We. the Revolution is an intriguing tossup between fascinating and frustrating, set in the French Revolution.
The art is pretty nice, if the style doesn't put you off immediately; it's very polyagonal in a way that reminds me of Out of This World, albeit with a vastly higher 'resolution'. Also has tones of This is the Police, with being dragged back and forth with decisions you don't want to make.
The gameplay gives me pause-- the first section, you're mostly dealing with court cases which involves a lot of reading dialogue and linking ideas to statements to interrogate whoever's on the stand. Except I can never seem to pass that phase cleanly. (Good thing that it's easy to reload to the start of the day, but... meh.) In the second section, there's also a layer where you're trying to build influence throughout Paris and defending your... turf. The problem here is that it largely comes down to deciding what exactly you want to do, and setting it up such that you achieve what you want with a minimum of collateral damage, which isn't particularly interesting since, for the most part, it shows you exactly what the results of a given action are (if not the first time, then subsequent times). This kind of drops it to something more like Democracy, where you're just balancing a bunch of bars and calling it good.
It feels like there's a decent chunk of historical railroading. Sure, you could pardon Marie Antoinette instead of sending her off to the guillotine as history did, but you probably can't afford the penalties involved. (I sure couldn't. Who knows, maybe the course of the game would've shifted.) And it kind of bugs me that everything's in English, despite it being, ya know, the French Revolution. It comes across to me as being in an uncomfortable place where it's attempting historical realism, and just straight up isn't.
Edit: Halfway through Act 2, some rather disturbing design decisions finally clicked: Generally speaking, you get better rewarded for executing people. Looking at my records, 21 executions and 22 acquittals, but I was only trying to balance my favor among factions... executions also give you a boost to your reputation. Also, unlike pretty much every other courtroom game out there, you're actively discouraged from fully pursuing the details of a case... asking the bare minimum to sway the jury to a decision and sentencing them is ideal.