A trio of EAs that popped up on my radar...
Xenomarine: A not particularly interesting scifi roguelike, despite how the reviews seem to be glowingly positive, for the most part. Maybe there's something in there I'm not seeing, but it sits as a hard pass for me. (On the other hand, Dungeons of Dredmor also didn't seem particularly worthwhile to me, and it seemed to be an indie darling at the time.) Also: "You fail to spot a secret door."
Deck of Ashes: Another entry into the list of deck builders, a la Slay the Spire, Blood Card, and who knows what else has cropped up recently. This one distinguishes themselves from the rest with a slightly more interesting world map, camp upgrade system like Darkest Dungeon, and some new card management shenanigans...
Your life and draw/discard decks are persistent across battles; at the end of a combat, you have an amount of time units that you can spend pulling cards out of discard, restoring life, or crafting cards (not recommended; you can do that without spending time in town). If your draw deck runs low in combat, you get free cards that trade life to shuffle your discards into your draw... which isn't necessarily a good thing: There's a lot of passive cards that are only active when in your discard, and there are debuffs that you might end up pulling again. There's a pretty good amount of RNG mitigation too: While you're forced to take a card recipe, you don't have to craft it; you can sell it. If you rely on cards in your discard, you can move them there in town for a nominal fee. Events that spawn recipes on the map let you see what the recipes are (and, I think, always include the resource used to craft cards, if you don't like any of them).
Gameplay itself feels kind of clunky; I have some trouble dragging and dropping my cards and it doesn't feature comprehensive keyboard controls yet. Over all, while it lacks the polish of some other titles, it's not bad, especially considering it's still very much EA. Either I'm really bad at it or it could use a bit of balancing with the bosses.
Undead Horde: ARPG-lite for somebody who likes playing a summoner. Kind of reminds me of Pikmin and Little King Story, to some degree. First impressions are surprisingly entertaining, but I feel like it'll come across a bit shallow with more time. Art's kind of cutesy and over all worth a look though, I'd say.