- Install the GOG Total Annihilation
if you already did (and didn't modded it yet or unofficially patched it yet) make a copy of the installed "Total Annihilation" directory and name it "Total Annihilation Zero" )
if you already modded your GOG Total Annihilation, rename it and reinstall from the GOG Installer as you want an untouched TA for TA Zero
Put this "Total Annihilation Zero" folder in C:\ directly so you obtain C:\Total Annihilation Zero
(this is so you will not have to change path in the dxwnd file later)
- Download TA Zero Base from there :
http://zero.tauniverse.com/ta-zero/Open the TA_Zero_Base.zip , go into the "Zero" folder that is inside, then take all the files/folders present and move them to your
C:\Total Annihilation Zero\
accept to overwrite the couple of files of the same name.
- Download TA Zero Alpha 4d from there :
http://zero.tauniverse.com/ta-zero/Open the TA_Zero_Alpha_4d.zip , take all the files/folders present and move them to :
C:\Total Annihilation Zero\
again accept to overwrite existing files of the same name.
- Download TA Zero Map Pack from there
http://zero.tauniverse.com/ta-zero/Open the TA_Zero_Map_Pack_v1d.zip and take the 2 files present there and move them to :
C:\Total Annihilation Zero\
it will not overwrite anything this time.
- - Download the ddraw fix (ddraw-fix11a.zip) from there :
https://www.tauniverse.com/forum/showthread.php?t=46048Open ddraw-fix11a.zip , go into the "Zero" folder of it and move the 4 files (aqrit.cfg, zdraw.dll, pdrawl.dll and TAZero.ini)
to your C:\Total Annihilation Zero\
Overwrite files of the same name.
I recommend to open the TAZero.ini and set
FullScreenMinimap = TRUE;
into
FullScreenMinimap = FALSE;
reason is that in many mods (not only Zero) that feature the megamap i got some bugs with it.
While it is a cool feature (it allow to play like in the zoomed out Supreme Commander rts games), it's not worth the bugs that can pop up in my opinion (losing your units line of sight and gaining suddenly the line of sight of opponents for some reason wasn't that rare of a bug in my tests).
- Download this version of DxWnd :
https://sourceforge.net/projects/dxwnd/file...ld.rar/downloadCreate a new text file and copy paste the following into it :
[target]
title0=Total Annihilation Zero
path0=C:\Total Annihilation Zero\TotalA.exe
launchpath0=C:\Total Annihilation Zero\TotalA.exe
module0=
opengllib0=
notes0=
registry0=
ver0=1
coord0=1
flag0=1048742
flagg0=138969433
flagh0=16
flagi0=205520896
flagj0=4096
flagk0=268435460
flagl0=0
flagm0=0
tflag0=0
posx0=0
posy0=0
sizx0=1280
sizy0=800
maxfps0=0
initts0=0
winver0=7
maxres0=-1
swapeffect0=0
maxddinterface0=7
(if you moved the "Total Annihilation Zero" directory somewhere else than i suggested, change the path in the text up there accordingly.)
Save the changes and rename the .txt extension into .dxw
Extract "v2_03_56_build.rar"
In the extracted folder, right Click on dxwnd.exe -> Properties -> Compatibilty tab and set the compatibility to Window XP Service Pack 3, then OK
Launch dxwnd.exe, click on File -> Import and select your self made .dxw file then OK.
Wait a few second and a button with the name "Total Annihilation Zero" will appear.
If you have "Total Annihilation Zero" path correct as i suggested before, the button will be green, if not you did something wrong, check your paths.
Click File -> Save to make it so you don't have to reload the .dxw file every time you'll launch DXWnd.
You'll launch TA Zero by double clicking on the green button, it should work with no problem with window 10 this way.
When ingame, go to the options, and set the resolution to 1280x800 (the same as the one in the .dxw file) , you can change the resolution if you want , but it must always match the resolution you did in the .dxw file to avoid image tearings or crashes.