from what i understand the AIBowl is "LR5B" rules, apparently it's several versions old backward in comparison to current revision of the rules.
And the AIBowl program does not seem to have those team value/inducement things as you can't manage team value, and so none can buy some advantage or star player (though you can edit manually all the teams rosters by editing the html files located in ...\AIBowl\teams\ ).
What's interesting with AIBowl is that you can set both the opponent to AI instead of playing against it (or against yourself) , and because the bot know to play much better than i do, after watching Orcs vs Humans, i noticed the result were very different from when i was playing as humans (and getting half my team taken out by the much stronger orcs) teaching me some stuff i was really overlooking (especially how you shouldn't really look for melee fight as a human against the orcs, as their players are better at that than humans, most of the time avoid to follow up when ou pushed back an orc as a human as it's a recipe to get destroyed next turn by a few orcs pilling up on you, let the orcs move so only the one using blitz will be able to directly attack ).
It's no wonder that this Grod AI has won the 1st AI tournament they did and placed 2nd on all the other that followed, when watching it playing against itself you can see it's -very- good at knowing when it should risk a dodge, when to avoid attacking or when to do so, how to defend and how to place its players for increasing its attacks.
I often avoid risking a move in a player zone of control as most of the time i get my guy punched and lose my turn, but after watching the AI sometime doing it, it looks like taking the risk can lead to massive good results (or break your attempt completely, but in the case of my human attempt considering how stronger the orcs are in an equal block, maybe it's the best chance humans have sometime).