https://lastyearthegame.com/the-game/
Asymmetrical multiplayer, 5 survivors versus 1 killer. Rather than a Dead By Daylight clone, this seems to play a bit more like L4D, except the only zombie is one souped-up special infected. You can swap between killer types as the situation requires.
The discord angle is pretty bizarre, not having steam feels like a way to dodge reviews. The fact that this game has been vaporware for years is also a little concerning, but I've got all the other slasher games so why not.
I've been playing Bastard Bonds, which is pretty cool. Its
steam page makes it look like a porn game, and the developer's others games make it clear the fixation on bears (big hairy dudes, not ursines) is not a one-off thing (the other games actually are porn), but Bastard Bonds isn't porn. There's nude sprite monsters but not much sexual content or graphic nudity. I still don't think I'd play it at an airport or something.
You play as a convicted criminal (you can pick from a huge list of crimes, along with whether you're innocent or guilty) who's been marooned on a prison island full of other convicts. The goal is to travel across the island to the eastern port, where you hope to find a ship that can take you to the orcish homeland where nobody gives a shit about human laws. The world map consists of interlinked location maps, over 200 of them, and each one plays out episodically, mostly killing monsters and slowly expanding your band of merry bears. It plays a lot like fire emblem, a very simple combat system that's still engaging thanks to the "risk" mechanic. Each character gets one action per turn and anyone (including monsters) can choose to "push" the action, which lets them act again in that turn but increases risk. The higher the risk, the greater chance to fumble, which instantly ends your turn and doubles damage taken until your next action. It's weird at first, but when you get the hang of it it makes the combat more fun, taking advantage of fumbles and trying to push your characters as far as you can.
The other cool feature is the stronghold, once you've cleared a defensible map you can make it your hideout, hire people to take care of inventory, merchants, etc. and go back to talk to your dudes and manage their inventories. Over time you can handle bigger strongholds and recruit more dudes. The biggest strongholds can hold like 40 or more dudes but take a shitload of manpower to claim.
Tons of sprite customization, you can do almost anything with the default customization features, and monsters also have a lot of visual variations so it doesn't feel samey fighting groups. The storytelling is also fun. There's some degree of interpersonal character development, you can build friendships with your companions, etc. but don't expect big branching dialog trees or romance subplots. Aside from that there's not really a linear narrative, it's more like Dark Souls (ugh, dark souls comparison, ugh) with ambient storytelling, figuring out the history of the island by exploring its locations and occasionally finding a book or two.
Overall I'd definitely recommend it to people who like exploration and tactical RPGs, and don't mind the pixel nudity and general bear aesthetic. You don't have to be a bear, but the majority of your companions will be.
Edit re: last year: Wew lad. It's getting skewered, for all the things I knew would be bad. Hard left swipe on this one.
Oh, I also forgot to mention in Bastard Bonds, enemies have a small chance to hesitate when near death, and if you can speak to them you can recruit them or extort them for items that are hard to get anywhere else. You can recruit almost anything in the game if you've got the right skills to communicate with it. I have a cyclops on my team, with insane HP and damage and huge carrying capacity. Now if only I could get him to put some clothes on.