A game called Noble Fates just caught my attention. It's a colony sim, coming to Steam EA December 14th.
All the usual colony sim stuff seems to be here. Gather resources, build housing and storage and tradeskill places, keep people happy and defend your home from invaders.
There does seem to be fairly deep unit personality, with individuals having various preferences and remembering things that have happened to them.
The major gimmick here is that you can leave the eagle-eye view, or take a third person view over your leader, manually controlling them to gather resources or fight off invaders.
Looks like it could be fun! Going to keep an eye on this one as it launches.
Been playing this one the past few days. It's got ~16 Z Levels below the embark level, and it has the equivalent of breaching the HFS/Circus too. Iron, Copper, Silver, Gold and Stone for mining. Wood, seeds, plants, farming, make your own weapons, armor, sell to traders, all that. As your Nobles become more prestigious, they want better stuff. You can build out of wood or stone, but some enemies use fire arrows and catapults. You decorate with cloth, wood, and stone. There are work rooms, dining rooms, bedrooms, and the value of room quality. Carpets can be added on top of flooring. Drapes can be added on top of walls/doors/beds.
There are strong likes and dislikes of and for every entity in the world, and the storyline is pretty entertaining.
Of particular interest is the way they present the Z Levels:
When you take control of the leader, it's pretty much exactly how I would imagine a Dwarf walking around a dwarf fortress, in terms of first person perspective. The art style is cell shaded/cartoony, and it fits the light hearted narrative. Doors can be locked, but invader pathing is a bit different than DF. Even so, you can setup things like shooting galleries, murder holes, and similar for defense. You can, if desired, build everything on the surface, or simply build a stairway down, start digging, and build it all underground.
Also, there are hundreds of text files that comprise the configuration, and you can alter things like stack size, input to workbenches, outputs from workbenchs, inputs for item creation, outputs from salvage, opinion weights, racial and attraction parameters, how many seeds you get from crops, and how likely certain skills will produce Rare or Epic quality items. It has weddings, feasts, and you can offer serfdom to conquered invaders, or accept petitions to join your kingdom/colony. You can adjust how long it takes to create and/or learn things, and adjustment of things like XP per denizen is very straightforward in CE, if you're a fan of memory editing ala DFHack.
Anyway, I've found it very fun.