
Aside from the main story, the side-missions are generally entertaining. I do feel like the stylish action scenes are a step down from the last couple of games, but that still leaves them ahead of most other games out there.
Gunplay feels good, though it is very much a built-for-consoles game where the auto-aim pulls a lot of weight; but that is effectively countered by large groups of aggressive enemies, so you need that auto-aim to keep apace.
The city is vast and full of art and lore to explore, as well as various minigames and combat opportunities that can be cleared to increase income which allows unlocking and upgrading more weapons and vehicles.
And of course the most important thing(to me) which sets this game apart, I can run around the city bashing heads and looting cash, completely topless the entire time. Priorities.
Overall, due to bugs and disappointing story, I still can't really recommend this game even to fans of the series, at full price. With the bad reviews you probably won't have to wait long for this one to go on sale.
An acquaintance recently convinced me to let him buy me a package for
Star Citizen. I've only played a couple of days, but already regret the decision.
It's a space sandbox, where you take missions to deliver packages, assassinate criminals, harvest resources, and other various spacey busywork. The key thing they seem to be trying to set themselves apart with is the immersion. Everything is super detailed and realistic. Some people are really into that, and that's fine I guess; to each their own. But to me, all of this fluff just kills fps, creates needless delays, and adds tedious busywork. I have to navigate a labyrinthian city using only street signs, because maps would break the immersion. I have to wait for every elevator, airlock, and public transport system. I have to search for tiny consoles hidden in every shop, so that I can purchase a variety of food, clothing and medical syringes to counter whatever medley of environmental conditions I'll face on my next delivery quest.
It's honestly a really great example of a game developer who has an interesting idea, but no concept of how to integrate it into an enjoyable gameplay experience.