For those with VR, Blade & Sorcery Update 8 just dropped.
The great: new magic is fun as hell. Fire gives you either an awesome looking firebolt that you can control a little in flight(charge, then stick your palm out and release), or lights your weapon to do extra damage(hold near, but not directly against, weapon while charging). Lighting works a bit different from before; first you charge up in your hand, then stick your hand out to shoot lightning(previously, it didn't charge up, it just shot lightning). Or charge your hand next to your weapon to electrify it.
Gravity is neat. Having it selected will allow you to force-grab your opponents' limbs like objects, allowing you to hold them aloft, pull them towards you(and your next attack), toss them off a cliff, or slam them into a wall/ceiling/whatever you fancy. Charging and casting it seems to send a blast wave of kinetic force, but I haven't figured the optimal ways of using it. Sometimes it just makes the enemy flinch, sometimes it sends them flying. I just don't know how yet to do one instead of the other. Charging gravity in both hands and holding them together causes all objects around you to start floating, but I haven't figured out the exact utility of this. Imbuing your weapon causes something to happen with how they ragdoll, but I didn't take enough time to figure out more; it's probably better for blunt weapons like the maul.
There's a new map, Citadel, which looks hella awesome as well. It's also far, far larger than any of the other (vanilla) maps.
Enemies have armor, so far I've only seen leather, but it does work. I've had slight difficulty stabbing the armored areas, but uncovered areas are still squishy meat. Stabs feel a bit more visceral as a result. Decapitations and limb removals also look better - they have meaty bits there instead of model glitching.
The bad: There's a serious issue where the game starts lagging like crazy, which in VR is very, very bad
*. It's definitely not a limited issue, I've seen several posts from others already confirming it. I hope that will get fixed soon. The new enemy designs look a bit uglier than before, but it's not too bad. The character designer(I had to recreate my character) had several options not working properly, for example head type and hair type went from "none" to 5 with no options in between. And of course, mods, gotta wait for those(and I gotta reset my Nexus password again).