So Gods of the Fallen Land is pretty neat. Actiony city builder/tower defense that seems pretty brutally hard, but largely in a good way. You got your hero unit, base villagers you entice with free housing, run through other buildings to turn into other stuff, walls and some defensive stuff, an okay spread of buildings, so on and so forth. You turn your dudes into your army 'cause towers alone aren't going to cut it even if you entice artillery ghosts from the gods and build your own golem deathbots and they're all going to die okay, they're going to die all of them.
Because then you have dozens and dozens and dozens of skeletons and then more and more stuff trying to murder you and throwing projectiles at you and stomping up into your grill with building-sized golems and shit gets pretty hectic also after a few days of getting into the swing of things
other shit starts happening and the day time stops being a time of relative rest and... just, look. It's nice and mean, both.
Game's doing a lot of things right, check it out. Also your starting item builds defensive towers, use them like
immediately. Towers alone won't really work but they'll help a hell of a lot. Probably hunt down shrines -- not sure about the other ones but the food one can give you the aforementioned artillery ghosts and they can make the early game wwaaaaaaaaaaay easier because they throw around lightning and cluster fireballs and basically just kick all sorts of ass versus the initial skeletons and friends waves. Then the later stuff comes in and they die so don't get too attached (to them, or anything else).
... anyway it's on steam, itch.io, maybe other places. Currently going for about five bucks. I just burnt through the refund period in one go so I'ma go to bed now. Might be the best purchase I made this sale, tho'
E: Oh, and if you do try it and run into technical difficulties, check out the steam discussion whatsit. There's some known issues that can crop up with some hardware, and some solutions. I had trouble myself, but fixed it up fairly painlessly (just had to force the program to actually use the graphics card, more or less).